Kingdom Wiki
Kingdom Wiki

The town center[1] is the Kingdom main structure, with which the Monarch founds and manages most of the Kingdom. Upon the start of a new Kingdom, the Monarch comes across two vagrants around an unlit campfire and a few building outlines. Once the price to light the campfire at the center is paid, the Kingdom is founded and base construction can begin.

After the campfire is ignited, the outlined buildings are automatically upgraded into tool vendors. Nearing the end of the first night, the campfire can be upgraded to the next tier, a full camp with tents. There are a total of six tiers in Classic and New Lands; and seven in Two Crowns. Most upgrades bring bonuses for the Kingdom.

In New Lands and Two Crowns the Ghost guides the Monarch through these starting tasks. The pictures show the medieval variants of the buildings. Each setting has its own architectural style.


Tier Cost in Coin_icon Attributes
Classic & New Lands 16?format=original
0. Unlit campfire
Tier 0: unlit campfire
This is the start location for the Kingdom.
1. Campfire
Tier 1: campfire
Classic   1
New Lands  3
3 Unlocks hammer and bow vendors.
Classic – Unlocks the tax chest rewarding 5 Coin_icon daily.
2. Village tents
Tier 2: village tents
3 6 Classic – Tax chest rewards increase to 6 Coin_icon
3. Wooden fortifications
Tier 3: wooden fortifications
6 9 Unlocks scythe vendor.
Innermost spike walls are built for free.
4. Town hall
Tier 4: town hall
7 12 Classic – Tax chest rewards increase to 7 Coin_icon
Classic & New Lands – Unlocks the siege workshop (catapults).
New Lands & 16?format=original – Unlocks the banker.
Stone icon Stone technology required
5. Stone fortifications
Tier 5: stone fortifications
8 15 Innermost walls are upgraded to stone for free.
Innermost wooden watchtowers are built for free.
Classic – Tax chest rewards decrease to 4 Coin_icon
16?format=original – Unlocks pikemen, ninjas and siege workshops.
6. Castle keep
Tier 6: castle keep
9 18 Classic – Tax chest rewards decrease to 1 Coin_icon
Classic & New Lands – Unlocks shields for knights.
16?format=original – Unlocks shields for squires,fire barrels for catapults and
the Gem Keeper.
24?format=original Iron technology required (Two Crowns only)
7. Iron keep
Tier 7: iron keep
20 Unlocks the bomb for the final assault and
the forge for knight's swords.
Innermost walls are upgraded to iron for free.
Middle towers are upgraded to roofed triplet for free.
Classic = Kingdom: Classic New Lands = New Lands 16?format=original = Two Crowns

Town square[]

The town square (or market square, or civic center) is the entire area between the two innermost walls, or wall mounds (if the walls have not been built, or if they have been destroyed).[2] It contains:



On Kingdom Wiki, the length of one town square is called plaza, and is used as a unit to measure and express large horizontal in game distances, like the range of a ballista shot.[3]

Tax chest[]


This section is about Kingdom: Classic.

For the trunk in the ruins, see: Ruins § Coin chest.

At the beginning of every day, the Monarch can collect the taxes from the chest. Passing by the box, galloping or walking, triggers its opening and the coins drop on the ground. The chest disappears just after this, to repeat the same sequence the next day.

The tax chest is unlocked when the Monarch lights the campfire. The amount of gold gained from the chest increases as the camp is upgraded up to tier four, and then goes down if it's upgraded further, reaching only one coin at the maximum level. The table below highlights these values:

Tier 0 1 2 3 4 5 6
# of Coin_icon 0 5 6 6 7 4 1


Classic Kingdom: Classic – The stone fortifications (tier 5), while giving you many upgrades for free, also drastically reduces the daily income of coins. The longer you can go with the town hall (tier 4), the farther ahead you'll be monetarily.

New Lands Kingdom: New Lands & 16?format=original Two Crowns – It is a good idea to not build or upgrade the innermost walls or towers and just get (if available) the stone and iron technologies first; and then upgrade the town center.


Date       Game Platf Version
Sep 12, 2019 16?format=original All 1.0.4
The bomb is no longer crafted at the forge, but at the castle.
Dec 19, 2017 New Lands All 1.2.8
Increased the cost to light the campfire from 1 to 3 coins.
Apr 11, 2016 Classic All 1.2.0
Removed the ability to customize the coat of arms at the village tents. See details on Coat of arms § History.

See also



  1. Also known as the starting camp, base, town hall, castle, or keep.
  2. Town square, market square, and civic center on Wikipedia.
  3. Forum:Horizontal distance: the origin and reasons of the "plaza" unit.