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Tools are usable items used to assign villagers to a job. Plain townsfolk prefer to have a tool in hand, which they can be given in the Kingdom. Tools must be purchased from various sources - some of them from vendors - for varying prices. When players purchase a tool from them, the tool will show up in a rack in front of the vendor. This will attract an available villager nearby to grab the tool.

Once villagers pick up their items, they're assigned to the job respective to that item and will carry out their proper tasks until they lose their tool. If a villager is attacked by a monster, they will drop their item first and then their coin. Items dropped by villagers are free to be picked up by greedlings and taken away. If it is safe to do so, villagers attempt to pick up dropped items again and reequip them. Greedlings can also take away tools on racks, such as scythes purchased outside of the walls.

The three first and most basic tools are acquired with their respective vendors. These vendors are situated primarily in the base. They are able to sell either bows, hammers or scythes to the monarch, for their respective prices. Players can store up to four of the same tools in the vendor's racks at a time.

Like the banker and the merchant, vendors cannot be attacked by the greed. Even if all the walls are broken and the town is completely invaded by trolls, the vendors will continue their task of selling tools as if nothing happened.


BowsEdit

See the main related article: Archers.

Bows can be purchased for 2 coins each from the bow vendor, located just to the right of the town's central campfire. Purchasing one spawns a new bow on the vendor's weapon stand, waiting to be picked up by the nearest villager.

Up to four bows can be waiting on the weapon stand at a time. The bow vendor is one of the first two vendors to be unlocked upon settlement of a new, first tier kingdom.

If a plainly robed villager picks up a bow, he is assigned to being an archer and will defend the kingdom.

HammersEdit

See the main related article: Builders.

Hammers can be purchased for 3 coins each from the hammer vendor, located just to the left of the town's central campfire. Purchasing one spawns a new hammer on the vendor's tool rack, waiting to be picked up by the nearest plainly-robed villager. Up to four hammers can be waiting on the tool rack at a time. The hammer vendor is one of the first two vendors to be unlocked upon settlement of a new, first tier kingdom.

When a plainly robed villager picks up a hammer, he is assigned to being a builder and will build and repair the kingdom's structures. A builder also cuts down trees and operates catapults.

New Lands New Lands: Builders also operate ballistas.
Two Crowns Two Crowns: Builders also operate the bomb.


ScythesEdit

See the main related articles: Farmers and Farms.

Scythes can be purchased for 4 coins each in New Lands and for 5 coins each in Kingdom Classic from the scythe vendor, located just outside the innermost wall to the right. Paying the appropriate coinage spawns a new scythe on the vendor's tool rack, waiting to be picked up by the nearest plainly-robed villager. Up to four scythes can be waiting on the tool rack at a time. The scythe vendor is unlocked upon upgrading the town center to third tier, wherein a set of tents rise up.

When a plainly robed villager picks up a scythe, he is assigned to being a farmer and, as soon as he finds a farm with an available patch, he will grow the kingdom's crop.

With Two Crowns Kingdom: Two Crowns it seems this vendor can now be located on either side of your kingdom, there will always be one ,but only one, scythe vendor.

CatapultsEdit

See the main article: Catapults.

Catapults, operated by builders, can be purchased for 6 coins at the siege workshop when the town center is upgrade to a town hall. Only 1 catapult per side can be purchased. Catapults launch boulders that do area damage making them strong against tightly packed hordes of Greedlings. They are able kill floaters in one hit and deal large amounts of damage to Breeders.

With Two Crowns Kingdom: Two Crowns there are now two workshops, one on each sides of the kingdom. They will only appear if there is enough space for them inside your walls. They need upgrading the Town Center one tier more than before (stone fortifications).

You can also buy a single fire barrel for 5 coins and put fire to your enemies, after upgrading the Town Center one more tier to a castle keep.

SpearsEdit

Two Crowns Kingdom: Two Crowns only.
See the main related article: Pikemen.

Spears can be purchased for 2 coins each from the spear vendor. Purchasing one spawns a new spear on the vendor's weapon stand, waiting to be picked up by the nearest villager. Up to four spears can be waiting on the weapon stand at a time.

If a plainly robed villager picks up a spear, he is assigned to being a pikeman and will defend the kingdom.

Pikemen are, like the archers, military and productive subjects only hireable in the European biome. They fish on the riverside during the day and help defending the walls at night. Each spear can be used for fishing or stabbing greeds a limited amount of times, after which the weapon breaks and the pikeman returns to be a common villager.

KatanasEdit

Two Crowns Kingdom: Two Crowns only.

Katanas and shurikens are used by ninjas, the military and economic subjects that can be hired at dojos in Shogun.

A dojo requires the town center tier 5 (and for this, the Stone Technology) and enough space with a background stone wall. There can be one dojo per side of the kingdom; and the ninjas trained on one side will perform all their activities on that side.

Each two coins paid at the dojo, makes a katana appear on the ground stand to be picked up by a villager, up to a maximum of 4 katanas.

The ninjas attack the Greed in the forests at night and fish with poles around the town during the day. They head to the dojo every dawn and sunset to change their equipment.

After losing their weapons in combat, unlike all other subjects, they do not lose their last coin; instead, they disappear in a puff of smoke and reappear by the dojo as regular villagers.

Trivia: There is a small patch of grass under where the sensei is sitting, but the mounts won't graze on it.

ShieldsEdit

See the main related article: Knights.

Shields can be purchased for 6 coins (4 in Two Crowns Two Crowns) each at the stone keep (the town center's final tier in New Lands New Lands). Only two shields per side can be purchased. If a simply robed villager picks the shield up, he is assigned to being a knight and will protect the kingdom. Once a shield is taken, a small banner hangs in position on the respective side of the keep.

Knights to not drop their shields when they fall, they turn back to being villagers and the shield is lost. A fallen knight is indicated by his banner being torn to shreds. A new shield can be purchased in its place for 6 coins.

Forged WeaponsEdit

Two Crowns Kingdom: Two Crowns only.

Forge or smithy is where the the Monarch can request swords and the bomb. It requires:

  1. The Town Center to be upgraded to Iron Castle,
  2. A large enough empty space protected by an iron wall, i.e., with an iron wall on the background (see picture).

For this the Kingdom need the iron technology, found on the 4th island. The forge may appear on the sea side or on the cliff side of the island.

The forge resembles a large white/light-blue ancient greek kiln with a rusty iron roof. In front of the building there is a rusty cast iron anvil, where a blacksmith craft the swords. To the right there is a tool rack holding multiple blacksmith's tools, and under it, four ground stands for the swords.

SwordsEdit

Main article: Knights.

With swords squires/ronin become knights/samurai. Each sword cost 12 coins and up to four swords can be waiting on the tool rack at a time.

BombEdit

Main article: Bomb.

A bomb is a weapon used to destroy The Cave. It costs 18 coins. The bomb instantly built and carried by builders.


Kingdom Wiki Pages
Subjects
Villagers Archers Builders Farmers
Knights The Financier / Banker The Merchant Hermits
Structures
Town Center (Tax Chest) Walls Towers Farms
Tools / Weapons Shops Siege Workshop & Catapult Forge The Boat
Neutral
Vagrants (Camps) Wildlife Mounts Statues
Stone Technology Iron Technology Ruins Signpost
The Greed
Greedlings Floaters Breeders Crown Stealers
Small Portal Dock Portal Cliff Portal The Cave
Other Content
Blazons Islands Day-Night Cycle Seasons
Coins Gems Patch Notes Achievements
Strategies Theories Soundtrack Game Controls