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This is a list of patch notes for Kingdom: Classic.

On 9 August 2016, Kingdom: New Lands was released, and the original game Kingdom was renamed Kingdom: Classic.

1.2.0[]

1.2.0 (R290) is the last and definitive update to Kingdom: Classic. Scheduled to 22 March 2016, it was released on 7 April 2016, and its logs were published on 11 April 2016.

The changes on this update are so numerous that developers decided to keep both builds available for players: the final and the legacy versions. To access the legacy version see: Controls § Classic legacy.

Gameplay updates

  • All characters can now run. They will run if they need to get to a job, or run away if they are threatened by enemies.
  • The AI has had a complete overhaul, it should process much faster and with less glitches. This means game runs significantly smoother under most conditions, even late in the game when many enemies show up.
  • New menu with more options: change sound / music volume separately. Allow change zoom level if available.
  • Collision resolution has been improved to decrease lag with many coins.
  • Saving (by quitting the game) is possible at night and in combat.
  • Borders aren't moved while a wall is under construction. This means archers will stay in position while walls are upgraded.
  • Knights will retreat to an intact wall if the outer wall takes too much damage.
  • Knight attack procedure makes them more consistent.
  • Overhaul for the boss monster.
  • Many, many fixes for bugs from the forums.
  • New (faster) horses.

Changes (From beta RC1:)

  • Enemy boulders damage maximum of 5 citizens.
  • Make archers always run when redistributing.
  • Portals stay closed longer before spawning.
  • Workers won't work on things too close to a spawner.
  • Deer are no longer scared of unarmed citizens.
  • Final wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
  • Adjusted enemies to be a bit more threatening for earlier (day 20 and earlier) Blood Moons.
  • Reduced fliers in several waves and delayed their introduction to a later Blood Moon Event.
  • Only during the first Blood Moon when players encounter the breeder is it alone.
  • Slight tweaks to portal collapse waves.

Fixes

(From beta RC1:)
  • Prevent load crash with incomplete teleporter
  • Prevent paying twice for border banner knight charge
  • Limit troll speed depending on wave, preventing them from arriving early
  • Fix shops disappearing after save/load during construction
  • Fix castle being under construction after load
  • Fix knights not immediately showing up in right color after load
  • Fix duplicate shield save/load exploit
  • Fix archers going to the wrong side after losing tool/reviving
  • Prevent "resume after winning" exploit
  • Make hidden outer portals invulnerable
  • Fix fog not disappearing
  • Fix visuals getting stuck after saving+loading in forest.
(From beta v4:)
  • Realigned menu graphics (day counter/coat of arms)
  • Fix archers going to inactive tower on load
  • Hook up some statistics
  • Fix blinking objects (e.g. bow on purchase) turning black
  • Clearing now grows grass properly
  • Fix correctly saving coat of arms emblem
  • Preserve blender (weather) state when saving/loading
  • Fix 1.2 Loading Crash and "Double Horse"
  • Tweak linear-> Decibel conversion for volume options
  • Fix dead monsters reanimating and invulnerable on load
  • Fix cliffs disappearing after save
  • Fix trolls blocked at level edge
  • Fix arrow/controller navigation in options.
(From beta v5:)
  • Fix multiple sound instances when citizens pay taxes
  • Fix positioning of border banner so it doesn't overlap other payables
  • Allow 4 archers per knight
  • Fix knights not retreating from an almost broken wall
  • Improve archer targeting with multiple targets.

Additional logs found on a random comment by Noio:
(Not part of the official patch notes. Added by the wiki editors.)

  • Add translations to the new menu buttons.
  • Improve the timing of the greed to hopefully reduce how often the Greed would arrive "early".
  • Remove the wave that spawns directly from destroying the final portal. You only have to beat the final wave now that arrives after that.

1.2.0 B RC1[]

The patch 1.2.0 open beta RC1 was live on 30 March 2016.

Bug fixes

  • Prevent load crash with incomplete teleporter
  • Prevent paying twice for border banner knight charge
  • Limit troll speed depending on wave, preventing them from arriving early
  • Fix shops disappearing after save/load during construction
  • Fix castle being under construction after load
  • Fix knights not immediately showing up in right color after load
  • Fix duplicate shield save/load exploit
  • Fix archers going to the wrong side after losing tool/reviving
  • Prevent "resume after winning" exploit
  • Make hidden outer portals invulnerable
  • Fix fog not disappearing
  • Fix visuals getting stuck after saving+loading in forest.

