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Towers are buildable structures that allow archers to fire on attacking safe from any monsters on the ground. Neither greedlings nor breeders can hit archers on top of towers. This includes even tier 1 archer tower, the built-in tower of the boat and its crow's nest.

WeaknessEdit

Breeders cannot directly hit archers on top of towers, however, boulders thrown by them can occasionally knock towered archers down.

Floaters are the only Greed monsters able to directly hit archers in these positions. They are the tower's weakness; not only because they drop the bows and the coins from the archers, but, most crucial, they kidnap archers when these fall as villagers on the ground. The population loss in this case is permanent, as coins won't bring them back to the Kingdom.

Floaters can easily grab archers out of the tower if it's not well defended or a roofed tower. This is the primary reason why it's unsafe to leave unroofed archer towers outside the outer wall, especially later in the game when the floaters spawn more frequently.

Reallocated archersEdit

Archer Tower

A Triple Archer Tower.

Archers in the towers (including the boat's towers) can still shoot deers, but they become indifferent towards rabbits.

Like all other given orders, the 'build a tower' order cannot be undone, and unlike walls, towers cannot be destroyed. Once an archer occupies a spot in the tower, he does not climb back down unless a floater knocks him down. other archers will keep trying to replace the fallen ones, until the tower is filled up or there is no more free archers on the ground.

The only way to free the archers again, is to upgrade a tower to a ballista, a knight tower or a bakery.

Tip: Be careful while deciding where to build towers. Creating a tower in an area where the Monarch can not assure a military support with mobile troops and walls, may lead the reign to an unrecoverable situation.

UpgradesEdit

A tower only costs 3 coins to build, but it gets expensive to upgrade.

Tier Upgrade Cost Capacity Height
classicIcon Classic & newlandsIcon NewLands twocrownsTwoCrowns
0. Boulder Pile
1. Rock Platform 3 coinIcon Coin 3 coinIcon Coin 1 archer low
2. Wooden Watchtower 5 coinIcon Coin 6 coinIcon Coin 1 archer medium
3. Stone Tower 7 coinIcon Coin 9 coinIcon Coin 2 archers medium
4. Triplet Tower 9 coinIcon Coin 12 coinIcon Coin 3 archers 1 raised
5. Ballista Tower 6 coinIcon Coin 15 coinIcon Coin 1 builder high
Bakery 6 coinIcon Coin 15 coinIcon Coin 7 loaves
Knight Tower 6 coinIcon Coin 15 coinIcon Coin 1 shield
Roofed Triplet Tower 15 coinIcon Coin 3 covered archers 1 raised
6. Quadruplet Tower 18 coinIcon Coin 4 covered archers all raised
classicIcon Classic = Kingdom: Classic       newlandsIcon NewLands = New Lands       twocrownsTwoCrowns = Two Crowns

Tier 0: Boulder PileEdit

These are naturally generated in random locations on the island. These piles allow the creation of a tower once all nearby trees have been felled.

Tier 1: Rock PlatformEdit

This tower can be built for 3 coins on any rock pile. It can hold one archer, but it barely gives them any height off the ground. Being in this Tower will help the archer get direct shots on enemies, unless there is a wall (of any tier) in their way.

Tier 2: Wooden WatchtowerEdit

A watchtower can also hold one archer only, but raises them a bit above the ground to increase their shooting range. Being in this Tower will help the archer get direct shots on enemies, unless there is a Tall Stone Wall in their way.

Tier 3: Stone TowerEdit

The stone tower can hold two archers, having the same benefits as a second tier tower. Payment to the Stone Technology in the forest is necessary for the Kingdom to advance to this tier of tower and beyond.

Tier 4: Triplet TowerEdit

The triplet tower holds up to three archers. Being in this tower will help the lower two archers get direct shots on enemies, unless there is a tall stone wall in their way. The third archer at the top will always get direct shots on enemies, no matter the height of the wall standing in their way.

Tier 5: Roofed Triplet TowerEdit

The roofed triplet tower can hold up to three archers and provides shelter which protects them from floaters, thus rendering them almost invincible (thrown boulders can knock them off their towers). Otherwise, this tower behaves near identically to the tier 4 tower.

Tier 6: Quadruplet TowerEdit

The quadruplet tower holds up to four archers and provides shelter protecting them from floaters, thus rendering them almost invincible (thrown boulders can knock them off their towers). All archers are elevated to a height that allows them to easily shoot arrows over any walls.

Special UpgradesEdit

newlandsIcon NewLands Kingdom: New Lands & twocrownsTwoCrowns Kingdom: Two Crowns only

After that, towers can still be upgraded once with one of the three hermits, each of them granting to the tower a completely new purpose.

In order to unlock these, the Monarch must bring the appropriate Hermit from the wilderness back to the Kingdom. With a Hermit riding with the Monarch, Triplet Towers become upgradable. Upgrading archer towers with the Hermit frees the archers standing guard, as none of the Hermit upgrades require any archers. Only ballista towers require one builder to operate.

twocrownsTwoCrowns Kingdom: Two Crowns – It is possible to change roofed archer towers (tier 5 or 6) to become tier 5 special towers for the cost of 18 coins.

Ballista TowerEdit

The ballista tower is a strong defensive building operated by one builder. It fires piercing bolts with an impressive range of about 3/4 of a screen. It is a bit slow to reload, but can kill swathes of greedlings with a single shot.

The ballista tower requires the Ballista Hermit to build.

Builders are also not immune to floaters while in the ballista tower, thus it is best to not build them too far outside of your walls otherwise causing them to be kidnapped.

Ballista Blood Moon

A ballista defending against a Blood Moon wave on 4th island, day 93.


BakeryEdit

The bakery is a un-operated building that can be used to purchase loaves of bread for 1 coin (in New Lands) or 4 coins (in Two Crowns) each, up to a maximum of 7 loaves over the table. Bread attracts vagrants to the Kingdom at running speed, who can then be given a coin to turn into villagers.

If the vagrants reach the bakery before becoming villagers, they reside at the Bakery and eat the available bread. They keep eating at regular intervals until there is nothing left, then they slowly start wandering away again.

To save bread and money, the Monarch can recruit the vagrants before they reach the Bakery.

The bakery requires the Bakery Hermit to build.

Bug

Two Crowns – There is a bug of bread disappearing due to invisible vagrants eating it. For details, see: Vagrants - Bugs.


Knight TowerEdit

The knight tower is a un-operated building that allows a villager to become a knight at the cost of 6 coins in New Lands or 4 coins in Two Crowns. The knights that are hired here will guard the outermost walls of that side of the Kingdom, following the same mechanics of the knights hired at the castle keep.

The knight tower requires the Knight Hermit to build.

Kingdom Wiki Pages
Subjects
Villagers Archers Builders Farmers
Knights The Financier / Banker The Merchant Hermits
Structures
Town Center (Tax Chest) Walls Towers Farms
Tools / Weapons Shops Siege Workshop & Catapult Forge The Boat
Neutral
Vagrants (Camps) Wildlife Mounts Statues
Stone Technology Iron Technology Ruins Signpost
The Greed
Greedlings Floaters Breeders Crown Stealers
Small Portal Dock Portal Cliff Portal The Cave
Other Content
Blazons Islands Day-Night Cycle Seasons
Coins Gems Patch Notes Achievements
Strategies Theories Soundtrack Game Controls