This is a list of patch notes for Kingdom: Classic.
On 9 August 2016, Kingdom: New Lands was released, and the original game Kingdom was renamed Kingdom: Classic.
1.2.0[]
1.2.0 (R290) is the last and definitive update to Kingdom: Classic. Scheduled to 22 March 2016, it was released on 7 April 2016, and its logs were published on 11 April 2016.
The changes on this update are so numerous that developers decided to keep both builds available for players: the final and the legacy versions. To access the legacy version see: Controls § Classic legacy.
Gameplay updates
- All characters can now run. They will run if they need to get to a job, or run away if they are threatened by enemies.
- The AI has had a complete overhaul, it should process much faster and with less glitches. This means game runs significantly smoother under most conditions, even late in the game when many enemies show up.
- New menu with more options: change sound / music volume separately. Allow change zoom level if available.
- Collision resolution has been improved to decrease lag with many coins.
- Saving (by quitting the game) is possible at night and in combat.
- Borders aren't moved while a wall is under construction. This means archers will stay in position while walls are upgraded.
- Knights will retreat to an intact wall if the outer wall takes too much damage.
- Knight attack procedure makes them more consistent.
- Overhaul for the boss monster.
- Many, many fixes for bugs from the forums.
- New (faster) horses.
Changes (From beta RC1:)
- Enemy boulders damage maximum of 5 citizens.
- Make archers always run when redistributing.
- Portals stay closed longer before spawning.
- Workers won't work on things too close to a spawner.
- Deer are no longer scared of unarmed citizens.
- Final wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
- Adjusted enemies to be a bit more threatening for earlier (day 20 and earlier) Blood Moons.
- Reduced fliers in several waves and delayed their introduction to a later Blood Moon Event.
- Only during the first Blood Moon when players encounter the breeder is it alone.
- Slight tweaks to portal collapse waves.
Fixes
- (From beta RC1:)
- Prevent load crash with incomplete teleporter
- Prevent paying twice for border banner knight charge
- Limit troll speed depending on wave, preventing them from arriving early
- Fix shops disappearing after save/load during construction
- Fix castle being under construction after load
- Fix knights not immediately showing up in right color after load
- Fix duplicate shield save/load exploit
- Fix archers going to the wrong side after losing tool/reviving
- Prevent "resume after winning" exploit
- Make hidden outer portals invulnerable
- Fix fog not disappearing
- Fix visuals getting stuck after saving+loading in forest.
- (From beta v4:)
- Realigned menu graphics (day counter/coat of arms)
- Fix archers going to inactive tower on load
- Hook up some statistics
- Fix blinking objects (e.g. bow on purchase) turning black
- Clearing now grows grass properly
- Fix correctly saving coat of arms emblem
- Preserve blender (weather) state when saving/loading
- Fix 1.2 Loading Crash and "Double Horse"
- Tweak linear-> Decibel conversion for volume options
- Fix dead monsters reanimating and invulnerable on load
- Fix cliffs disappearing after save
- Fix trolls blocked at level edge
- Fix arrow/controller navigation in options.
- (From beta v5:)
- Fix multiple sound instances when citizens pay taxes
- Fix positioning of border banner so it doesn't overlap other payables
- Allow 4 archers per knight
- Fix knights not retreating from an almost broken wall
- Improve archer targeting with multiple targets.
Additional logs found on a random comment by Noio:
(Not part of the official patch notes. Added by the wiki editors.)
- Add translations to the new menu buttons.
- Improve the timing of the greed to hopefully reduce how often the Greed would arrive "early".
- Remove the wave that spawns directly from destroying the final portal. You only have to beat the final wave now that arrives after that.
1.2.0 B RC1[]
Bug fixes
- Prevent load crash with incomplete teleporter
- Prevent paying twice for border banner knight charge
- Limit troll speed depending on wave, preventing them from arriving early
- Fix shops disappearing after save/load during construction
- Fix castle being under construction after load
- Fix knights not immediately showing up in right color after load
- Fix duplicate shield save/load exploit
- Fix archers going to the wrong side after losing tool/reviving
- Prevent "resume after winning" exploit
- Make hidden outer portals invulnerable
- Fix fog not disappearing
- Fix visuals getting stuck after saving+loading in forest.
Changes
- Enemy boulders damage maximum of 5 citizens.
- Make archers always run when redistributing.
- Portals stay closed longer before spawning.
- Workers won't work on things too close to a spawner.
- Deer are no longer scared of unarmed citizens.