Changes

  • Enemy boulders damage maximum of 5 citizens.
  • Make archers always run when redistributing.
  • Portals stay closed longer before spawning.
  • Workers won't work on things too close to a spawner.
  • Deer are no longer scared of unarmed citizens.
  • Final Wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
  • Adjusted enemies to be a bit more threatening for earlier (day 20 and earlier) Blood Moons.
  • Reduced fliers in several waves and delayed their introduction to a later Blood Moon Event.
  • Only during the first Blood Moon when players encounter the Breeder is it alone.
  • Slight tweaks to portal collapse waves.

1.2.0 B v5[]

The patch 1.2.0 open beta v5 was live on 25 March 2016.
  • Fix multiple sound instances when citizens pay taxes
  • Fix positioning of border banner so it doesn't overlap other payables
  • Allow 4 archers per knight
  • Fix knights not retreating from an almost broken wall
  • Improve archer targeting with multiple targets.

1.2.0 B v4[]

The patch 1.2.0 open beta v4 was live on 24 March 2016.
  • Realigned menu graphics (day counter/coat of arms)
  • Fix archers going to inactive tower on load
  • Hook up some statistics
  • Fix blinking objects (e.g. bow on purchase) turning black
  • Clearing now grows grass properly
  • Fix correctly saving coat of arms emblem
  • Preserve blender (weather) state when saving/loading
  • Fix 1.2 Loading Crash and "Double Horse"
  • Tweak linear-> Decibel conversion for volume options
  • Fix dead monsters reanimating and invulnerable on load
  • Fix cliffs disappearing after save
  • Fix trolls blocked at level edge
  • Fix arrow/controller navigation in options.

1.1.0[]

The update 1.1.0 was released on 21 December 2015.

Gameplay changes

  • Changes to the portals. This is a significant change and that’s all we’re saying for now.
  • Unassigned citizens will notice dropped equipment outside the main area of your Kingdom.
  • Sound from a destroyed portal can now be heard anywhere on the map.

Bugs fixed

  • Fixed crash caused by vagrants in the late game.
  • Fixed vagrant camp selection issue.
  • Fixed Steam overlay menu bug

Additions

  • Trading cards
  • Updated French
  • Updated Danish

1.0.5[]

The hotpatch 1.0.5 was released on 24 November 2015.

  • Fixed most (hopefully all) CTDs introduced with v1.0.4
  • Fixed fired catapult boulders from blocking the catapult to move forward
  • Fixed arrows from moving the catapult
  • Fixed achievements from not registering.

1.0.4[]

The update 1.0.4 was released on 22 November 2015. This update is focused on bugs and the catapult.

Fixes

Gameplay

  • Catapult:
    • Engineers are assigned to the catapult unless new task are assigned near them i.e. upgrade a wall near them, they do it.
    • Catapult can be destroyed by enemies. The catapult has 4 HP.
    • New catapults can be bought.
  • Others:

Miscellaneous

  • Reduced load times
  • Auto set language to OS
  • Saves are now by version, so each update will start a new game the first time running.

1.0.3[]

The update 1.0.3 was released on 8 November 2015.

Fixes

  • Loading into black screen: game wouldn't properly load save resulting in a black screen for the player after the horse running load screen.
  • Invisible bolder: fixed issue where sometimes the boulder thrown by the big greed monster wasn't rendered.
  • Double tower: fixed issue where towers could stack on each other causing multiple towers in one spot.
  • Invisible walls: fixed tutorial invisible walls from remaining after loading from a save.
  • Two tools for one: fixed issue where a tool could be picked up by two citizens at the same time.
  • Winning in 25 Days achievement: fixed issue where winning on day 25 or less didn't unlock easier achievements.
  • Sound volume saving: fixed issue where changes to the sound volume didn't save from a previous session.

Gameplay

  • Turned off friendly fire for catapult. It was amusing but too often perceived as a little unfair or a bug.

1.0.1[]

The first official update, 1.0.1, was released on 25 October 2015. This contains a hotfix, gameplay balance tweaks, and repairs a small number of issues. These are listed below.

Bugs fixed

  • Fix a bug that could cause the game to get stuck in the loading screen under certain circumstances.
  • Fixed a bug where items stolen from a shop would still count towards its maximum stock.
  • Brazilian Portuguese added to the language selector.

Gameplay changes

  • Portal defense waves: reduced rapid increase after day 24.
  • Portals: doubled HP
  • Cost for knights to attack portals increased from one coin to six coins.
  • Changes to horse endurance
    • Increased run speed
    • Tiny reduction to walk speed
    • Increased well feed duration
    • Small increase to tired duration
    • Increased reserve stamina gain
    • Shortened standing stamina regen

Additions

1.0.0[]

Kingdom, the first game in the Kingdom series, was released on Steam 21 October 2015 for Windows, Mac and Linux.

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