Towers allow archers to fire on attacking greedlings from safety. Neither masked greedlings nor breeders can hit archers on top of towers. This includes even tier 1 archer tower, the built-in tower of the boat and its crow's nest.

Floaters are the only Greed monsters able to hit archers in these positions. They are the tower's weakness; not only because they drop the bows and the coins from the archers, but, most crucial, they kidnap archers when these fall as vagrants on the ground. The population loss in this case is permanent, as coins won't bring them back to the Kingdom.

Floaters can easily grab archers out of the tower if it's not well defended. This is the primary reason why it's unsafe to build archer towers outside the outer wall, especially later in the game when the floaters spawn every night.

Once an archer occupies a spot in the tower, he does not climb back down unless a floater knocks him down. Archers in the towers (including the boat's towers) can still shoot deers, but they become indifferent towards rabbits.

A tower only costs 3 coins to build, but it gets expensive to upgrade. An archer tower allows up to three archers to shoot from the elevated tower, safe from any monsters on the ground.

Upgrade Edit

Archer Tower

The first upgrade to the archer tower increases the height of the platform from the ground, but still only houses one archer. It costs 5 coins to upgrade. Monsters on the ground will be unable to reach the archer in the towers from this point on. However, boulders thrown by breeders can occasionally knock them down. The next two upgrades each allow an extra archer into the tower, for a total of three.

newlandsIcon NewLands Kingdom: New Lands only: After that, towers can still be upgraded once with one of the three hermits, each of them granting to the tower a completely new purpose.

Tier Type Upgrade Cost Capacity
0 Boulder Pile N/A N/A
1 Rock Platform 3 coinIcon Coin 1 archer
2 Wooden Watchtower 5 coinIcon Coin 1 archer
3 Stone Tower 7 coinIcon Coin 2 archers
4 Triplet Tower 9 coinIcon Coin 3 archers
5 Ballista Tower 6 coinIcon Coin 1 builder
Bakery 7 loaves
Knight Tower 1 shield

Tier 0: Boulder Pile Edit

These are naturally generated in random locations on the island. These piles allow the creation of a tower once all nearby trees have been felled.

Tier 1: Rock Platform Edit

This tower can be built for 3 Coins on any rock pile. It can hold one Archer, but it barely gives them any height off the ground, so they can still get hit by Greed occasionally, which will knock them off of the Tower. Being in this Tower will help the Archer get direct shots on enemies, unless there is a wall (of any tier) in their way.

Tier 2: Wooden Watchtower Edit

A Tier 1 platform can be upgraded to a watchtower for 5 Coins. It can hold one archer, and puts them high enough above the ground that they can only be attacked by floaters. Being in this Tower will help the archer get direct shots on enemies, unless there is a Tall Stone Wall in their way.

Tier 3: Stone Tower Edit

This tower can be upgraded from a watchtower for 7 coins. It can now hold two archers, but otherwise it has the same benefits as a second tier tower. Payment to the Architecture Shrine in the forest is necessary for the Kingdom to advance to this tier of tower and beyond.

Tier 4: Triplet Tower Edit

This Tower can be built for 9 Coins. It holds up to three Archers and puts them high enough above the ground that they can only be attacked by Floaters. Being in this tower will help the lower two archers get direct shots on enemies, unless there is a Tier 4 wall in their way. The third archer at the top will always get direct shots on enemies, even if there is a Tier 4 wall in their way.

Special Upgrades Edit

In newlandsIcon NewLands Kingdom: New Lands, towers can take on one of three final upgrades. In order to unlock these, the Monarch must bring the appropriate Hermit from the wilderness back to the Kingdom. With a Hermit riding with the Monarch, Triplet Towers become upgradable. Upgrading archer towers with the Hermit frees the archers standing guard, as none of the Hermit upgrades require any archers. Rather, hermit towers require one builder to operate.

Ballista Tower Edit

The Ballista Tower is a strong defensive building operated by one builder. It fires piercing bolts with an impressive range of about 3/4 of a screen. It is a bit slow to reload, but can kill swathes of greedlings with a single shot.

The Ballista Tower requires the Ballista Hermit to build.

Ballista Blood Moon

A Ballista defending against the Blood Moon wave on 4th island at 93th day.

Bakery Edit

The Bakery is a un-operated building that can be used to purchase loaves of bread for 1 coin each, up to a maximum of 7 loaves over the table. Bread attracts vagrants to the Kingdom at running speed, who can then be given a coin to turn into villagers.

If the vagrants reach the bakery before becoming villagers, they reside at the Bakery and eat the available bread. They keep eating at regular intervals until there is nothing left, then they slowly start wandering away again.

To save bread and money, the Monarch can recruit the vagrants before they reach the Bakery.

The Bakery requires the Bakery Hermit to build.

Knight Tower Edit

The Knight Tower is a un-operated building that allows a villager to become a knight at the cost of 6 coins. The knights that are hired here will guard the outermost walls of that side of the Kingdom, following the same mechanics of the knights hired at the Castle Keep.

The Knight Tower requires the Knight Hermit to build.

Kingdom Wiki Pages
Villagers Archers Builders Farmers
Knights The Financier / Banker The Merchant Hermits
Town Center Walls Towers Farms
Siege Workshop & Catapult The Boat
Vagrants (Camps) Wildlife Mounts Architecture Shrine
Statues Trees Ruins Signpost
The Greed
Greedlings Floaters Breeders Portals
Other Content
Blazons Islands Daycycle & Seasons Vendors & Tools
Coins Tax Chest Patch Notes Achievements
Strategy Unlockables Soundtrack Game Controls