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Kingdom, just like any other game, has patches and fixes to improve the gameplay for all players. These patches are released to fix bugs and provide new content, but can also bring about new bugs. If this happens, players are advised to report bugs here:

Kingdom: Two CrownsEdit

1.0.3Edit

Equivalent versions:

Steam Logo 1.0.3 Xbox One Logo 1.0.0. 9 PlayStation Logo 1.0.5 Switch Logo 1.0.4

Patch 1.0.3 (r6673), also known as the Winter Update, was released for all platforms on 4 April, 2019.

A beta version was posted on the beta channel on 29 March, 2019.

In order to experience changes you will need to start a new campaign.

Features:

  • Added hunting during winter, not all animals hibernate.
    Boar
    Hunting during winter: While smaller animals go into winter hibernation, other menacing ones appear as the snow falls. But beware that you must first find them deep in the forest, and, once confronted, they're much tougher than those who roam outside the walls of the kingdom during the rest of the year.
  • Winter is tough, time to forage for survival.
    Forage
    Foraging during winter: Since the farms can’t harvest during winter, the farmers have discovered foraging to bring in a bit of extra income. It’s not much but every bit helps.
  • Added a day time hobby for the shinobi.
    Ninja fishing
    Ninjas fishing: Who says being a stealth warrior at night is all we’re good for?! During long nights of waiting in ambush the shinobi came up with a brilliant way to pass time during the day instead of just sleeping.
  • Added a way to lighten your purse and store the gems in a stone chest.
    Stone Chest
    Stone Chest: This appears by the wharf once you’ve upgraded your Kingdom to a stone castle. Storing gems is a costly business, so it won’t be free for the Monarch to offload those precious gems.
  • Added a shady character who can take the gems off your hands, if you manage to find it.
  • Added brazilian portuguese on the language options.
    (Adicionado o português brasileiro nas opções de idioma.)

Fixes:

  • Forge now spawns correctly.
  • Added failsafe for rogue hermits which would cause it to become impossible to travel away from islands as the game was waiting for a hermit who never spawned to board the boat.
  • Improved Russian language option.
  • Fixed several Client purchasing sync issues (Squires, Forge and Bomb).
  • Fixed several sync issues around island transitions.
  • Fixed a few Multiplayer sound issues.
  • Added save data compression. This should prevent the save data to become too large which was the cause of the save issues.
  • Improved appearance of shops on the edge of your kingdom walls as you expand.
  • Fixed a number of graphical biome issues.
  • Fixed an issue with the Horn Hermit tower in online sessions.

Balance:

  • Switching steeds in the stable is now more about strategic choices.
Switch Logo Nintendo Switch was one update behind all the other platforms; this update has caught all Switch users up, except for the online multiplayer.

1.0.2 - R6338Edit

Hotfix patch r6338 was released on 4 February, 2019.

Version r6236 was posted on the beta channel and is mostly included in r6338.

Fixes:

  • Fixed issues with achievements:
    • “There is No Greater Ruler Than Thou”
    • “Their Saviour” and
    • “Never Gives Up”.
  • Fixed an instance where the game could not save the progress properly thereby displaying an error prompt. Issue should now be fixed, and error prompt should no longer be displayed.
  • Fixed an issue where the host player could get a soft lock when toggling “Joinable state” to off while a client player was connecting.
  • Fixed so player no longer can get stuck in opening point of game if enabling online joining if there is no internet connection.
  • “Beggars” should now spawn properly even in long sessions.
  • Workers and archers should now perform assigned tasks properly even in long sessions.
  • Hermits will now properly board the boat if they are purchased just before the monarch boards the boat.
  • Forge now spawns as designed.
  • Crown status in multiplayer sessions will now persists across islands.
  • Tools such as the scythes should no longer bounce around for client players.
  • Fix for Shogun Kirin mount turning into unicorn mount when switching islands.
  • Client player should no longer get stuck in loading screen if accepting an invite from a host player in the tutorial.
  • Thickets should now spawn properly.
  • Fixed so that in-game music does not play over credits music when viewing credits.(NEW)

Balance:

  • Lowered the coin price of the ninja.
  • Doubled the amount of hits the ninja can take.
  • Doubled the amount of attacks pikemen can do.
  • Adjusted speed of crown stealer so that they now stay with the pack of greed instead of running ahead.

Features:

  • Added Wharf Bell to the boat docks which allows the player to manually call citizens to the boat.
    • Removing the feature that citizens are called to the boat as soon as it’s put in the water.
  • Changed the notification of the crown stealer spawn.
Beta R6236 (18 January, 2019)
Struckthrough topics were not included (or not mentioned) on the LIVE branch notes.

