Tools and weapons are items purchased with coins from vendors (or shops or stores) and they used to assign jobs to subjects, generally villagers.
These items can be grouped in:
- Equipment (tools and personal weapons)
- Structural weapons.
The following characteristics should be valid for all types of tools and weapons.
Stores[]
Store | Tool | Subject | |||
---|---|---|---|---|---|
Hammer vendor | Hammer | Builder | |||
Scythe vendor | Scythe | Farmer | |||
Personal weapon | |||||
Bow vendor | Bow | Archer | |||
Keep facade | Shield | Squire/Knight | |||
Knight tower | Extra shield | Squire/Knight | |||
Forge | Sword | Knight | |||
Pike vendor | Pike | Pikeman | |||
Dojo | Ninjato | Ninja | |||
Structural weapon | |||||
Siege workshop | Catapult | Builder | |||
Bomb banner | Bomb | Builder |
All tools and weapons can only be purchased by the Monarch at their respective shops.
Exception: In Kingdom Classic the Monarch can pay coins to the Merchant in the forest for a random set of equipment (bows, hammers or scythes).
All stores have a few requirements and a expected place to appear at. When the conditions are met the store vendors show up and their shop is automatically and instantly built. The requirements for shops to appear are listed in the tables. For more information about space requirements and possibilities, see building space.
In Classic & New Lands[]
Kingdom: Classic & New Lands – All shops require a certain upgrade level of the town center, and have a specific place around it to appear in all lands.
Exception: In New Lands knight towers can be built on fully upgraded towers and require the Warrior Hermit.
Requirements and locations of shops in Classic and New Lands
Shop | Requirement | Location |
---|---|---|
Hammer stand | Campfire | At the left of the town center |
Bow stand | Campfire | At the right of the town center |
Scythe stand | Wooden fortifications | At the right of the innermost walls |
Catapult workshop | Town hall | At the left of the innermost walls. |
Keep facade (shields) | Stone technology → Castle keep | The keep sides |
Knight tower (extra shield) | Warrior Hermit | Full upgraded archer towers |
In Two Crowns[]
Kingdom Two Crowns – The hammer and bow stands, and the hanging places for the shields work like in the previous titles, with the same requirements and pre-established locations, that do not conflict with those of other shops. All other stores additionally require:
- A back wall at the level of the required tech (wood, stone or iron)
- Enough building space. If the free space available isn't enough for all the unlocked shops to appear, some buildings will have priority over the others:
- scythe rack
- pike stand or dojo
- catapult workshop
- forge.
All stores tend to appear as near to the town center as possible, following the priorities listed above, except the pike stand, the dojo and the workshop: these will appear as close to the outer walls as possible—always observing the priorities above—and they do move further out as new spots are freed and vice versa.
This process may get confusing with back walls dropping and rising, causing buildings with low priority to not appear. Reloading the game causes all back walls to re-rise, which may solve the issue.
Requirements and locations of shops in Two Crowns
Shop | Requirement | Location |
---|---|---|
Hammer stand | Campfire | At the left of the town center |
Bow stand | Campfire | At the right of the town center |
Scythe stand | Wooden fortifications + wooden wall | Just outside the innermost walls |
Pike stand/dojo, workshop | Stone fortifications + stone wall | Near the outer wall on both sides |
Fire barrels add-on | Castle keep | Workshop |
Keep facade (shields) | Castle keep | The keep sides |
Knight tower (extra shield) | Warrior Hermit | Full upgraded archer towers |
Forge | Iron keep + iron wall | Any large free space inside the walls |
Bomb banner | Iron keep | One of the iron keep sides |
Vendors[]
Some stores are occupied by a vendor—the forge by a smith, and the dojo by a sensei. Those are all non-playble characters with whom there is no possible interaction. Much like the Banker and the Merchant, they have no speeches, and cannot be attacked by the Greed.
Storing[]
All shops have a type of rack where up to four items can be exposed, waiting for a subject to pick them.
Interaction[]
The Monarch cannot directly interact with any tool or weapon. And greedlings are the only type of greed who can do it. They can steal tools and weapons from the shops and from the ground if a subject drop them while being attacked.
Equipment[]
Equipping aka hiring[]
New villagers (recently recruited vagrants or subjects who just lost their equipment) head towards the town center and, if they don't find any tool or weapon on their way, they seek a random shop to wander around it. If villagers see any unheld tool or weapon nearby, be it on a rack or on the ground, they run to pick it up.
When equipped, villagers have a specific job along with a typical appearence, and carry out only the tasks related to that job. The following diagram shows the hiring process:
Vagrant | +1 | Villager | + bow | (2 ) | Archer | ||
+ hammer | (3 ) | Builder | |||||
+ scythe | (4 ) (5 in ) |
Farmer | |||||
+ shield | (6 ) | Knight | |||||
(4 in ) | Squire | + sword (12 in ) | Knight | ||||
+ pike + ninjato |
(2 in ) | Pikeman Ninja |
tramp townspeople townsfolk w/ assigned professions |
Losing equipment[]
If subjects are hit by the Greed, they drop:
- any extra coin they're holding
- their equipment, turning back to be villagers
- their last coin turning back to be vagrants.