- Final Wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
- Adjusted enemies to be a bit more threatening for earlier (day 20 and earlier) Blood Moons.
- Reduced fliers in several waves and delayed their introduction to a later Blood Moon Event.
- Only during the first Blood Moon when players encounter the Breeder is it alone.
- Slight tweaks to portal collapse waves.
1.2.0 B v5[]
- Fix multiple sound instances when citizens pay taxes
- Fix positioning of border banner so it doesn't overlap other payables
- Allow 4 archers per knight
- Fix knights not retreating from an almost broken wall
- Improve archer targeting with multiple targets.
1.2.0 B v4[]
- Realigned menu graphics (day counter/coat of arms)
- Fix archers going to inactive tower on load
- Hook up some statistics
- Fix blinking objects (e.g. bow on purchase) turning black
- Clearing now grows grass properly
- Fix correctly saving coat of arms emblem
- Preserve blender (weather) state when saving/loading
- Fix 1.2 Loading Crash and "Double Horse"
- Tweak linear-> Decibel conversion for volume options
- Fix dead monsters reanimating and invulnerable on load
- Fix cliffs disappearing after save
- Fix trolls blocked at level edge
- Fix arrow/controller navigation in options.
1.1.0[]
The update 1.1.0 was released on 21 December 2015.
Gameplay changes
- Changes to the portals. This is a significant change and that’s all we’re saying for now.
- Unassigned citizens will notice dropped equipment outside the main area of your Kingdom.
- Sound from a destroyed portal can now be heard anywhere on the map.
Bugs fixed
- Fixed crash caused by vagrants in the late game.
- Fixed vagrant camp selection issue.
- Fixed Steam overlay menu bug
Additions
- Trading cards
- Updated French
- Updated Danish
1.0.5[]
The hotpatch 1.0.5 was released on 24 November 2015.
- Fixed most (hopefully all) CTDs introduced with v1.0.4
- Fixed fired catapult boulders from blocking the catapult to move forward
- Fixed arrows from moving the catapult
- Fixed achievements from not registering.
1.0.4[]
The update 1.0.4 was released on 22 November 2015. This update is focused on bugs and the catapult.
Fixes
- Fixed vagrant camp exploit
- Fixed infinite tools from merchants
- Fixed flying monster getting stuck
- Fixed gold bag collider and coin freezing
- Fixed Day 10 achievement not registering when portal defeated earlier than day 10
Gameplay
- Catapult:
- Others:
- Grass grows past fertile land patches.
Miscellaneous
- Reduced load times
- Auto set language to OS
- Saves are now by version, so each update will start a new game the first time running.
1.0.3[]
The update 1.0.3 was released on 8 November 2015.
Fixes
- Loading into black screen: game wouldn't properly load save resulting in a black screen for the player after the horse running load screen.
- Invisible bolder: fixed issue where sometimes the boulder thrown by the big greed monster wasn't rendered.
- Double tower: fixed issue where towers could stack on each other causing multiple towers in one spot.
- Invisible walls: fixed tutorial invisible walls from remaining after loading from a save.
- Two tools for one: fixed issue where a tool could be picked up by two citizens at the same time.
- Winning in 25 Days achievement: fixed issue where winning on day 25 or less didn't unlock easier achievements.
- Sound volume saving: fixed issue where changes to the sound volume didn't save from a previous session.
Gameplay
- Turned off friendly fire for catapult. It was amusing but too often perceived as a little unfair or a bug.
1.0.1[]
The first official update, 1.0.1, was released on 25 October 2015. This contains a hotfix, gameplay balance tweaks, and repairs a small number of issues. These are listed below.
Bugs fixed
- Fix a bug that could cause the game to get stuck in the loading screen under certain circumstances.
- Fixed a bug where items stolen from a shop would still count towards its maximum stock.
- Brazilian Portuguese added to the language selector.
Gameplay changes
- Portal defense waves: reduced rapid increase after day 24.
- Portals: doubled HP
- Cost for knights to attack portals increased from one coin to six coins.
- Changes to horse endurance
- Increased run speed
- Tiny reduction to walk speed
- Increased well feed duration
- Small increase to tired duration
- Increased reserve stamina gain
- Shortened standing stamina regen
Additions
- Added 4 achievements
- Added FLAC version of the OST
- Menu now shows current day
- Four new crest. Lion, Owl, Wolf, and Swan
- Halloween surprise
1.0.0[]
Kingdom, the first game in the Kingdom series, was released on Steam 21 October 2015 for Windows, Mac and Linux.