General behavior[edit | edit source]
Activating the shrines changes their shape a bit, clears them from algae and mosses and adds visual cues on the blessed objects.
|Statue of Archery||5||4||10||Increases all
|Statue of Building||6||8||9||Increases the hit
points of walls
|Statue of Scythe||–||4||7||Increases the number of
supported farm plots
|Statue of Knights||–||8||8||Knights fight
|⌛||Hourglass Statue||–||8||8||Delays the scheduled
defeat for 1 day
|Found on Skull Islands|
(New Lands · Two Crowns)
In Classic[edit | edit source]
|Tip for Classic and New Lands|
|Reactivating any of the statues before the previous buff expires not only refreshes duration of the previous buff but also extends the duration for the day. |
Kingdom: Classic – Two types of statues will always be found on each land; usually one on each side of the Kingdom. The blessings received are temporary, lasting for one to three days, according to how much gold was offered. As the buff is consumed, the lights on the pillars next to the statue will slowly dim and fade. All statues are available from the beginning.
In New Lands[edit | edit source]
Kingdom: New Lands – There are four types of statues, each one unlocked on a specific island. After a statue has been unlocked, it can be found on any future island, except on the fifth, that has no statue at all, and the Skull Island, that has some restrictions and features its own statue. The blessings have the same duration as in Classic.
In Two Crowns[edit | edit source]
Kingdom Two Crowns – Each type of statue is tied to an island (for example, the Statue of Archery will always be found on the first island). Statues are unlocked with gems and activated with coins. Once activated, the blessing remains for all islands on that campaign until the Monarch loses the Crown (or the Crowns in co-op), after which only the offering of coins will be required to reactivate statues.