Fixes:

  • Fixed issues with achievements:
    • “There is No Greater Ruler Than Thou”
    • “Their Saviour” and
    • “Never Gives Up”.
  • Fixed an instance where the game could not save the progress properly thereby displaying an error prompt. Issue should now be fixed, and error prompt should no longer be displayed.
  • Fixed an issue where the host player could get a soft lock when toggling “Joinable state” to off while a client player was connecting.
  • Fixed so player no longer can get stuck in opening point of game if enabling online joining if there is no internet connection.
  • Fixed another case of corrupted save data.
  • Potential fix for “beggars” not spawning in long lasting game sessions.
  • Potential fix for workers and archers not performing assigned tasks.
  • Hermits will now properly board the boat if they are purchased just before the monarch boards the boat.
  • Forge should now appear as designed.
  • Crown status in multiplayer sessions will now persists across islands.
  • Tools such as the scythes should no longer bounce around for client players.
  • Fix for Kirin mount turning into unicorn mount when switching islands.
  • Client player should no longer get stuck in loading screen if accepting an invite from a host player which are in the tutorial.
  • Thickets should now spawn properly.

Balance:

  • Lowered the coin price of the ninja.
  • Doubled the amount of hits ninja can take.
  • Doubled the attacks pikemen can use.
  • Adjusted speed of crown stealer so that they now stay with the pack of greed instead of running ahead.

Features:

  • Added Wharf Bell to the boat docks which allows the player to manually call citizens to the boat.
    • Removing the feature that citizens are called to the boat as soon as it’s put in the water.
  • Changed the notification of the crown stealer spawn.

Known issues in this BETA patch that will be corrected before it is pushed to the LIVE branch:

  • Players are able to repeatedly purchase the bomb after destroying the cave.
  • Under certain conditions, winter doesn't end until the player loses their crown.

1.0.2Edit

No information disclosed.

1.0.1Edit

Hotfix patch 1.0.1 was released on 19 December 2018 for PC only.

Fixes:

  • Fixed an issue where an infinite loading screen could occur if the connection failed when attempting to join a Steam friend
  • Fixed an issue involving the Stables and multiplayer games (aka Steed Save Corruption) - this will also patch affected save data, so you shouldn't need to restart your campaign
  • Added a fix for corrupted, almost empty save data, that was sometimes caused by having a connection attempt fail with very particular timing
  • Fixed an issue that caused pikemen to fish double money when in an online game
  • Fixed an issue that caused the bow and hammer shops to be unusable by the client, if they joined after the scythe shop had been placed
  • Fixed that hermits would wander outside of the kingdom, searching for a place to stand, to their eventual demise
  • Fixed that workers would also wander outside of the walls during greed attacks
  • Fixed an unlock requirement for the 'There is No Greater Ruler Than Thou' achievement
  • Fixed an issue where swapping steeds spawned by the Stables repeatedly in an online game could cause ridden steeds to move independently
  • Fixed an issue with having hermits as passengers when a remote client pays to embark on the boat

Balance:

  • Buffed the ninja, and reduced the hire cost
  • Reduced a few steeds' ride costs (Bear, Stamina Horse, Unicorn/Kirin, Lizard and Warhorse)

Features:

  • Added a way for players to manually dismount their hermit passengers (flip back and forth rapidly to expel unwanted hermits)
  • Updated the credits

1.0.0Edit

TwoCrowns Logo

Kingdom: Two Crowns, the third game in the Kingdom series, was released on 11 December 2018 for PC (Windows and Mac, on Steam), Nintendo Switch, Xbox One and PS4 along with the Shogun free DLC (optional on Steam).

Kingdom: New LandsEdit

Mobile versions have a separate changelog.
Play Store Logo Play Store (Android-certified devices)
1.3.2 May 2019 Performance is improved through updates to the game engine and SDK support.
Solved the issue of cloud saves, meaning saving and loading should now work as intended.
Apple Logo App Store (iPhone, iPad and Apple TV)
1.3.2 May 2019 Performance is improved through updates to the game engine and SDK support.
The home indicator on iPhone X has been made transparent to be less intrusive to the experience while playing.
1.3.1 Aug 2018 Minor updates.
1.3.0 Dec 2017 Skull Island introduced.
1.2.12 Nov 2017 Minor iPhone X fixes.
1.2.11 Nov 2017 iPhone X support.
Halloween removed.
1.2.10 Oct 2017 Halloween introduced.
1.2.7 Apr 2017 Added Kingdom stickers.
Added manual save button in main menu.
Improved touch input to help stop accidental orders.
1.2.6 Mar 2017 Game Center bug fix that caused loading screen error.
1.2.5 Mar 2017 Fixed issue where tutorial tip would trigger early.
1.2.2 Mar 2017 Game released on App Store.

