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Throughout the reign of the Kingdom, the Sun and Moon will rise and set, and with time comes the changing seasons and the conditions they bring. Each Kingdom starts in spring, and slowly progresses into winter. These mechanics heavily affect the behavior of NPCs within the game.

Day

The Four SeasonsEdit

classicIcon Classic Kingdom: Classic – There are various types of weather but no seasons.

newlandsIcon NewLands Kingdom: New Lands – There are four seasons that do not cycle, so once winter hits your kingdom it will stay forever. However seasons reset each time a new Monarch arises and each time this Monarch moves to a new island. The duration of each season depends on the size of the island. The bigger the island, the longer the seasons:

Island 1st 2nd 3rd 4th 5th SkullIsland
1st Day of Winter 20 26 32 42 52 53
Hover the mouse over the days to display its respective roman numeral.

twocrownsTwoCrowns Kingdom: Two Crowns – The four seasons cycle like in real life and are only reset if the Monarch loses the crown (or their crowns in coop). Each season lasts for 16 days. The table below shows the starting-ending days of seasons in the first five years:

Year Spring Summer Autumn Winter
1 1 - 16 17 - 32 33 - 48 49 - 64
2 65 - 80 81 - 96 97 - 112 113 - 128
3 129 - 144 145 - 160 161 - 176 177 - 192
4 193 - 208 209 - 224 225 - 240 241 - 256
5 257 - 272 273 - 288 289 - 304 305 - 320
Hover the mouse over the days to display its respective roman numeral.

SpringEdit

Every year starts with Spring. Green grass grows and trees have green leaves. Wildlife spawns, and farms work well. Occasional rain.

SummerEdit

Wildlife and tall grasses spawn naturally, and farms work at peak perfection. Animal spawns become more frequent as more tall grass generates. No rain. The Kingdom can generate income to its full potential, and should either stockpile coin with the Banker during this time or work on reconstructing the Boat.

AutumnEdit

Tree leaves start to turn red. This is useful for signalling the impending coming of winter.

WinterEdit

Winter Farm

During the Winter, the snow begins to fall and coat the ground, freezing away the tall grass bushes and destroying all rabbit dens. Deer also cease spawning from the forest. The Kingdom river starts to freeze over.

There is also a major impact on farm activity. For the first couple of days, crops take a little while longer to grow and mature. After that, the running water in the stream freezes, and crops start to die. The now-jobless farmers return to the center of town. After few more days pass, farmers give up and throw their scythes into the water, preferring any other tool available.

Almost every source of income diminishes to zero, with the exception of merchant shipments, banker interest if money is stored there and, in Two Crowns in the European biome, fishing pikemen. Therefore, winter survival becomes incredibly more difficult but plausible.

newlandsIcon NewLands Kingdom: New Lands – Nightly raids from the Greed will regularly become more intense as usual, so the Monarch will be more heavily pressed than ever to escape the island.

Since snow has replaced the grass on the ground, the Monarch's mount cannot benefit from the Well-Fed Buff from grassy patches anymore, therefore making travel harder. Furthermore, losing people is much more costly, because of the very fragile economy (and all other problems that come with a loss of income).

Miri it is while sumer i-last
With foulës song;
Oc now neghëth windës blast
And weder strong.
Ei, ei, what this night is long,
And Ich with wel michel wrong
Sorwe and murne and fast.
— Medieval poem [src]


Kingdom Wiki Pages
Subjects
Villagers Archers Builders Farmers
Knights The Financier / Banker The Merchant Hermits
Structures
Town Center (Tax Chest) Walls Towers Farms
Tools / Weapons Shops Siege Workshop & Catapult Forge The Boat
Neutral
Vagrants (Camps) Wildlife Mounts Statues
Stone Technology Iron Technology Ruins Signpost
The Greed
Greedlings Floaters Breeders Crown Stealers
Small Portal Dock Portal Cliff Portal The Cave
Other Content
Blazons Islands Day-Night Cycle Seasons
Coins Gems Patch Notes Achievements
Strategies Theories Soundtrack Game Controls