Throughout the reign of the Kingdom, the Sun and Moon will rise and set, and with time comes the changing seasons and the conditions they bring. Each Kingdom starts in spring, and slowly progresses into winter. These mechanics heavily affect the behavior of NPCs within the game.
The Four SeasonsEdit
classic Kingdom: Classic – There are various types of weather but no seasons.
newlands Kingdom: New Lands – There are four seasons that do not cycle, so once winter hits your kingdom it will stay forever. However seasons reset each time a new Monarch arises and each time this Monarch moves to a new island. The duration of each season depends on the size of the island. The bigger the island, the longer the seasons:
|1st Day of Winter||20||26||32||42||52||53|
twocrowns Kingdom: Two Crowns – The four seasons cycle like in real life and are only reset if the Monarch loses the crown (or their crowns in coop). Each season lasts for 16 days. The table below shows the starting-ending days of seasons in the first five years:
|1||1 - 16||17 - 32||33 - 48||49 - 64|
|2||65 - 80||81 - 96||97 - 112||113 - 128|
|3||129 - 144||145 - 160||161 - 176||177 - 192|
|4||193 - 208||209 - 224||225 - 240||241 - 256|
|5||257 - 272||273 - 288||289 - 304||305 - 320|
Wildlife and tall grasses spawn naturally, and farms work at peak perfection. Animal spawns become more frequent as more tall grass generates. No rain. The Kingdom can generate income to its full potential, and should either stockpile coin with the Banker during this time or work on reconstructing the Boat.
Tree leaves start to turn red. This is useful for signalling the impending coming of winter.
During the Winter, the snow begins to fall and coat the ground, freezing away the tall grass bushes and destroying all rabbit dens. Deer also cease spawning from the forest. The Kingdom river starts to freeze over.
There is also a major impact on farm activity. For the first couple of days, crops take a little while longer to grow and mature. After that, the running water in the stream freezes, and crops start to die. The now-jobless farmers return to the center of town. After few more days pass, farmers give up and throw their scythes into the water, preferring any other tool available.
Almost every source of income diminishes to zero, with the exception of merchant shipments, banker interest if money is stored there and, in Two Crowns in the European biome, fishing pikemen. Therefore, winter survival becomes incredibly more difficult but plausible.
newlands Kingdom: New Lands – Nightly raids from the Greed will regularly become more intense as usual, so the Monarch will be more heavily pressed than ever to escape the island.
Since snow has replaced the grass on the ground, the Monarch's mount cannot benefit from the Well-Fed Buff from grassy patches anymore, therefore making travel harder. Furthermore, losing people is much more costly, because of the very fragile economy (and all other problems that come with a loss of income).
“ Miri it is while sumer i-last
With foulës song;
Oc now neghëth windës blast
And weder strong.
Ei, ei, what this night is long,
And Ich with wel michel wrong
Sorwe and murne and fast.
„ — Medieval poem [src]
|Kingdom Wiki Pages|
|Knights||The Financier / Banker||The Merchant||Hermits|
|Town Center (Tax Chest)||Walls||Towers||Farms|
|Tools / Weapons Shops||Siege Workshop & Catapult||Forge||The Boat|
|Stone Technology||Iron Technology||Ruins||Signpost|
|Small Portal||Dock Portal||Cliff Portal||The Cave|