The town center is the Kingdom main structure, whith which the Monarch founds and manages most of the Kingdom. Upon the start of a new Kingdom, the Monarch comes across two vagrants around an unlit campfire and a few building outlines. Once the price to light the campfire at the center is paid, the Kingdom is founded and base construction can begin.
After the campfire is ignited, the outlined buildings are automatically upgraded into tool vendors. Nearing the end of the first night, the campfire can be upgraded to the next tier, a full camp with tents. There are a total of six tiers in Classic and New Lands; and seven in Two Crowns. Most upgrades bring bonuses for the Kingdom.
|classic & newlands||twocrowns|
| 0. Unlit Campfire||—||—||This is the start location for the town.|
| 1. Campfire|| classic 1 coin|
newlands 3 coin
|3 coin|| Unlocks hammer and bow vendors.
classic – Unlocks the tax chest rewarding 5 coin daily.
| 2. Village Tents||3 coin||6 coin||classic – Tax chest rewards increase to 6 coin.|
| 3. Wooden Fortifications||6 coin||9 coin|| Unlocks scythe vendor.
Innermost spikes walls are built for free.
| 4. Town Hall||7 coin||12 coin||classic – Tax chest rewards increase to 7 coin.|
| 5. Stone Fortifications||8 coin||15 coin|| Requires: stone technology.
Innermost walls are upgraded to stone for free.
| 6. Castle Keep||9 coin||18 coin||classic – tax chest rewards decrease to 1 coin.|
| 7. Iron Castle||—||20 coin|| twocrowns only|
Requires: iron technology.
Unlocks the forge (bomb and knight swords).
Innermost walls are upgraded to iron for free.
At the beginning of every day, the monarch can collect the taxes from the chest. Passing by the box, galloping or walking, triggers its opening and the coins drop on the ground. The chest disappears just after this, to repeat the same sequence the next day.
The tax chest is unlocked when the Monarch lights the campfire and the amount of gold gained from the chest goes down as the camp upgrades, reaching only 1 coin at the maximum level.
classic Kingdom: Classic: The stone fortifications, while giving you many upgrades for free, also drastically reduces the daily income of coins. The longer you can go with the town hall, the farther ahead you'll be.
newlands Kingdom: New Lands and twocrowns Kingdom: Two Crowns: It is a good idea to not build or upgrade the innermost walls and just get the stone- and iron technology (if available) first; and then upgrade the town center.
|Dec 19, 2017||1.2.8||The cost to lit the campfire was increased from 1 to 3 coins.|
|11 April, 2016||1.2.0||The ability to customize blazons at the village tents was removed.|
- ↑ Also known as the starting camp, base, town hall, castle, or keep.
- ↑ Dev says "Turns out we remove this feature", 22 Nov 2016, on a Steam forum; and "Does that option never appear, even past level 2?", one year later, on another Steam forum.
|Kingdom Wiki Pages|
|Knights||The Financier / Banker||The Merchant||Hermits|
|Town Center (Tax Chest)||Walls||Towers||Farms|
|Tools / Weapons Shops||Siege Workshop & Catapult||Forge||The Boat|
|Stone Technology||Iron Technology||Ruins||Signpost|
|Small Portal||Dock Portal||Cliff Portal||The Cave|