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Preview Type Location & description
ASPL2 60 Small portal Scattered throughout the forest
CL 60 100 Cliff portal On the cliff face.
In Two Crowns it grants access to the cave.
DockPL 60 100 Living portal At the far side dock in Two Crowns.
It has a tentacle for extra self defense.

Portals are gateways through which the Greed—typically in waves—enter the Kingdom's earthly realm.

Portals stop trees from being cut down.

As shown in the table, there are three types of portals: small portals, cliff portals, and living portals.

States[]

This section describes the general behavior of portals throughout their regular day-night cycle.

The table below defines the states in which a portal may be found. It can be used to describe any portal at a given moment. Opposite states are displayed side by side. A full description of a portal's behavior can be composed by choosing one (and only one) adjective from each row.

Inactive Active
Kingdom: Classic & Kingdom: New Lands – Any portal that is not the closest one to the town on that side of the Kingdom. It can never recognize a hostile presence, it can't be attacked and never opens.

Kingdom Two Crowns – All remaining portals after the implosion of the cave.

If non-exhausted, it remains sensitive to any hostile presence, being able to open to counter it, even during the day. It opens at night for the regular waves.

Kingdom: Classic & Kingdom: New Lands – The closest portal on each side of the Kingdom.

Kingdom Two Crowns – All portals prior to the implosion of the cave.

Exhausted Non-exhausted
Active portals become exhausted right after a scheduled wave (nightly waves or Blood Moons) has been lauched. They remain insensitive to any hostile presence until the next day noon. They're still able to react and open if attacked. Every day after noon, active portals recover their ability to recognize hostile presences, remaining on this state of alert until the nightime moment when the Greed wave has been fully launched.
Open Closed
An open portal is filled with swirling, pink and purple goo, and hums menacingly. It is about to or is already delivering monsters to the Kingdom's realm. It launches the waves of Greed at night and spawns a greedling at a time to counter a hostile presence.


A closed portal has no fluid inside. The Greed cannot pass through it to enter the Kingdom's land. They can go across a closed portal though, if returning to their world (e.g.: a greedling with a coin). Active portals may be closed if exhausted or not disturbed by a hostile presence.

Hostile presence[]

An archer (soldier or hunter) hitting with one arrow an active portal (exhausted or not), at any time of the day or the night, is immediately considered a hostile presence.

The Monarch or any subject approaching a non-exhausted active portal within a distance of a third of a plaza (or a half screen if playing Classic or New Lands) and remaining on that area enough time (a few seconds) to trigger that portal to open is also considered a hostile presence. E.g.: Monarchs that pass by an active portal galloping on a Stag will not be considered hostile by an active portal because they're too fast.

In Classic and New Lands, villagers recruited deep in the forest, are never considered hostile by portals. They can be caught by regular Greed waves, but they never provoke themselves a portal. In Two Crowns though, it is not uncommon to see villagers triggering portals while trying to make their way home.

Destroying portals[]

For the step-by-step, see: Knight § Assaulting portals.
Portal GIF

Kingdom: Classic Kingdom: Classic & Kingdom Two Crowns Two Crowns – The goal in campaign is to eradicate the Greed from the Kingdom by destroying their portals.

Kingdom: New Lands Kingdom: New Lands – Portals can be destroyed, but doing so is only necessary as a step to flee from islands.

Portals can be destroyed principally by sending out attack squads lead by knights. A few mounts can also damage (and destroy) portals, such as the gamigin, although the Monarch is at risk of being hit back by the defending Greed.

An attack on a portal can be ordered from the outer wall, but doing so requires at minimum having a stone keep at the town center, from which one can hire knights (Classic and New Lands) or squires/ronin (Two Crowns). Afterwards, the soldiers will form squads near the outer walls, which can be ordered to attack one by one by paying coins (four per squad in Two Crowns). For that, a further step is required in Norse Lands: hunter archers need to have a shield to become electable to join an assault squad.

In addition, hunters who wander too far from the walls may also attack portals they encounter. In Two Crowns, they do so only accidentally, like when aiming for nearby deer.

When a portal detects that it is under attack, it immediately activates and starts sending out defense waves.

During the attack, the knights focus entirely on defending the archers against these waves, while archers split their attention between killing incoming monsters and damaging the portal. In New Lands only, knights may actively attack the portal and the greed if they have the Statue of Knights' blessing (leap attack).

Portals do not regenerate health, so any damage inflicted by a knight's party is permanent.

Kingdom portal

When a small portal or dock portal has been destroyed, a teleporter can be created in its place.

Destroying a portal immediately triggers a retaliation wave from the Greed.

History[]

Date       Game Platf Version
2018-12-11 Kingdom Two Crowns All 1.0.0
Change
Dock portals were introduced.
2016-08-09 Kingdom: New Lands All 1.0.0
Cliff portals were introduced.
2015-10-21 Kingdom: Classic Steam 1.0.0
Small portals were introduced.
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