Store | Tool | Subject | |||
---|---|---|---|---|---|
Hammer vendor | Hammer | Builder | |||
Scythe vendor | Scythe | Farmer | |||
Personal weapon | |||||
Bow vendor | Bow | Archer | |||
Keep facade | Shield | Squire/Knight | |||
Knight tower | Extra shield | Squire/Knight | |||
Forge | Sword | Knight | |||
Pike vendor | Pike | Pikeman | |||
Dojo | Ninjato | Ninja | |||
Structural weapon | |||||
Siege workshop | Catapult | Builder | |||
Bomb banner | Bomb | Builder |
Tools and weapons are items purchased with coins from shops and used to assign jobs to subjects, generally villagers.
These items can be grouped in:
- Equipment (tools and personal weapons)
- Structural weapons.
General behavior
The following characteristics should be valid for all types of tools and weapons.
Stores
All tools and weapons can only be purchased by the Monarch at their respective shops.
All stores have a few requirements and a expected place to appear at. When the conditions are met the store vendors show up and their shop is automatically and instantly built.
Kingdom: Classic & New Lands – All shops require a certain upgrade level of the town center, and have a specific place around it to appear in all lands.
Shop | Requirement | Location |
---|---|---|
Hammer stand | Campfire | At the left of the town center |
Bow stand | Campfire | At the right of the town center |
Scythe stand | Wooden fortifications | At the right of the innermost walls |
Catapult workshop | Town hall | At the left of the innermost walls. |
Keep facade (shields) | Stone technology → Castle keep | The keep sides |
Knight tower (extra shield) | Knight Hermit | Full upgraded archer towers |
Kingdom Two Crowns – The hammer and bow stands, and the hanging places for the shields work like in the previous titles, with the same requirements and pre-established locations, that do not conflict with those of other shops. All other stores additionally require:
- A back wall at the level of the required tech (wood, stone or iron)
- Enough free space. If the free space available isn't enough for all the unlocked shops to appear, some buildings will have priority over the others:
- scythe rack
- pike stand or dojo
- catapult workshop
- forge.
All stores tend to appear as near to the town center as possible, following the priorities listed above, except the pike stand, the dojo and the workshop: these will appear as close to the outer walls as possible—always observing the priorities above—and they do move further out as new spots are freed and vice versa.
This process may get confusing with back walls dropping and rising, causing buildings with low priority to not appear. Reloading the game causes all back walls to re-rise, which may solve the issue.
Shop | Requirement | Location |
---|---|---|
Hammer stand | Campfire | At the left of the town center |
Bow stand | Campfire | At the right of the town center |
Scythe stand | Wooden fortifications + wooden wall | Just outside the innermost walls |
Pike stand/dojo, workshop | Stone fortifications + stone wall | Near the outer wall on both sides |
Fire barrels add-on | Castle keep | Workshop |
Keep facade (shields) | Castle keep | The keep sides |
Knight tower (extra shield) | Knight Hermit | Full upgraded archer towers |
Forge | Iron keep + iron wall | Any large free space inside the walls |
Bomb banner | Iron keep | One of the iron keep sides |
Vendors
Some stores are occupied by a vendor—the forge by a smith, and the dojo by a sensei. Those are all non-playble characters with whom there is no possible interaction. Much like the Banker and the Merchant, they have no speeches, and cannot be attacked by the Greed.
Storing
All shops have a type of rack where up to four items can be exposed, waiting for a subject to pick them.
Interaction
The Monarch cannot directly interact with any tool or weapon. And greedlings are the only type of greed who can do it. They can steal tools and weapons from the shops and from the ground if a subject drop them while being attacked.
Equipment
Equipping aka hiring
New villagers (recently recruited vagrants or subjects who just lost their equipment) head towards the town center and, if they don't find any tool or weapon on their way, they seek a random shop to wander around it. If villagers see any unheld tool or weapon nearby, be it on a rack or on the ground, they run to pick it up.
When equipped, villagers have a specific job along with a typical appearence, and carry out only the tasks related to that job. The following diagram shows the hiring process:
Vagrant | +1 | Villager | + bow | (2 ) | Archer | ||
+ hammer | (3 ) | Builder | |||||
+ scythe | (4 ) (5 in ) |
Farmer | |||||
+ shield | (6 ) | Knight | |||||
(4 in ) | Squire | + sword (12 in ) | Knight | ||||
+ pike + ninjato |
(2 in ) | Pikeman Ninja |
tramp townspeople townsfolk w/ assigned professions |
Losing equipment
If subjects are hit by the Greed, they drop:
- any extra coin they're holding
- their equipment, turning back to be villagers
- their last coin turning back to be vagrants.
The following sessions are parts of articles that have been gathered to offer a general view on the purchase conditions of all tools and weapons available in Kingdom. For further details see their respective main article.
Tools
Hammer
The hammer vendor is required to hire builders. It is unlocked at the town center first tier, the campfire. Once unlocked, it appears just to the left of the town's central campfire.
A hammer can be purchased there for three coins each. Up to four hammers can be waiting on the tool rack at a time. When a villager picks up a hammer, he is assigned to being a builder.
Scythe
The scythe vendor is required to hire farmers. It is unlocked at the town center third tier, the wooden fortifications.
Once unlocked, it appears just outside the innermost wall (on the right side in Classic and New Lands).
In Two Crowns the Monarch has to set up at least one more wooden wall beyond the inner most wall for the vendor and his stall to show up.
A scythe can be purchased there for for five coins each in Classic and four coins in New Lands and Two Crowns. Up to four scythes can be waiting on the tool rack at a time. If a villager picks up a scythe, he is assigned to being a farmer.
