Portals are gateways through which the Greed enter the Kingdom's earthly realm.

Small portals are scattered throughout the forest.
Cliff portals are at the cliff(s) face(s) at the edge of the land.
Dock portals are at the far side dock in Two Crowns.

The first two appear as arches made of black stone, while the last one resembles a slimy creature.


This section describes the general behavior of portals throughout their regular day-night cycle.

The table below defines the states in which a portal may be found. It can be used to describe any portal at a given moment. Opposite states are displayed side by side. A full description of a portal's behavior can be composed by choosing one (and only one) adjective from each row.

Inactive Active
Any portal that is not the closest one to the town on that side of the Kingdom. It can never recognize a hostile presence, it can't be attacked and never opens.
In Two Crowns the wolf or bear can attack an inactive portal, forcing it to open.
The closest portal on each side of the Kingdom. If non-exhausted, it remains sensitive to any hostile presence, being able to open to counter it, even during the day. It opens at night for the regular waves.
Exhausted Non-exhausted
Active portals become exhausted right after a regular wave has been lauched. They remain insensitive to any hostile presence until the next day noon. They're still able to react and open if attacked. Every day after noon, active portals recover their ability to recognize hostile presences, remaining on this state of alert until the nightime moment when the Greed wave has been fully launched.
Open Closed
An open portal is filled with swirling, pink and purple goo, and hums menacingly. It is about to or is already delivering monsters to the Kingdom's realm. It launches the waves of Greed at night and spawns a greedling at a time to counter a hostile presence.
In Two Crowns if there are still portals on the sea side when the cave is destroyed, those portals may open as any other active portal, but cannot spawn any Greed.
A closed portal has no fluid inside. The Greed cannot pass through it to enter the Kingdom's land. They can go across a closed portal though, if returning to their world (e.g.: a greedling with a coin). Active portals may be closed if exhausted or not disturbed by a hostile presence.


Small portalEdit

Portal GIF

Portal progressing through the 4 stages of destruction.

Small portals are always found in the woods. There may be zero to three of these portals in one side of the Kingdom, depending on the game and land. For accuracy, see § Island portal count below.

Portals have four different appearances which correspond to their remaining health.

Description HP remaining[1]
1. Full arch 160
2. Loses one top stone 101
3. Loses front stones 80
4. Loses back stones 64

Once destroyed it never reforms, leaving crackling stones on which teleporters can be built.

Classic Kingdom: Classic – Small portals' destruction is the main objective required to complete the game.

Skull Island Skull Island (New Lands) and Two Crowns Kingdom: Two Crowns – It's part of the main objective.

After destruction, a counterattack wave is triggered.

Cliff portalEdit

Assaulting Mother Portal
Portal Reconstruction

This section is about New Lands & Two Crowns.

Cliff portal is similar to a small portal but take more damage to destroy, it is a longer run for the soldiers than any other portal and—the biggest difference—it reconstructs itself in three days if destroyed.

Except in the Skull Island (New Lands), when the portal is destroyed, the sky darkens but the Greed can mount no counter-assault, and so the Kingdom is safe for three nights. Periodically throughout those three nights, the portal's bricks lift into the air, marked with the Greed's purple magic, and smash back into place in the cliffs. Once the last block is replaced, the portal cracks back to life with the swirling purple goo, and the Greed resume their nightly raids on the Kingdom.

If a Blood Moon should occur on any of the three nights when the portal is incapacitated, the evil music plays, but the moon appears normal and no Greed attack the Kingdom.

Two Crowns Kingdom: Two Crowns – A destroyed cliff portal may grant the access to the cave, which is the greed home base on each island. Destroying the cave secures that island and stops the greed spawning on it, even if there are still small portals on the sea side.

Dock portalEdit

Dock Portal
Two Crowns

This section is about Kingdom: Two Crowns.

On each island, at the edge of the far side dock, there is a dock portal[2]. Dock portals behave almost the same as small portals, except they can take more arrows from archers and spawn greedlings more regularly. They also have a tentacle-like attack which is only dangerous to a careless Monarch, since squires and knights only come near enough to trigger the attack, but not enough to be harmed.

