Kingdom Wiki
Kingdom Wiki

This page limits itself to gather changelog topics. For the developer's commentary about each patch, click on their respective external link; or check the general feed.


Mobile versions have a separate changelog.
Play Store Logo Play Store (Android-certified devices)
1.3.3 May 2020 Fixed a bug that was causing problems with saving after recruiting a hermit without picking them up. Added the option to sign back in once signing out.
1.3.2 May 2019 Performance is improved through updates to the game engine and SDK support.
Solved the issue of cloud saves, meaning saving and loading should now work as intended.
? Jan 2017 Game released on Play Store.
Apple Logo App Store (iPhone, iPad and Apple TV)
1.3.2 May 2019 Performance is improved through updates to the game engine and SDK support.
The home indicator on iPhone X has been made transparent to be less intrusive to the experience while playing.
1.3.1 Aug 2018 Minor updates.
1.3.0 Dec 2017 Skull Island (New Lands) introduced.
1.2.12 Nov 2017 Minor iPhone X fixes.
1.2.11 Nov 2017 iPhone X support.
Halloween removed.
1.2.10 Oct 2017 Halloween introduced.
1.2.7 Apr 2017 Added Kingdom stickers.
Added manual save button in main menu.
Improved touch input to help stop accidental orders.
1.2.6 Mar 2017 Game Center bug fix that caused loading screen error.
1.2.5 Mar 2017 Fixed issue where tutorial tip would trigger early.
1.2.2 Mar 2017 ?
? Jan 2017 Game released on App Store.

The current Steam version is 1.2.8 - R2121.


On 28 November, 2019 Kingdom: New Lands was updated to 64-bit for Macintosh computers (Steam). The game can then run on both older 32-bit version or newer 64-bit version of macOS.

1.2.8 - R2116[]

Patch r2116 was released on 3 January, 2018.

  • Fixed issue where players teleported in areas with many purchase options freaking out the teleport overlay.
  • Fixed an issue where civilians would disappear, caused by saving after civilians had boarded the readied boat.
  • Fixed an issue whereby hermits would moonwalk off into the distance, never to be seen again.
  • Fixed an issue where button-driven menu navigation was broken being.
  • Fixed issue where 1080p defaulted to x6 zoom.
  • Increased difficulty of Skull Island.


Also known as the Skull Island update, 1.2.8 was released on 19 December, 2017.

  • Adds the Skull Island free DLC on every platform New Lands is available on.

Other than the DLC announcement, no changelog was released by developers.

The notes below were added by the editors of Kingdom Wiki:


Patch 1.2.3 was released on 20 February, 2017.


  • Languages: Simplified Chinese, Japanese and Russian.
  • Extended tutorial to help new players.


  • Fix bug that caused knights to walk off the boat after embarking.
  • Prevent hermits from jumping off the horse at nightfall outside the kingdom.
  • Autumn trees from not autumn'ing.
  • Hermit floating through the ground after mounting.
  • Some keyboard/controller menu navigation issues.
  • Z-fighting on some of the backgrounds.
  • Small groups of greed walking slowly and arriving late.


Patch 1.2.1 was released on 4 January, 2017.

  • Fix bug where language always reverted to the OS language.
  • Unchristmas – Vanishes the Christmas update, though you will keep any items you gathered in your current game until you start over.
  • Drastically reduce priority of worker job "idle around catapult", so they will pick other tasks (build/repair) first.


Patch 1.2.0 was released on 21 December, 2016.

  • Introduce the Christmas event.
  • Differentiate archers into soldiers / hunters to make it clear when they will / won't hunt.
  • Better feedback for the warhorse ability.
  • Farms show that they are frozen in winter.
  • Tweak wind shader for trees to render faster.
  • Better detection of controller type.
  • Fix menu on touchscreen PC's.
  • Fixed animation bug for archers in towers.
  • Update compression settings for the New Lands OST tracks.
  • Banker doesn't give you back coins if you give him two or more on a day.
  • Banker can now give you coins more than once during the day.
  • Farms have a new art for the crops.


Patch 1.1.0 was released on 16 November, 2016.

  • Let players choose which unlocked island to restart on after they lose the crown.
  • Fix bug where farmlands would only appear to the right of the farmhouse
  • Allow players to start a new game directly on any land from the map in the menu.
  • Game now discards corrupt data in preferences/unlocks file, preventing a lock-up at tarting.
  • Fix small audio bug.
  • Increase how long farmers will be idle before looking for a different tool.
  • Fix save/load bug where flying enemy would not register that it's holding a victim.
  • Updated Rewired (controller support) to the latest version.
A beta version was posted on the beta channel on 9 November 2016.


Patch 1.0.8 was released on 1st November 2016 with no public notes basically to remove the Halloween event, that would be reintroduced into the game through patches for a couple of years, until be permanently integrated with the game files.


Patch 1.0.7 was released on October 30th, 2016.

  • Fix a crash that happened when loading saved games with a particular farm layout.
  • Fix warhorse animation bug that caused it to disappear.


Patch 1.0.6 was released on 28 October, 2016.


Patch 1.0.5 was released on 24 October, 2016.

  • Fix a bug that caused the menu to no longer appear after viewing the end-game map.


Patch 1.0.4 was released on 21 October, 2016.

  • Crash on startup – An empty save file will no longer crash the game during startup.
  • Crash on startup – A corrupted save file will now start a fresh game instead of hanging. The corrupted save is not deleted, so it can be salvaged or sent to developer for support.
  • Infinite Blood Moon – The game no longer prevents a "safe state" when all currently alive enemies are far away. Previously, the game could get stuck in an "infinite blood moon" because a new wave is approaching from the furthest portal before the previous wave has been defeated.
  • Trolls & flyers adapt their speed based on the wave they are in, to stick together with the other enemies.
  • Waves (especially trolls) now better predict the duration of their trip from portal to camp.
  • Increase tutorial ghost speed and improve 'leading' behavior.
  • Fix farmhouse not being stored if saving while it is under construction.
  • Fix visual glitch with torch light on a stag mount.
  • Prevent farmlands from overlapping each other.
  • Farmers are better at sticking to their assigned farm.
  • Allow farmlands to appear on either side of farmhouse until max amount is reached.
  • Fix bug where player could not purchase new shield after one is stolen by a troll.
  • Fix a bug that caused a single boat part to disappear after saving + loading.
  • Disallow touch controls on desktop platforms so the menu doesn't break.


Patch 1.0.3 was released on 21 October, 2016.

  • Re-enables logging to the file that is stored in the game's folder.


Patch 1.0.2 was released on 21 September, 2016.

  • Updated the game's engine from Unity 5.3.6f1 to 5.4.0f3.
  • Updated to the latest Steam SDK.
  • Russian language support added.
  • Fixed issue with Hermits loading incorrectly.
  • Fixed several issues with knights and the boat.
  • Optimized Audio Pooling (with rate limiter).
  • Tweaked worker's behavior when completing jobs far from the outer walls.


KNL logo.png

Kingdom: New Lands, the second game in the Kingdom series, was released on 9 August 2016 on Steam for Windows, Mac and Linux, and on Microsoft Store for Xbox One.