Preview | Type | Location & description |
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Small portal | Scattered throughout the forest |
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Cliff portal | On the cliff face. In Two Crowns it grants access to the cave. |
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Living portal | At the far side dock in Two Crowns. It has a tentacle for extra self defense. |
Portals are gateways through which the Greed—typically in waves—enter the Kingdom's earthly realm.
Portals prevent builders from chopping down nearby trees.
As shown in the table, there are three types of portals: small portals, cliff portals, and living portals.
States[]
This section describes the general behavior of portals throughout their regular day-night cycle.
The table below defines the states in which a portal may be found. It can be used to describe any portal at a given moment. Opposite states are displayed side by side. A full description of a portal's behavior can be composed by choosing one (and only one) adjective from each row.
Inactive | Active |
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If non-exhausted, it remains sensitive to any hostile presence, being able to open to counter it, even during the day. It opens at night for the regular waves. |
Exhausted | Non-exhausted |
Active portals become exhausted right after a scheduled wave (nightly waves or Blood Moons) has been lauched. They remain insensitive to any hostile presence until the next day noon. They're still able to react and open if attacked. | Every day after noon, active portals recover their ability to recognize hostile presences, remaining on this state of alert until the nightime moment when the Greed wave has been fully launched. |
Open | Closed |
An open portal is filled with swirling, pink and purple goo, and hums menacingly. It is about to or is already delivering monsters to the Kingdom's realm. It launches the waves of Greed at night and spawns a greedling at a time to counter a hostile presence.
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A closed portal has no fluid inside. The Greed cannot pass through it to enter the Kingdom's land. They can go across a closed portal though, if returning to their world (e.g.: a greedling with a coin). Active portals may be closed if exhausted or not disturbed by a hostile presence. |
Hostile presence[]
An archer (soldier or hunter) hitting with one arrow an active portal (exhausted or not), at any time of the day or the night, is immediately considered a hostile presence.
The Monarch or any subject approaching a non-exhausted active portal within a distance of a third of a plaza (or a half screen if playing Classic or New Lands) and remaining on that area enough time (a few seconds) to trigger that portal to open is also considered a hostile presence. E.g.: Monarchs that pass by an active portal galloping on a Stag will not be considered hostile by an active portal because they're too fast.
In Classic and New Lands, villagers recruited deep in the forest, are never considered hostile by portals. They can be caught by regular Greed waves, but they never provoke themselves a portal. In Two Crowns though, it is not uncommon to see villagers triggering portals while trying to make their way home.
Destroying portals[]

Kingdom: Classic &
Two Crowns –
The goal in campaign is to eradicate the Greed from the Kingdom by destroying their portals.
Kingdom: New Lands –
Portals can be destroyed, but doing so is only necessary as a step to flee from islands.
Kingdom Eighties –
Returning the crown is the primary goal, destroying portals are a side effect of accomplishing objectives.
Portals can be destroyed principally by sending out attack squads lead by knights. A few mounts can also damage (and destroy) portals, such as the gamigin, although the Monarch is at risk of being hit back by the defending Greed.
An attack on a portal can be ordered from the outer wall, but doing so requires at minimum having a stone keep at the town center, from which one can hire knights (Classic and New Lands) or squires/ronin (Two Crowns). Afterwards, the soldiers will form squads near the outer walls, which can be ordered to attack one by one by paying coins (four per squad in Two Crowns). For that, a further step is required in Norse Lands: hunter archers need to have a shield to become electable to join an assault squad.
In addition, hunters who wander too far from the walls may also attack portals they encounter. In Two Crowns, they do so only accidentally, like when aiming for nearby deer.
When a portal detects that it is under attack, it immediately activates and starts sending out defense waves.
During the attack, the knights focus entirely on defending the archers against these waves, while archers split their attention between killing incoming monsters and damaging the portal. In New Lands only, knights may actively attack the portal and the greed if they have the Statue of Knights' blessing (leap attack).
Portals do not regenerate health, so any damage inflicted by a knight's party is permanent.

When a small portal or dock portal has been destroyed, a teleporter can be created in its place.
Destroying a portal immediately triggers a retaliation wave from the Greed.
Gallery[]
Achievements[]
Destroying a portal by day X unlocks:

The Tenth Day We Fought Back in Classic.
or

On the Tenth Day We Fought Back! in New Lands.
or

By the Tenth Day in Two Crowns.
Destroying a portal in Episode 1 unlocks:

1st Down in Eighties.
Destroying a portal in Episode 2 unlocks:

2nd Down in Eighties.
Destroying a portal in Episode 3 unlocks:

3rd Down in Eighties.
Destroying a portal in Episode 4 unlocks:

Touchdown in Eighties.
History[]
Date | Game | Platform | Version | Change |
---|---|---|---|---|
2018-12-11 | ![]() |
All | 1.0.0 | Dock portals were introduced. |
Change | ||||
Dock portals were introduced. | ||||
2016-08-09 | ![]() |
All | 1.0.0 | Cliff portals were introduced. |
Cliff portals were introduced. | ||||
2016-04-11 | ![]() |
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1.2.0 | Small portals were given current appearance. |
Small portals were given current appearance. | ||||
2015-10-21 | ![]() |
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1.0.0 | Small portals were introduced. |
Small portals were introduced. |
References[]
- ↑ “It was the original art for where the Greed spawned from, but Thomas [van den Berg] had a creative moment and changed it to Portals. Which I think are far cooler. Hopefully we can bring the eerie Dark Crystals back.”—Gordon Van Dyke. Reddit. 25 November 2015.
- ↑ “Noio did a lot of the art and set the visual style. (...) We used everything, nothing was wasted. However one thing was changed. The Greed used to spawn at a creepy purple crystal.”—Gordon Van Dyke. Reddit. 15 September 2017.