Skull Island is the sixth accessible island in Kingdom: New Lands. The island itself bears a distinctive skull shape, owing to its eponymous name.
The island is significantly harder to survive on than the other islands: the Greed comes in large numbers straight away from the first night, and unlike on all other islands, they also come on the nights following Blood Moon nights. Furthermore, the Monarch has to race against time while facing the island's harsh layout.
Raw Fury descriptionEdit
“ This will present the greatest challenge never-before-seen in Kingdom, and will put the monarch's every skill to the test.—Raw Fury  „
- First time
To access the Skull Island for the first time, the Monarch must conquer the fifth island. Once on the boat and looking for the next adventure at the map, the 6th island appears above the first, in a skull shape, becoming a selectable option. Selecting it and clicking the Continue button will transport the monarch and the crew to the new island. To immediately verify the arrival on the Skull Island, see that the broken ship doesn't accept coins.
Upon visiting the Skull Island once, it will be available at the map as any other island, following though the same general condition: the same island cannot be chosen twice consecutively. So after finishing the sixth island, in order to play it again, another island (any other, not only the fifth) must be chosen before.
Creating new characters from the map (by clicking the "New Game" button), does not erase the fact you've accomplished the sixth island challenge. This may be immediately verified by opening the Menu and seeing the four little skulls encrusted under the coat of arms. However, to travel to Skull Island again in a new game, the Monarch needs to escape from one other island first.
This is how the Monarch firstly recognizes that he/she isn't on a regular island: the crashed boat does not lay on earth, but it's found inaccessible, down on the water.
The skull island invariably features the Statues of Archery, of Building and the special Hourglass Statue.
The only alternative mounts available are a couple of horses. If the Monarch wants to ride any special mount, it's recommended to bring it from the previous island.
There is no hermit cottage in the Skull Island. So, the only hermit available will be the one the Monarch brings from the previous island.
There are only two vagrant camps, one to the left, the other to the right of the town center. It will mostly follow the fifth island standard, where the camps are very far from the town, almost on the cliff portals' adjacency (RNG may spawn one of them nearer sometimes).
There are three small portals and one cliffside portal on each side; eight in total.
Unlike all other islands, which contain a dock at one end, both ends of the island are capped by cliff face portals, meaning that the only way to defeat Skull Island is for the Monarch to eliminate all portals on both sides, rather than the usual strategy of constructing a boat and sailing away.
This condition along with the absence of hermits, special mounts and some statues ensure that the island is made to be the most challenging encounter for the Monarch thus far, leaving them with no choice but to use their survival skills to the fullest.
Instant defeat conditionEdit
Apart from having the crown stolen by greedlings the Skull Island brings an additional defeat condition, which is associated with the new sculpture: the Hourglass Statue. If the hourglass is fully depleted, the Monarch loses the challenge. The default time for the hourglass to deplete (i.e. if no coins are given to it) is fifty days, more precisely it'll deplete during the night of the forty-ninth day. If this happens, the game stops, states "All is lost" and a new Heir will have to start again by choosing a new island.
The Skull Island DLC is available for New Lands owners, as an optional DLC on:
And, as an embed feature, on the following platforms:
Switch PS4 Xbox One Google Play (Android) iOS (smartphones and tablets).
Back in 2016, the month Kingdom: New Lands had been released, a user started a thread on Steam to talk about the never ending winter, and how it felt tiresome going for the Day C achievement. “Having no money to help in any meaningful way, its literally just waiting to die...”—said the player.
At which another user unpretentiously replied:
“ That is sort of the point, though, isn't it? Watch the letters crumble in the intro. The collapse of every kingdom is a given. The game is about the folly of all human endeavor in the face of the inevitable.—Jabberwok on „
That reply unexpectadly got not only the attention of game creator Noio, it got his confirmation: “The game was always meant to defeat you at some point. We found that this process was too slow in Kingdom Classic, which is why we introduced winter: to hopefully accelerate your demise if you did not manage to escape yet.”
And sharing what he thought be a remedy for this lack of appeal, he ended up describing the general idea of the Skull Island and how the Hourglass Statue would work:
“ But apparently it is still too slow [the inevitable defeat]. Perhaps we need to introduce some kind of "failure cascade". Something like once you stop putting coins into [ITEM X] every single day, things are going to go bad really quickly.—dev. Noio on „
To understand how much this thread had raised interest of the community in the earlier times of the Kingdom series: by the release of the Skull Island DLC, it would had gathered almost three hundred replies.
|Jan 3, 2018||All||1.2.8 - R2116||Increased difficulty.|
|Dec 19, 2017||All||1.2.8||Introduced as a free DLC.|