The walls are the most critical buildings in the game. They are the first line of defense and a kingdom lacking in these structures will be in extreme danger from even the smallest attacks. Walls can be built on small dirt mounds, scattered randomly across the map. Building or repairing a wall requires one or several coins and available builders, but only a maximum of two builders can work on a wall at the same time. Having two builders working on a wall will quicken the process.
One can tell how badly a wall is damaged from its condition. Small damage to the wall will result in minor fractures running through the wood or stone, while heavy damage will usually result in roughly half of the wall being torn asunder. Builders will automatically repair the damaged walls once they are idle but they will not if it is night or the greed are attacking the wall. If the wall is broken down entirely, coins must be used to rebuild it.
twocrowns Kingdom: Two Crowns – Walls may be destroyed by the decay while the Monarch is away from that island. The more days the Monarch is away, the more walls are destroyed, starting from the outer most ones. Higher tier walls can resist for more days.
The farthest wall from the Town Center (that is not destroyed) is the outer wall of the kingdom, as marked by the banner of the kingdom appearing next to it, along with a lamppost with a sign. The banner and lamppost are automatically relocated when the outer wall is destroyed, or as soon as a new wall is ordered to be constructed further out. It should be noted that you must expand at least one wall for the signpost flag to appear, meaning the free walls given by the town center will not give the player access to the banner.
This is, where squires and knights are stationed together with their entourage of soldiers. Also all hunters and up to 4 pikemen (twocrowns only) gather here at night. Also a catapult will be moved here by the builders.
|Tier||Building cost|| Rebuilding|
|HP|| HP with|
|classic & newlands||twocrowns||classic & newlands||twocrowns|
| 0. Dirt mound||It is only here, where you can start a wall. It is part of the plains and may show up, after you remove the forest. Nearby trees sometimes block walls from being built. It offers no protection.|
| 0. Wall stump|
Tier 0: Wall stump
|This is what remains, when the Greed destroy a wall. It is much cheaper to rebuild a wall, than to build it from scratch. It offers no more protection.|
| 1. Spikes||1 coin||1 coin||1 coin||1 coin||25||45|
| 2. Palisade||3 coin||3 coin||1 coin||2 coin||50||90|
| 3. Stone Wall||6 coin||5 coin||2 coin||3 coin||200||360|
| 4. Tall Stone Wall||9 coin||8 coin||4 coin||5 coin||300||552|
| 5. Iron Wall||---||12 coin||---||6 coin||?||?|
| 6. Rally Wall||---|| 12 coin (stone)|
16 coin (iron)
|classic = Kingdom: Classic newlands = New Lands twocrowns = Two Crowns|
Upgrading a wall will increase its hit points. Tier 1 walls, also known as spikes, are the least reliable wall in the game. A few attacks from one or two greedlings will destroy them. Tier 2 walls, also known as palisades, are somewhat stronger, but as they are still made of wood, they remain fairly weak against most attacks. The first Blood Moon can easily destroy palisades. The next upgrades, which are substantially stronger, will require the player to unlock Stone Technology and Iron Technology first if available in the respective game variant. Players can increase hit points on walls even further by activating the Statue of Building.
- twocrowns Kingdom: Two Crowns only.
A rally wall is a un-operated tall stone wall or iron wall with a war horn on top of it. It can be used to call reinforcements at the cost of 1 coin. It temporarily draws in existing military units on the whole map and directs them to the used wall segment in the following night. After the morning bell, all units return to their duties.
Building a horn on a tall stone wall costs 12 coins, and on an iron wall costs 16 coins; both actions requiring the Horn Hermit. After upgrading the wall, the hermit is no longer needed to operate it.
Caution is advised when using the war horn as it can leave one side of the town defenseless, drawing in all units, regardless of the threat.
newlands Kingdom: New Lands and twocrowns Kingdom: Two Crowns – Expanding by building more walls will remove all rabbit bushes "inside" the Kingdom, even if the gap between walls is far enough for bushes to grow between them. Thus, open grass fields beyond the outer walls are needed for hunting.
- Players can get free tier 1, tier 3 and tier 5 inner most walls, one on each side of the base, if the Town Center is upgraded to wood, stone and iron respectively.
|Kingdom Wiki Pages|
|Knights||The Financier / Banker||The Merchant||Hermits|
|Town Center (Tax Chest)||Walls||Towers||Farms|
|Tools / Weapons Shops||Siege Workshop & Catapult||Forge||The Boat|
|Stone Technology||Iron Technology||Ruins||Signpost|
|Small Portal||Dock Portal||Cliff Portal||The Cave|