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Statues are ancient moss-covered abandoned shrines that reward the Kingdom with a variety of blessings once the Monarch has made an offering of coins at them.

General BehaviorEdit

Statues are always found in the wood, but unlike vagrant camps, they will not despawn if the trees around them are cut down.

Activating the shrines changes a their shape a bit, clears them from algae and mosses and adds visual cues on the blessed objects.

Classic Kingdom: Classic and New Lands Kingdom: New Lands – There are four different types of statues scattered across the world. The blessings received are temporary, lasting for 1-3 days, according to how much gold was offered. In Classic, all statues are available from the beginning, while in New Lands they need to be unlocked by collecting signpost maps; and unlocked statues may be found on any island, except on the fifth that has no statues at all and the Skull Island that has some restrictions and features its own additional statue.

New Lands tip: reactivating any of the statues before the previous buff expires not only refreshes duration of the previous buff but also extends the duration for the day. Players can exploit this by activating the shrine only when the previous buff is about to expire such that they get two-day duration for one-day cost of the buff.

Two Crowns Kingdom: Two Crowns – Each type of statue is tied to an island (e.g., the Statue of Archery will always be found on the first island). Statues are unlocked with gems and activated with coins. Once activated, the blessing remains for all islands until the Monarch loses the crown (or the crowns in co-op), after which only the offering of coins will be required to reactivate statues.

Statue of ArcheryEdit

The Statue of Archery is an archer statue which increases the accuracy of all archers in your kingdom for as long as the shrine is active. Note that the shrine does not increase the single damage of your archers' attacks, only their chance to hit the target.

A four-coin offering in New Lands (five in Classic) gives or extends the buff provided by a single day, up to a maximum of three days.

As the buff is consumed, the lights on the pillars next to the statue will slowly dim and fade. When active, the buff will illuminate the archers' arrows, while a cluster of arrows will create a laser-like projectile if fired synchronously from the same direction.

A bow and arrow will appear on an activated Statue of Archery.


Statue of BuildingEdit

The Statue of Building is a builder statue which increases the maximum hit points of all defensive fortifications. The added hit points remain after the shrine becomes inactive but reactivation is needed to restore them after the wall takes damage. The bonus applies to all walls standing and walls constructed while the buff is active, even walls that were destroyed after the buff was last activated.

An eight-coin offering in New Lands (six in Classic) gives or extends the duration of the buff by a day, for a maximum duration of three days if twenty-four coins are paid all at once. Activating the buff will make the walls glisten. Despite being associated with builders, the buff does not make builders more or less efficient. However, builders will need to repair/upgrade the existing walls first in order for the buff to take effect on those walls.

A hammer will appear on an activated Statue of Building.


Statue of ScytheEdit

New Lands Kingdom: New Lands & Two Crowns Kingdom: Two Crowns

The Statue of Scythe or Statue of Sithe[1] is a farmer statue which increases the yield of the crops which your farmers harvest as long as the shrine is active.

A four-coin offering in New Lands is enough to allow for one day of increased yields, whereas twelve coins all at once will allow the effect to persist for three days straight.

A scythe will appear on an activated Statue of Scythe.


Statue of KnightsEdit

New Lands Kingdom: New Lands & Two Crowns Kingdom: Two Crowns

The Statue of Knights is a knight statue which gives the knights a special leaping attack, capable of killing multiple greedlings at once. Each time they charge, they apply 1 damage to all the Greed they've pierced through. The attack then is brutal to groups of regular greedlings, less effective against the masked ones and worthless if used upon a breeder.

Knights become invulnerable during the jump and resume their standard behaviour when not jumping. The 1 or 2 seconds between the leaping attacks is a critical moment during which they can be hit. The Warhorse special ability seals them with invulnerability even during these 2 seconds, making a great combo with the Statue of Knights' blessing.

Knights will perform the special attack whenever they see a Greed, no matter the time, the place or the amount of Greed gathering before them. This makes the ability only really useful when attacking portals, as the incoming greedlings will frequently die even before charging once against the troops.

However, if the statue is still active during a nightly wave, or, even worse, a Blood Moon wave, the knights will probably lose their coins, weapons and shields while jumping outside the walls.

New Lands Kingdom: New Lands – An eight-coin offering provides the ability for a full day (good before attacking a portal), with twenty-four coins at once extending the ability for three days straight (not recommended).

Two Crowns Kingdom: Two Crowns – As all other statues, once activated, the effect remains until the Monarch loses the crown, in this case exposing knights to an unecessary risk, which turns the blessing into a curse.

A shield will appear on an activated Statue of Knights.

“Oh dear brave knight,
Who ventures into the wilds
Please draw your sword
And fight away the Greed!”

—Jacques Yves Cousteau,
in The Statue of KnightsSteam trading card

Hourglass StatueEdit

Skull Island Skull Island only.

The Hourglass Statue is a statue of a person holding a giant hourglass in a position similar to the mythological Greek titan Atlas[2]. This statue is only present in the Skull Island and its purpose is to add a new defeat condition to the island: if all the sand is poured out, the monarch loses instantly. If no coins are given to the statue, the sand will have shed completely by the 50th day. And each time a sum of 8 coins are donated, the sand freezes and stops falling for 1 day.

Unlike the other four statues, the hourglass does not accept extra charges that would extend its effect for a larger period of time. So, unless the monarch keeps waiting at the statue's feet for the effect to finish, and then remakes their offering, a considerable amount of sand will always fall between charges, meaning the defeat hour approaches.

Although this applies real pressure for most casual players, it's very possible to finish the 6th island challenge far before the 50th day, meaning the donation to this statue could be completely negligible.

Visual CuesEdit

Visual cues indicate that a specific statue is active.

See alsoEdit

ReferencesEdit

  1. "Sithe" is an archaic spelling of the word "Scythe". It is used on the Steam Trading Cards for the game
  2. See resemblance here.
Kingdom Wiki Pages
Subjects
Villagers Archers Builders Farmers
Knights The Financier / Banker The Merchant Hermits
Structures
Town Center (Tax Chest) Walls Towers Farms
Tools / Weapons Shops Siege Workshop & Catapult Forge The Boat
Neutral
Vagrants (Camps) Wildlife Mounts Statues
Stone Technology Iron Technology Ruins Signpost
The Greed
Greedlings Floaters Breeders Crown Stealers
Small Portal Dock Portal Cliff Portal The Cave
Other Content
Blazons Islands Day-Night Cycle Seasons
Coins Gems Patch Notes Achievements
Strategies Theories Soundtrack Game Controls