The Town Center (also known as the Starting Camp, Base, Town Hall, Castle, or Keep) is where the Monarch founds and manages most of the Kingdom. Upon the start of a new Kingdom, the Monarch comes across two Vagrants, an unlit campfire, and a few building outlines. Once 3 coins are spent to light the campfire at the center, the Kingdom is founded and base construction can begin.
After the campfire is ignited, the outlined buildings are automatically upgraded into Tool Vendors. Nearing the end of the first night, the campfire can be upgraded to the next tier, a full camp with tents. There are a total of six tiers and with most upgrades bring new bonuses for the Kingdom.
|1||Campfire||3 coin || Unlocks hammer and bow vendors for purchasing tools.
classic Classic: unlocks the tax chest, which rewards 5 coins daily to the monarch.
|2||Village Tents||3 coin|| classic Classic: unlocks banner and ability to alter its color and crest.
newlands New Lands: no extra bonuses.
|6 coin|| Unlocks scythe vendor.
Innermost walls are built for free.
|4||Town Hall||7 coin||Unlocks the siege workshop, allowing the construction of catapults.|
|8 coin|| Requires paying 7 coins to the architecture shrine in the forest.
Innermost walls are upgraded to stone for free.
|6||Castle Keep||9 coin|| Unlocks the ability to recruit knights.
classic Classic: tax chest decreases number of daily coins rewarded to 1.
- In the short term, it is a good idea to not build or upgrade the innermost walls and just get the architect statue and upgrade the town centre. However, in classic Kingdom Classic, the fifth level of town center, while giving you many upgrades for free, also reduces the daily chest gold. The longer you can go without upgrading, the farther ahead you'll be.
|Kingdom Wiki Pages|
|Knights||The Financier / Banker||The Merchant||Hermits|
|Siege Workshop & Catapult||The Boat|
|Vagrants (Camps)||Wildlife||Mounts||Architecture Shrine|
|Blazons||Islands||Daycycle & Seasons||Vendors & Tools|
|Coins||Tax Chest||Patch Notes||Achievements|