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Defensive Wall with Banner

A tier 2 outer wall with a banner.

The walls are the most critical buildings in the game. They are the first line of defense and a kingdom lacking in these structures will be in extreme danger from even the smallest attacks.

BuildingEdit

Walls can be built on small dirt mounds, scattered randomly across the map. These mounds only allow constructions if they are entirely in the plains, with no trees too close to them. Building or repairing a wall requires one or several coins and available builders, but only a maximum of two builders can work on a wall at the same time. Having two builders working on a wall will quicken the process.

DamagedEdit

File:Wall Stump.png

One can tell how badly a wall is damaged from its condition. Small damage to the wall will result in minor fractures running through the wood or stone, while heavy damage will usually result in roughly half of the wall being torn asunder. Builders will automatically repair the damaged walls once they are idle but they will not if it is night or the greed are attacking the wall. If the wall is broken down entirely, a stump remains in place and coins must be used to rebuild it, which is much cheaper than to build it from scratch.

Two Crowns Kingdom: Two Crowns – Walls may be destroyed by the decay while the Monarch is away from that island. The more days the Monarch is away, the more walls are destroyed, starting from the outer most ones. Higher tier walls can resist for more days.

Outer WallEdit

The farthest wall from the Town Center (that is not destroyed) is the outer wall of the kingdom, as marked by the banner of the kingdom appearing next to it, along with a lamppost with a sign. The banner and lamppost are automatically relocated when the outer wall is destroyed, or as soon as a new wall is ordered to be constructed further out. It should be noted that you must expand at least one wall for the signpost flag to appear, meaning the free walls given by the town center will not give the player access to the banner.

This is, where squires and knights are stationed together with their entourage of soldiers. Also all hunters and up to 4 pikemen (Two Crowns only) gather here at night. Also a catapult will be moved here by the builders.

UpgradesEdit

Tier Building cost Rebuilding
cost
HP HP with
Statue
Classic & New Lands Two Crowns Classic & New Lands Two Crowns
0. Dirt mound
Wall 0
1. Spikes
Wall 1
1 Coin icon 1 Coin icon 1 Coin icon 1 Coin icon 25 45
2. Palisade
Wall 2
3 Coin icon 3 Coin icon 1 Coin icon 2 Coin icon 50 90
3. Stone Wall
Wall 3
6 Coin icon 5 Coin icon 2 Coin icon 3 Coin icon 200 360
4. Tall Stone Wall
Wall 4
9 Coin icon 8 Coin icon 4 Coin icon 5 Coin icon 300 552
5. Iron Wall
Wall 5
12 Coin icon 6 Coin icon  ?  ?
6. Rally Wall
Wall 6
12 Coin icon (stone)
or
16 Coin icon (iron)
 ?  ?  ?
Classic = Kingdom: Classic       New Lands = New Lands       Two Crowns = Two Crowns
Wall Buff

A Palisade enhanced by the Statue of Building buff

Upgrading a wall will increase its hit points. Tier 1 walls, also known as spikes, are the least reliable wall in the game. A few attacks from one or two greedlings will destroy them. Tier 2 walls, also known as palisades, are somewhat stronger, but as they are still made of wood, they remain fairly weak against most attacks. The first Blood Moon can easily destroy palisades. The next upgrades, which are substantially stronger, will require the player to unlock Stone Technology and Iron Technology first if available in the respective game variant. Players can increase hit points on walls even further by activating the Statue of Building.

Players can get free tier 1, tier 3 and tier 5 inner most walls, one on each side of the base, if the Town Center is upgraded to wood, stone and iron respectively.

Rally wallEdit

Two Crowns Kingdom: Two Crowns only.
Wall 6

An iron rally wall plus the hermit

A rally wall is a un-operated tall stone wall or iron wall with a war horn on top of it. It can be used to call reinforcements at the cost of 1 coin. It temporarily draws in existing military units on the whole map and directs them to the used wall segment in the following night. After the morning bell, all units return to their duties.

Building a horn on a tall stone wall costs 12 coins, and on an iron wall costs 16 coins; both actions requiring the Horn Hermit. After upgrading the wall, the hermit is no longer needed to operate it.

Caution is advised when using the war horn as it can leave one side of the town defenseless, drawing in all units, regardless of the threat.

Rabbit bushesEdit

New Lands Kingdom: New Lands and Two Crowns Kingdom: Two Crowns – Expanding by building more walls will remove all rabbit bushes "inside" the Kingdom, even if the gap between walls is far enough for bushes to grow between them. Thus, open grass fields beyond the outer walls are needed for hunting.


Kingdom Wiki Pages
Subjects
Villagers Archers Builders Farmers
Knights The Financier / Banker The Merchant Hermits
Structures
Town Center (Tax Chest) Walls Towers Farms
Tools / Weapons Shops Siege Workshop & Catapult Forge The Boat
Neutral
Vagrants (Camps) Wildlife Mounts Statues
Stone Technology Iron Technology Ruins Signpost
The Greed
Greedlings Floaters Breeders Crown Stealers
Small Portal Dock Portal Cliff Portal The Cave
Other Content
Blazons Islands Day-Night Cycle Seasons
Coins Gems Patch Notes Achievements
Strategies Theories Soundtrack Game Controls