Vagrants[1] are neutral NPC subjects occupying camps located in the forest. They are essential to Kingdom functions, as hiring them is the only way for the Kingdom to expand its population.

The subjectEdit

Behavior and RecruitmentEdit

They can be recruited at any time by dropping a single coin nearby, which they will run to and pick up. Once recruited, they turn into a villager and remain such until given a job as an archer, builder, farmer, knight, pikeman or ninja. Villagers can be turned back into vagrants if they are attacked by the Greed, after which they slowly return back to their camp, where they will slowly despawn if there are more than two of them at once.

Seeking BreadEdit

New Lands Kingdom: New Lands & Two Crowns Kingdom: Two Crowns only.

Vagrants can be attracted to the inner Kingdom by buying bread at a Bakery. After certain amount of time since they spawn, they'll run towards the bakery. It doesn't matter how far the camp is, it applies to all of them as long as there is bread, which they'll keep eating until it runs out, unless they get recruited.

Vagrant CampsEdit

Vagrant Camp

Vagrant camps are naturally generated structures in the forest where vagrants spawn. They can only exist in the forest biome, and if the vagrant camp has a buffer of a single tree on either side, it can remain in existence (even if you build walls beyond it). If either tree is cut down, the area is zoned as plains biome and the camp will disappear.

After a vagrant is recruited away, it takes about half a day to respawn. Camps continue to spawn vagrants as long as there are fewer than two. Usually the number does not exceed that at any given camp, but upon the world's generation camps can potentially spawn with three or four vagrants.


  • When either tree to the sides of a vagrant camp are removed, the camp disappears and vagrants stop spawning. Expanding past a vagrant camp is only recommended if better opportunities lie beyond.
  • Unlike the Kingdom's townspeople, vagrants are completely ignored by the Greed. If monsters come nearby, vagrants freeze in place and return to their routine only after enemies move far away.
  • When all of a camp's vagrants are recruited, it can be useful to leave an extra coin on the ground. If a new vagrant spawns before the coin disappears, they can pick it up and join the Kingdom, saving a trip to the camp.


Date Game Platform Version Change
4 Apr. 2019 Two Crowns Switch Logo 1.0.3 "Invisible Vagrants" fix for this platform.
4 Fev. 2019 Two Crowns Steam Logo 1.0.2
Beggars should now spawn properly even in long sessions ("Invisible Vagrants" fixed).
11 Dec. 2018 Two Crowns Steam Logo Switch Logo 1.0.0 Vagrant camps spawn invisible unrecruitable vagrants that do not accept coins but eat all the bread from bakeries. Bug also known as "No Vagrants", "Invisible Vagrants", "Disappearing Bread", "Vanishing Bread", "Haunted Bakery" or "Bread Bug".[2]
21 Dec. 2015 Classic Steam Logo 1.1.0 Fixed crash caused by vagrants in the late game.
Fixed vagrant camp selection issue.
22 Nov. 2015 Classic Steam Logo 1.0.4 Fixed vagrant camp exploit.
21 Oct. 2015 Classic Steam Logo 1.0.0 Introduced.


  1. Other names include beggars, homeless, lost souls, nomads, tramps, vagabonds, wanderers, etc.
  2. Disappearing/vanishing bread (1, 2, 3, 4, 5, 6, 7, 8, 9, 10 – on video: 11).
    Bread at bakery just disappears into thin air and no new vagrants spawn (1, 2 and 3 – on video: 4).
    Vagrants don't spawn (1, 2 and 3). Invisible peasants (1, 2 and 3). And devs acknowledging it.
    Extra – some funny assumptions: "Do citizens eat bread?" and "Hermits are eating bread".
Kingdom Wiki Pages
Villagers Archers Builders Farmers
Knights The Financier / Banker The Merchant Hermits
Town Center (Tax Chest) Walls Towers Farms
Tools / Weapons Shops Siege Workshop & Catapult Forge The Boat
Vagrants (Camps) Wildlife Mounts Statues
Stone Technology Iron Technology Ruins Signpost
The Greed
Greedlings Floaters Breeders Crown Stealers
Small Portal Dock Portal Cliff Portal The Cave
Other Content
Blazons Islands Day-Night Cycle Seasons
Coins Gems Patch Notes Achievements
Strategies Theories Soundtrack Game Controls