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The town center[1] is the Kingdom main structure, with which the Monarch founds and manages most of the Kingdom. Upon the start of a new Kingdom, the Monarch comes across two vagrants around an unlit campfire and a few building outlines. Once the price to light the campfire at the center is paid, the Kingdom is founded and base construction can begin.

After the campfire is ignited, the outlined buildings are automatically upgraded into tool vendors. Nearing the end of the first night, the campfire can be upgraded to the next tier, a full camp with tents. There are a total of six tiers in Classic and New Lands; and seven in Two Crowns. Most upgrades bring bonuses for the Kingdom.

In New Lands and Two Crowns a ghost guides the Monarch through these starting tasks. The pictures show the medieval variants of the buildings. The shogun versions look quite different.

TiersEdit

Tier Cost Attributes
Classic & New Lands Two Crowns
0. Unlit Campfire
Town Center 0
This is the start location for the town.
1. Campfire
Town Center 1
Classic 1 Coin icon
New Lands 3 Coin icon
3 Coin icon Unlocks hammer and bow vendors.

Classic – Unlocks the tax chest rewarding 5 Coin icon daily.

2. Village Tents
Town Center 2
3 Coin icon 6 Coin icon ClassicTax chest rewards increase to 6 Coin icon.
3. Wooden Fortifications
Town Center 3
6 Coin icon 9 Coin icon Unlocks scythe vendor.

Innermost spikes walls are built for free.

4. Town Hall
Town Center 4
7 Coin icon 12 Coin icon ClassicTax chest rewards increase to 7 Coin icon.

Classic & New Lands – Unlocks the siege workshop (catapults).
New Lands & Two Crowns – Unlocks the banker.

5. Stone Fortifications
Town Center 5
8 Coin icon 15 Coin icon Requires: stone technology.

Innermost walls are upgraded to stone for free.
Innermost wooden watchtowers are built for free.
ClassicTax chest rewards decrease to 4 Coin icon.
Two Crowns – Unlocks pikemen and siege workshops (catapults).

6. Castle Keep
Town Center 6
9 Coin icon 18 Coin icon Classictax chest rewards decrease to 1 Coin icon.

Classic & New Lands – Unlocks shields for knights.
Two Crowns – Unlocks shields for squires and fire barrels for catapults.

7. Iron Castle
Town Center 7
20 Coin icon Two Crowns only
Requires: iron technology.
Unlocks the forge (bomb and knight swords).
Innermost walls are upgraded to iron for free.
Classic = Kingdom: Classic New Lands = Kingdom: New Lands Two Crowns = Kingdom: Two Crowns

Tax ChestEdit

For the trunk spawning in the ruins, see Treasure Chest.
Classic Kingdom: Classic only.

At the beginning of every day, the monarch can collect the taxes from the chest. Passing by the box, galloping or walking, triggers its opening and the coins drop on the ground. The chest disappears just after this, to repeat the same sequence the next day.

The tax chest is unlocked when the Monarch lights the campfire and the amount of gold gained from the chest goes down as the camp upgrades, reaching only 1 coin at the maximum level.

TipsEdit

Classic Kingdom: Classic: The stone fortifications, while giving you many upgrades for free, also drastically reduces the daily income of coins. The longer you can go with the town hall, the farther ahead you'll be.

New Lands Kingdom: New Lands and Two Crowns Kingdom: Two Crowns: It is a good idea to not build or upgrade the innermost walls and just get the stone- and iron technology (if available) first; and then upgrade the town center.

HistoryEdit

Date Game Update Change(s)
Dec 19, 2017 New Lands 1.2.8 The cost to lit the campfire was increased from 1 to 3 coins.
11 April, 2016 Classic 1.2.0 The ability to customize blazons at the village tents was removed.[2]

ReferencesEdit

  1. Also known as the starting camp, base, town hall, castle, or keep.
  2. Dev says "Turns out we remove this feature", 22 Nov 2016, on a Steam forum; and "Does that option never appear, even past level 2?", one year later, on another Steam forum.
Kingdom Wiki Pages
Subjects
Villagers Archers Builders Farmers
Knights The Financier / Banker The Merchant Hermits
Structures
Town Center (Tax Chest) Walls Towers Farms
Tools / Weapons Shops Siege Workshop & Catapult Forge The Boat
Neutral
Vagrants (Camps) Wildlife Mounts Statues
Stone Technology Iron Technology Ruins Signpost
The Greed
Greedlings Floaters Breeders Crown Stealers
Small Portal Dock Portal Cliff Portal The Cave
Other Content
Blazons Islands Day-Night Cycle Seasons
Coins Gems Patch Notes Achievements
Strategies Theories Soundtrack Game Controls