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Castle

A castle keep in Kingdom: Classic.

The town center[1] is the Kingdom main structure, with which the Monarch founds and manages most of the Kingdom. Upon the start of a new Kingdom, the Monarch comes across two vagrants around an unlit campfire and a few building outlines. Once the price to light the campfire at the center is paid, the Kingdom is founded and base construction can begin.

After the campfire is ignited, the outlined buildings are automatically upgraded into tool vendors. Nearing the end of the first night, the campfire can be upgraded to the next tier, a full camp with tents. There are a total of six tiers in Classic and New Lands; and seven in Two Crowns. Most upgrades bring bonuses for the Kingdom.

In New Lands and Two Crowns the Ghost guides the Monarch through these starting tasks. The pictures show the medieval variants of the buildings. The Shogun versions look quite different.

TiersEdit

Tier Cost in Coin icon Attributes ve
Classic & New Lands Two Crowns
0. Unlit campfire
Town Center 0
This is the start location for the kingdom.
1. Campfire
Town Center 1
Classic 1
New Lands 3
3 Unlocks hammer and bow vendors.

Classic – Unlocks the tax chest rewarding 5 Coin icon daily.

2. Village tents
Town Center 2
3 6 ClassicTax chest rewards increase to 6 Coin icon.
3. Wooden fortifications
Town Center 3
6 9 Unlocks scythe vendor.

Innermost spikes walls are built for free.

4. Town hall
Town Center 4
7 12 ClassicTax chest rewards increase to 7 Coin icon.

Classic & New Lands – Unlocks the siege workshop (catapults).
New Lands & Two Crowns – Unlocks the banker.

5. Stone fortifications
Town Center 5
8 15 Requires: stone technology.

Innermost walls are upgraded to stone for free.
Innermost wooden watchtowers are built for free.
ClassicTax chest rewards decrease to 4 Coin icon.
Two Crowns – Unlocks pikemen, ninjas and siege workshops.

6. Castle keep
Town Center 6
9 18 Classictax chest rewards decrease to 1 Coin icon.

Classic & New Lands – Unlocks shields for knights.
Two Crowns – Unlocks shields for squires and fire barrels for catapults.

7. Iron keep
Town Center 7
20 Requires: iron mine.
Unlocks the bomb and
the forge for knight's swords.
Innermost walls are upgraded to iron for free.
Classic = Kingdom: Classic New Lands = Kingdom: New Lands Two Crowns = Kingdom Two Crowns

Tax chestEdit

Classic

This section is about Kingdom: Classic.

For the trunk spawning in the ruins, see: Ruins § Coin chest.

At the beginning of every day, the Monarch can collect the taxes from the chest. Passing by the box, galloping or walking, triggers its opening and the coins drop on the ground. The chest disappears just after this, to repeat the same sequence the next day.

The tax chest is unlocked when the Monarch lights the campfire and the amount of gold gained from the chest goes down as the camp upgrades, reaching only 1 coin at the maximum level.

TipsEdit

Classic Kingdom: Classic – The stone fortifications, while giving you many upgrades for free, also drastically reduces the daily income of coins. The longer you can go with the town hall, the farther ahead you'll be.

New Lands Kingdom: New Lands and Two Crowns Kingdom Two Crowns – It is a good idea to not build or upgrade the innermost walls or towers and just get (if available) the stone and iron technologies first; and then upgrade the town center.

HistoryEdit

Date Game Platform Version Change
Sep 12, 2019 Two Crowns All 1.0.4 The bomb is no longer crafted at the forge, but at the castle.
Dec 19, 2017 New Lands All 1.2.8 Increased the cost to light the campfire from 1 to 3 coins.
Apr 11, 2016 Classic All 1.2.0 Removed the ability to customize the coat of arms at the village tents. See details on Coat of arms § History.

ReferencesEdit

  1. Also known as the starting camp, base, town hall, castle, or keep.
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