Personal weapons
Bow
The bow vendor is required to hire archers. It is unlocked at the town center first tier, the campfire. Once unlocked, it appears just to the right of the town's central campfire.
A bow can be purchased there for two coins each. Up to four bows can be waiting on the weapon stand at a time. If a villager picks up a bow, he is assigned to being an archer.
Shield
A shield is required to hire a squad leader. It is unlocked at the town center sixth tier, the castle keep. Unlike other weapons and tools, there is not a shop or vendor to sell shields.
A shield can be purchased at the castle facade side for six coins each, and will hang on there until a villager takes it up to become a squad leader, after which each shield is replaced by a similarly colored banner, indicating that the troop leader still has his shield.
“ The squires pick their colors randomly from your two colors. The flag reflects that choice. If you have red and blue for colors, you will get a combo of red/red blue/blue and red/blue squires.—Developer Alan[1] „
If, without extra coins, he gets hit, unlike archers with their bows, his shield simply disappears when he turns back to being a villager. His banner will appear torn to shreds, indicating that the owner of that shield has fallen in battle, and a new shield can be bought there.
Up to four shields can be waiting on there at a time, two on each side. Kingdoms can normally hire up to four squad leaders per land.
Squad leaders operate on the side their shield was bought. If they go onboard for a next island, they will split evenly after disembarking, with odd numbers favoring the dock side.
Kingdom Two Crowns – A shield is not enough to make a knight. Paying a shield to a villager turns him into a knight's or samurai's apprentice. That apprentice, called squire in Europe and ronin in Shogun, is able to perform all the tasks his master can do, but he has a much weaker defense.
& | Vagrant | +1 | Villager | + shield | (6 ) | Knight |
(4 ) | Squire / Ronin / Vanguard |
More shields
It's possible to increase the number of squad leaders on an island by:
- bringing up to three of them on the boat from another island (see Boat § Reinforcements for next island for details), or
- by purchasing extra shields from knight towers.
Sword
The forge (or smithy) is required to turn an apprentice squad leader into a master. It is unlocked at the town center last tier, the iron keep and it requires a large enough empty space protected by an iron wall, that is, with an iron back wall (see picture). For this the Kingdom needs the iron technology, found on the fourth island. The forge may appear on the sea side or on the cliff side of the island.
A sword or katana can be purchased there for twelve coins each. Once this is done, the sword attracts one apprentice warrior, who will then become a master.
Up to four swords or katanas can be waiting on the weapon stand at a time. In Europe, a squire will take up a sword and become a knight. While in Shogun, a ronin will take up a katana to become a samurai.
As a knight or samurai the warrior can hold more coins and can benefit from the Statue of Knights.
Europe | Vagrant | +1 | Villager | + shield (4 ) |
Squire | + sword (12 ) |
Knight |
Shogun | Ronin | Samurai | |||||
Norse L. | Vanguard | Housecarl |
Pike
The pike vendor is required to hire pikemen. This vendor requires a stone or iron back wall on his sector. There can be two of them on a Kingdom, one on each side. The first one generally appears after two stone walls have been built on each side of the town (four walls total). With the expansion of the Kingdom, the pike stand changes its location to be as near the outer wall as possible, always requiring a stone or iron wall behind it.
A pike can be purchased there for two coins each. Up to four pikes can be waiting on the weapon stand at a time. If a villager picks up a pike, he is assigned to being a pikeman.
Like knights and ninjas, a pikeman will protect the side of the town where he has been hired.
Each pike can be used for fishing or stabbing greed a limited amount of times, after which the weapon breaks and the pikeman returns to be a common villager. The fish they catch during the day more than pays for one pike, making them economical.
Ninjato
The dojo is required to hire ninjas. It is unlocked at the town center fifth tier, the stone fortifications. Once unlocked, it appears toward the outer wall, usually before the siege workshop. There can be one dojo per side of the kingdom; and the ninjas trained on one side will perform all their activities on that side.
A ninja kit (fishing pole, shurikens, ninjato and uniform) can be purchased at the banner with a shuriken for two coins each. Up to four ninjatos—each one representing a ninja kit—can be waiting on the weapon stand at a time. If a villager picks up a ninjato, he is assigned to being a ninja.
Trivia: there is a small patch of grass under where the sensei is sitting, but the mounts won't graze on it.
Structural weapons
Catapult
The siege workshop is required to build catapults. It is unlocked at the town hall in Classic and New Lands and at the stone fortifications in Two Crowns.
Kingdom: Classic & New Lands – The siege workshop appears on the left side of the town center. The building consists of a left half and right half and giving six coins to either side orders a catapult to be built for that respective side.
Kingdom Two Crowns – There is one workshop to the left and one to the right, always near each outer wall, and they only appear if stone walls have expanded enough to protect their respective sectors.
A catapult can be purchased there for six coins. Only one catapult per side can be purchased. Once bought, up to two builders come to build it, then push it to the outer wall, then exclusively man it.
Catapult is a defensive military structure operated by builders, which launch large boulders at enemies to do area-of-effect damage. Catapults are strong against tightly-packed hordes of greedlings. They are also able to kill floaters in one hit as well as deal heavy damage to breeders. However, it suffers from a lack of accuracy much like archers without the statue blessing.
Fire barrel
Once the town center has been upgraded to castle keep, the siege workshops on that island will have fire barrels available for purchasing, and workers will be able to use them as a catapult ammunition.
Bomb
The bomb triggers an assault on the cave.
It is pushed by builders.