The town center is the Kingdom main structure, with which the Monarch founds and manages most of the Kingdom. Upon the start of a new Kingdom, the Monarch comes across two vagrants around an unlit campfire and a few building outlines. Once the price to light the campfire at the center is paid, the Kingdom is founded and base construction can begin.
After the campfire is ignited, the outlined buildings are automatically upgraded into tool vendors. Nearing the end of the first night, the campfire can be upgraded to the next tier, a full camp with tents. There are a total of six tiers in Classic and New Lands; and seven in Two Crowns. Most upgrades bring bonuses for the Kingdom.
|0. Unlit campfire
||–||–||This is the start location for the Kingdom.|
|3||Unlocks hammer and bow vendors.|
– Unlocks the tax chest rewarding 5 daily.
|2. Village tents
||3||6||– Tax chest rewards increase to 6|
|3. Wooden fortifications
||6||9||Unlocks scythe vendor.|
Innermost spike walls are built for free.
|4. Town hall
||7||12|| – Tax chest rewards increase to 7 |
& – Unlocks the siege workshop (catapults).
& – Unlocks the banker.
|Stone technology required|
|5. Stone fortifications
||8||15||Innermost walls are upgraded to stone for free.|
Innermost wooden watchtowers are built for free.
– Tax chest rewards decrease to 4
– Unlocks pikemen, ninjas and siege workshops.
|6. Castle keep
||9||18|| – Tax chest rewards decrease to 1 |
& – Unlocks shields for knights.
– Unlocks shields for squires,fire barrels for catapults and
the Gem Keeper.
|Iron technology required (Two Crowns only)|
|7. Iron keep
||–||20||Unlocks the bomb for the final assault and|
the forge for knight's swords.
Innermost walls are upgraded to iron for free.
Middle towers are upgraded to roofed triplet for free.
The town square (or market square, or civic center) is the entire area between the two innermost walls, or wall mounds (if the walls have not been built, or if they have been destroyed). It contains:
- the town center (main structure)
- 2 shops (the bow and the hammer vendors)
- 2 boulder piles (or archer towers, or any of its special upgrades)
- 4 tiny grass patches (available during the hot seasons).
At the beginning of every day, the Monarch can collect the taxes from the chest. Passing by the box, galloping or walking, triggers its opening and the coins drop on the ground. The chest disappears just after this, to repeat the same sequence the next day.
The tax chest is unlocked when the Monarch lights the campfire. The amount of gold gained from the chest increases as the camp is upgraded up to tier four, and then goes down if it's upgraded further, reaching only one coin at the maximum level. The table below highlights these values:
Kingdom: Classic – The stone fortifications (tier 5), while giving you many upgrades for free, also drastically reduces the daily income of coins. The longer you can go with the town hall (tier 4), the farther ahead you'll be monetarily.
Kingdom: New Lands & Two Crowns – It is a good idea to not build or upgrade the innermost walls or towers and just get (if available) the stone and iron technologies first; and then upgrade the town center.
|Sep 12, 2019||All||1.0.4||The bomb is no longer crafted at the forge, but at the castle.|
|The bomb is no longer crafted at the forge, but at the castle.|
|Dec 19, 2017||All||1.2.8||Increased the cost to light the campfire from 1 to 3 coins.|
|Increased the cost to light the campfire from 1 to 3 coins.|
|Apr 11, 2016||All||1.2.0||Removed the ability to customize the coat of arms at the village tents. See details on Coat of arms § History.|
|Removed the ability to customize the coat of arms at the village tents. See details on Coat of arms § History.|