After the portal is destroyed, the Monarch can spend six coins to immediately purchase a lighthouse to allow safe travel between the two islands without breaking the ship and requiring a rebuilding. It can also be upgraded to stone (twelve coins) and iron (eighteen coins) to increase the time it is lit. A teleporter can be built too for eight coins but it's arguably a useless way of spending money since the player will probably not come back to this place.


Nightly waveEdit

Every night, active portals send out a number of greedlings. As the Kingdom progresses, the attacks become more and more powerful, eventually including floaters as well as breeders. Every day at noon, portal activity shuffles to keep the Kingdom on its toes.

Counterattack waveEdit

Classic Kingdom: Classic – When a portal is destroyed, an immediate swarm of greedlings, floaters, and breeders pours forth from the closing portal. The knights and their archers can often perish, especially if they lack the blessing from the Statue of Archery. These waves get more massive the more portals have been destroyed, and can level an unprepared Kingdom. Being a long way from the outer wall may result in the attack troops being destroyed.

New Lands Kingdom: New Lands and Two Crowns Kingdom: Two Crowns – When a portal is destroyed, the sky is blacked out as if by solar eclipse, and the next Moon appears red. These are indicators that the Greed are preparing a counterattack. Unlike in Kingdom Classic, the Monarch troops here will always have enough time to run back to safety, no matter how far they are from the walls. With a deep rumbling/grinding sound, a random portal spawns dozens of greedlings and possibly floaters or breeders to attack the Kingdom. The solar eclipse remains until the counterattack is dealt with, at which time the normal day-night-cycle resumes from where it should be. Time still passes, so the sun can be just setting when the shadowy sky lifts. The sound of bells indicates that the Kingdom is safe again. The more portals are destroyed, the stronger the retaliation waves become.

Skull Island Skull Island (New Lands) – There is a final counterattack after destroying the cliff portals. Resisting to this assault is the win condition for this island.

Hostile presenceEdit

An archer (soldier or hunter) hitting with one arrow an active portal (exhausted or not), at any time of the day or the night, is immediately considered a hostile presence.

The Monarch or any subject approaching a non-exhausted active portal within a distance of half of screen and remaining on that area enough time (a few seconds) to trigger that portal to open is also considered a hostile presence. E.g.: Monarchs that pass by an active portal galloping on a Stag will not be considered hostile by an active portal because they're too fast.

In Classic and New Lands, villagers recruited deep in the forest, are never considered hostile by portals. They can be caught by regular Greed waves, but they never provoke themselves a portal. In Two Crowns though, it is not uncommon to see villagers triggering portals while trying to make their way home.

Destroying portalsEdit

Main article: Destroying portals.

Portals can only be destroyed by sending out knights and their party to attack it. Portals do not regenerate health, so any damage inflicted by a knight's party is permanent. Portals that are under attack release a few greedlings. The longer the kingdom has existed, the more greedlings will appear.

When a small or dock portal has been destroyed, a teleporter can be created in its place.

Island portal countEdit

Classic Kingdom: Classic

Left side Town
Right side
2 small
2 small

¹ - Although cliffs have not the appearance of a portal, they do spawn greed for the final counterattack wave. Cliff portals cannot be destroyed.

New Lands Kingdom: New Lands
Cliff and sea sides are random for all lands.

Island Cliff side Town
Sea side
1st Cliff portal free free
2nd 1 small portal 1 small portal
3rd 2 small portals 2 small portals
4th 3 small portals 3 small portals[3]
5th 3 small portals 3 small portals
Skull Island Skull Island
Left side Town
Right side
3 small
3 small

² - Cliff portals have to be destroyed.

Two Crowns Kingdom: Two Crowns
Cliff and sea sides are random for all lands.

Island Cliff side Town
Sea side
1st Cliff portal free free Dock portal
2nd Cliff portal 1 small portal 1 small portal Dock portal
3rd Cliff portal 2 small portals 2 small portals Dock portal
4th Cliff portal 3 small portals 3 small portals Dock portal
5th Cliff portal 3 small portals 3 small portals Dock portal



  1. Hit points calculated in game by counting arrows hitting the portal, i.e., very inaccurate.
  2. Also called mini-boss by dev.
  3. The New Lands update 1.2.8, brings a change to the fourth island layout. Before, there was only two small portals at the seaside, between the Town and the dock; now there are three. To escape with the boat from this island then, the player must destroy at least three portals now. This video shows the current layout.
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