Subject[edit | edit source]
Behavior[edit | edit source]
Unlike the Kingdom's townspeople, vagrants are completely ignored by the Greed. If monsters come nearby, vagrants freeze in place, crouch down, and cover their heads and return to their routine only after enemies move far away.
Recruitment[edit | edit source]
They can be recruited at any time by dropping a single coin nearby, which they will run to and pick up. Once recruited, they turn into a villager and remain such until given a job as an archer, builder, farmer, knight, pikeman or ninja. Villagers can be turned back into vagrants if they are attacked by the Greed, after which they slowly return back to their camp.
|Vagrant||+1||Villager||+ bow||(2 )||Archer|
|+ hammer||(3 )||Builder|
|+ scythe|| (4 )
(5 in )
|+ shield||(6 )||Knight|
|(4 in )||Squire||+ sword (12 in )||Knight|
|(2 in )||Pikeman|
townsfolk w/ assigned professions
Tip: When all of a camp's vagrants are recruited, it can be useful to leave an extra coin on the ground. If a new vagrant spawns before the coin disappears, they can pick it up and join the Kingdom, saving a trip to the camp.
Seeking bread[edit | edit source]
Vagrants can be attracted to the inner Kingdom by buying bread at a bakery. After certain amount of time since they spawn, they'll run towards the bakery. It doesn't matter how far the camp is, it applies to all of them as long as there is bread, which they'll keep eating until it runs out, unless they get recruited.
Vagrant camp[edit | edit source]
Vagrant camp is a natural structure that spawns and supports up to two homeless people. They can only exist in the forest, and if the camp has a buffer of a single tree on either side, it can remain in existence—even if walls are built beyond it. If either tree is cut down, the area is zoned as plains and the camp will disappear. Tip
After a vagrant is recruited away, it takes about half a day to respawn. Camps continue to spawn vagrants as long as there are fewer than two.
If a recruited citizen gets attacked and loses their coin, they will gather again by the nearest camp. The camps though behave differently towards these arriving extra vagrants, depending on the game:
Kingdom: Classic – Vagrant camps do not support extra wanderers. Any third beggar arriving at a camp area disappears immediately. Tip
Kingdom: New Lands & Kingdom Two Crowns – Vagrant camps tolerate extra wanderers. This can make some camps appear with extra beggars, although these do remain lost, not attached to the camp, possibly slowly wandering a bit far from that area.
History[edit | edit source]
|Apr 4, 2019||1.0.3||"Invisible Vagrants" fix for this platform.|
|Feb 4, 2019||1.0.2 - R6338||Beggars should now spawn properly even in long sessions ("Invisible Vagrants" fixed).|
|Dec 11, 2018||1.0.0||Vagrant camps spawn invisible unrecruitable vagrants that do not accept coins but eat all the bread from bakeries. Bug also known as "No Vagrants", "Invisible Vagrants", "Disappearing Bread", "Vanishing Bread", "Haunted Bakery" or "Bread Bug".|
|Dec 21, 2015||1.1.0||Fixed crash caused by vagrants in the late game.|
Fixed vagrant camp selection issue.
|Nov 22, 2015||1.0.4||Fixed vagrant camp exploit.|
|Oct 21, 2015||1.0.0||Introduced.|
References[edit | edit source]
- Other names include beggar, homeless, lost soul, nomad, tramp, vagabond, wanderer, etc.
- Disappearing bread (2018 Dec
Bread at bakery disappears and no new vagrants spawn (2018 Dec , , , , ).
Vagrants don't spawn (2018 Dec , , , , , 2019 Jan , , and ).
Invisible peasants (2018 Dec , and 2019 Jan ). And devs .
Extra – some funny assumptions: " " and " ". , , , , , , , , , , , , and 2019 Jan ).