Throughout the reign of the Kingdom, the Sun and Moon will rise and set, and with time comes the changing seasons and the conditions they bring. Each Kingdom starts in spring, and slowly progresses into winter. These mechanics heavily affect the behavior of NPCs within the game.
Kingdom: Classic – There are various types of weather but no seasons.
Kingdom: New Lands – There are four seasons that do not cycle, so once winter hits the kingdom it will stay forever. However seasons reset each time a new Monarch arises and each time this Monarch moves to a new island. The duration of each season depends on the size of the island. The bigger the island, the longer the seasons. For this reason, winter arrives later on larger islands. The table below shows when exactly is the first day of winter on each island:
|1st day of winter||20||26||32||42||52||53|
Kingdom Two Crowns – The four seasons cycle like in real life and are only reset if the Monarch loses the crown (or their crowns in coop). Each season lasts for sixteen days. Blood Moons have a high probability of happening by the end of each season. The table below shows the starting-ending days of seasons in the first five years:
|Optionally, players can use the web app Daeg-Mael for better dealing with days and seasons.|
Wildlife and tall grasses spawn naturally, and farms work at peak perfection. Animal spawns become more frequent as more tall grass generates. No rain. The Kingdom can generate income to its full potential, and should either stockpile coin with the Banker during this time or work on reconstructing the boat.
Tree leaves and the cattails by the river start to turn red. This is useful for signalling the impending coming of winter.
By far the hardest season in the game, as almost every source of income disappear. During the Winter, all trees lose their leaves and the snow begins to fall and coat the ground, freezing away the tall grass bushes and destroying all rabbit dens. Deer also cease spawning from the forest. The Kingdom river starts to freeze over.
There is also a major impact on farm activity. For the first couple of days, crops take a little while longer to grow and mature. After that, the running water in the stream freezes, and crops start to die. The now-jobless farmers return to the center of town.
In New Lands, farmers give up and throw their scythes into the water, preferring any other tool available a few days after. However, in Two Crowns, they keep their profession as berry bushes may spawn outside the Kingdom's walls.
Almost every source of income diminishes to zero, with the exception of Merchant shipments, Banker interest if money is stored there and (in Two Crowns in the European and Shogun biome) fishing pikemen and shinobi. Since the Winter Update, hunting and berry picking are another source of incomes. Therefore, winter survival becomes incredibly more difficult but plausible.
Since snow has replaced the grass on the ground, the Monarch's mount cannot benefit from the well-fed buff from grassy patches anymore, therefore making travel harder to all types of mounts (with few exceptions in Two Crowns). Furthermore, losing people is much more costly, because of the very fragile economy and all other problems that come with a loss of income.
“ —Medieval poem [src]
Miri it is while sumer i-last
With foulës song;
Oc now neghëth windës blast
And weder strong.
Ei, ei, what this night is long,
And Ich with wel michel wrong
Sorwe and murne and fast.
Kingdom: New Lands – Nightly raids from the Greed will regularly become more intense as usual, so the Monarch will be more heavily pressed than ever to escape the island.
Kingdom Two Crowns – Every winter, the boar's shrub spawns somewhere in a forest (not necessarily outside the Kingdom's walls). If the Monarch stays too close to it for a few seconds, the giant boar will spawn and chase the player. Even though it is rather hard to kill, it's a great source of income (thirty coins) but it only spawns once per winter.