Kingdom Wiki
Kingdom Wiki
 A castle keep in Kingdom: Classic

A castle keep in Kingdom: Classic

The town center[1] is the Kingdom’s central structure, with which the Monarch founds and manages most of the Kingdom. Upon the start of a new Kingdom, the Monarch comes across two vagrants around an unlit campfire and a few building outlines. Once the price to light the campfire at the center is paid, the Kingdom is founded and base construction can begin.

After the campfire is ignited, the outlined buildings are automatically upgraded into tool vendors. Nearing the end of the first night, the campfire can be upgraded to the next tier, a full camp with tents. There are a total of six tiers in Classic and New Lands; and seven in Two Crowns. Most upgrades bring bonuses for the Kingdom.

In New Lands and Two Crowns the Ghost guides the Monarch through these starting tasks. The pictures show the medieval variants of the buildings. Each setting has its own architectural style.

Tiers[]

Tier Cost in Coin Attributes
Kingdom: Classic & Kingdom: New Lands Kingdom Two Crowns
0. Unlit campfire
Tier 0: unlit campfire
(none)
1. Campfire
Tier 1: campfire
Kingdom: Classic   1
Kingdom: New Lands  3
3 Unlocks hammer and bow vendors.
Kingdom: Classic – Unlocks the tax chest rewarding 5 Coin daily.
2. Village tents
Tier 2: village tents
3 6 Kingdom: Classic – Tax chest rewards increase to 6 Coin.
3. Wooden fortifications
Tier 3: wooden fortifications
6 9 Innermost spike walls are built for free.
Unlocks the scythe vendor.
4. Town hall
Tier 4: town hall
7 12 Kingdom: Classic – Tax chest rewards increase to 7 Coin.
Kingdom: Classic & Kingdom: New Lands – Unlocks the siege workshop.
Kingdom: New Lands & Kingdom Two Crowns – Unlocks the Banker.
Tech required: Stone technology Stone
5. Stone fortifications
Tier 5: stone fortifications
8 15 Innermost walls are upgraded to stone for free.
Innermost watchtowers are built for free.
Kingdom: Classic – Tax chest rewards decrease to 4 Coin.
Kingdom Two Crowns – Unlocks the siege workshop, and the dojo / pike / potion vendors depending on the setting.
6. Castle keep
Tier 6: castle keep
9 18 Kingdom: Classic – Tax chest rewards decrease to 1 Coin.
Kingdom: Classic & Kingdom: New Lands – Unlocks shields for knights.
Kingdom Two Crowns – Unlocks shields for squires, fire barrels, and the Gem Keeper.
Tech required: Iron technology Iron(Two Crowns only)
7. Iron keep
Tier 7: iron keep

          
20 Innermost towers are upgraded to roofed triplet for free.
Innermost walls are upgraded to iron for free.
Unlocks the bomb and forge.

Each time the Town Center is upgraded, a cooldown starts before you can upgrade it again (even when it is finished constructing). The cooldown increases as you go up the tiers.

Town square[]

The town square (or market square, or civic center) is the entire area between the two innermost walls, or wall mounds (if the walls have not been built, or if they have been destroyed).[2] It contains:

Plaza[]

Plaza

On Kingdom Wiki, the length of one town square is called plaza, and is used as a unit to measure and express large horizontal in game distances, like the range of a ballista shot.

"Plaza" replaces "screen"
It's a bit ridiculous that it can actually take a day to ride like a few screens.a player, the day after the release of Kingdom: Classic.[3]

For a couple of years, it's been relatively common for players to use "screen" as a term to express in-game distances. As time passed, and the game was released on a good variety of platforms and devices, the term "screen" would lose a lot of its initial precision. Even though it was never used to express mathematically accurate values, it became more and more confusing over time, especially once Kingdom Two Crowns introduced, on November 2021, support for wide and ultrawide screen resolutions. Since then, even customary expressions like "off screen" may denote very distinct experiences. The unit "plaza" on the other hand can be used to express an amount of horizontal in-game space without relying on equipments or zoom levels.[4]

Note that, if talking specifically about Classic or New Lands, it's still fair, and sometimes even more suitable, to keep using "screen" to say the distances. In those cases, it might be useful to know the relations between both units:

13 plaza 12 screen One third of plaza is approximately half screen
12 plaza 34 screen Half plaza is approximately three quarters of a screen
23 plaza 1 screen Two thirds of plaza is approximately one screen
1 plaza 1 12 screen One plaza is approximately one whole screen and a half

Tax chest[]

Kingdom: ClassicThis section is about Kingdom: Classic.
For the trunk in the ruins, see: Ruins § Coin chest.

At the beginning of every day, the Monarch can collect the taxes from the chest. Passing by the box, galloping or walking, triggers its opening and the coins drop on the ground. The chest disappears just after this, to repeat the same sequence the next day.

The tax chest is unlocked when the Monarch lights the campfire. The amount of gold gained from the chest increases as the camp is upgraded up to tier four, and then goes down if it's upgraded further, reaching only one coin at the maximum level. The table below highlights these values:

Tier 0 1 2 3 4 5 6
# of Coin 0 5 6 6 7 4 1

Bomb[]

Kingdom Two CrownsThis section is about Kingdom Two Crowns.
Main article: Bomb.

Once the town center has reached its maximum level, a massive weapon to deal with the cave can be purchased on the side of the building.

Tips[]

Kingdom: ClassicKingdom: Classic  –  The stone fortifications (tier 5), while giving you many upgrades for free, also drastically reduces the daily income of coins. The longer you can go with the town hall (tier 4), the farther ahead you'll be monetarily.

Kingdom: New LandsKingdom: New Lands & Kingdom Two CrownsTwo Crowns  –  It is a good idea to not build or upgrade the innermost walls or towers and just get (if available) the stone and iron technologies first; and then upgrade the town center.

Achievements

On the Third Day

Lighting the campfire on day III grants the following achievements:

On the Second Day

Upgrading to wooden fortifications without purchasing the innermost walls on day II grants the following achievements:

History[]

All logs listed below were noted by users, meaning that none were described official changelogs.

Date       Game Platf Version
2021-11-16 Kingdom Two Crowns All 1.1.13
Change
COSMETIC: The smaller tents in Europe will only pop up with wooden fortifications.[5]
BALANCE: The last tier upgrades the innermost towers to roofed triplet for free.[6]
2019-09-12 Kingdom Two Crowns All 1.0.4
BALANCE: The bomb is no longer crafted at the forge, but at the castle.
2017-12-19 Kingdom: New Lands All 1.2.8
BALANCE: Increased the cost to light the campfire from 1 to 3 coins.
2016-04-11 Kingdom: Classic All 1.2.0
Removed the ability to customize the coat of arms at the village tents. See details on Coat of arms § History.

See also

Kingdom
structures

References[]

  1. Also known as the starting camp, base, town hall, castle, or keep.
  2. Town square, market square, and civic center on Wikipedia.
  3. GDMFSOB81 on Steam. 22 October 2015.
  4. Forum:Horizontal distance: the origin and reasons of the "plaza" unit.
  5. While before these smaller tents used to appear on tier 2, as seen on this June 2021 video; after the Conquest Update they only show up on tier 3, as seen on this May 2022 video. Youtube, timestamps: 6m 10s and 4m 00s respectively.
  6. While before the weak watchtowers remained untouched, as seen on this June 2021 video; after the Conquest Update they're improved to tier 5, as seen on this January 2022 video. Youtube, timestamps: 25m 8s and 23m 30s respectively.