Big bear.png

Various kinds of animals exist to form the wildlife (or fauna) in Kingdom and hunting them serves as the primary source of stable income in the early game (and afterwards, if preferred). Only free-roaming archers can hunt animals. Archers stationed in towers and those accompanying knights will ignore animals. Hunting becomes more difficult as a kingdom grows and wild lands disappear, although the practice can be continued by creating space for open fields outside the walls, and/or by making sections of forest part of the Kingdom.

Types[edit | edit source]

                              Type         Health Value Season Classic.png New Lands.png 16?format=original
Rabbit Raccoon Chicken.png Rabbit
Raccoon
Chicken
1 1 Coin icon.gif Warm seasons 20?format=original 20?format=original 20?format=original
Deer NL.png Deer 2 in Classic.png
3 in New Lands.png & 16?format=original
2–4 Coin icon.gif in Classic.png
3 Coin icon.gif in New Lands.png & 16?format=original
Warm seasons 20?format=original 20?format=original 20?format=original
Fish.png Fish 1 Coin icon.gif All year 20?format=original 20?format=original 20?format=original
Boar EU.png Boar
≈20
                           
30–60 Coin icon.gif
                                
Winter 20?format=original
       
20?format=original
       
20?format=original
       
Classic.png = Kingdom: Classic New Lands.png = New Lands 16?format=original = Two Crowns ve

Winter hardships[edit | edit source]

Main article: Seasons.

Wildlife are one of the many things to disappear when winter starts. This slows any hunting income a kingdom may have had to nothing at all. However in Kingdom Two Crowns you can find the Boar which - if killed - grants thirty to sixty coins.

Trivia[edit | edit source]

  • Birds will sometimes appear on bushes and fly away when the Monarch gets too close. They are white in colour and cannot be hunted.
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