The current Steam version is 1.2.8 - R2121.

1.2.8 - R2116Edit

Patch r2116 was released on 3 January, 2018.

  • Fixed issue where players teleported in areas with many purchase options freaking out the teleport overlay.
  • Fixed an issue where civilians would disappear, caused by saving after civilians had boarded the readied boat.
  • Fixed an issue whereby hermits would moonwalk off into the distance, never to be seen again.
  • Fixed an issue where button-driven menu navigation was broken being.
  • Fixed issue where 1080p defaulted to x6 zoom.
  • Increased difficulty of Skull Island.

1.2.8Edit

Patch 1.2.8 was released on 19 December, 2017.

  • Adds the Skull Island free DLC on every platform New Lands is available on.

1.2.3Edit

Patch 1.2.3 was released on 20 February, 2017.

New:

  • Languages: Simplified Chinese, Japanese and Russian.
  • Extended tutorial to help new players.

Fixed:

  • Fix bug that caused knights to walk off the boat after embarking.
  • Prevent hermits from jumping off the horse at nightfall outside the kingdom.
  • Autumn trees from not autumn'ing.
  • Hermit floating through the ground after mounting.
  • Some keyboard/controller menu navigation issues.
  • Z-fighting on some of the backgrounds.
  • Small groups of greed walking slowly and arriving late.

1.2.1Edit

Patch 1.2.1 was released on 4 January, 2017.

  • Fix bug where language always reverted to the OS language.
  • Unchristmas – Vanishes the Christmas update, though you will keep any items you gathered in your current game until you start over.
  • Drastically reduce priority of worker job "idle around catapult", so they will pick other tasks (build/repair) first.

1.2.0Edit

Patch 1.2.0 was released on 21 December, 2016.

  • Introduce the Christmas event.
  • Differentiate archers into soldiers / hunters to make it clear when they will / won't hunt.
  • Better feedback for the warhorse ability.
  • Farms show that they are frozen in winter.
  • Tweak wind shader for trees to render faster.
  • Better detection of controller type.
  • Fix menu on touchscreen PC's.
  • Fixed animation bug for archers in towers.
  • Update compression settings for the New Lands OST tracks.
  • Banker doesn't give you back coins if you give him two or more on a day.
  • Banker can now give you coins more than once during the day.
  • Farms have a new art for the crops.

1.1.0Edit

Patch 1.1.0 was released on 16 November, 2016.

  • Let players choose which unlocked island to restart on after they lose the crown. 
  • Fix bug where farmlands would only appear to the right of the farmhouse
  • Allow players to start a new game directly on any land from the map in the menu.
  • Game now discards corrupt data in preferences/unlocks file, preventing a lock-up at tarting.
  • Fix small audio bug.
  • Increase how long farmers will be idle before looking for a different tool.
  • Fix save/load bug where flying enemy would not register that it's holding a victim.
  • Updated Rewired (controller support) to the latest version.
A beta version was posted on the beta channel on 9 November 2016.
  • Allow players to start a new game directly on any land from the map in the menu.
  • Let players choose which land to restart on after they lose the crown.
  • Fix bug where farmlands would only appear to the right of the farmhouse
  • Game now discards corrupt data in preferences/unlocks file, preventing a lock-up at starting.
  • Fix small audio bug.
  • Increase how long farmers will be idle before looking for a different tool.
  • Fix save/load bug where flying enemy would not register that it's holding a victim.

1.0.7Edit

Patch 1.0.7 was released on October 30th, 2016.

  • Fix a crash that happened when loading saved games with a particular farm layout.
  • Fix warhorse animation bug that caused it to disappear.

1.0.6Edit

Patch 1.0.6 was released on 28 October, 2016.

1.0.5Edit

Patch 1.0.5 was released on 24 October, 2016.

  • Fix a bug that caused the menu to no longer appear after viewing the end-game map.

1.0.4Edit

Patch 1.0.4 was released on 21 October, 2016.

  • Crash on Startup – An empty save file will no longer crash the game during startup.
  • Crash on Startup – A corrupted save file will now start a fresh game instead of hanging. The corrupted save is not deleted, so it can be salvaged or sent to developer for support.
  • Infinite blood moon – The game no longer prevents a "safe state" when all currently alive enemies are far away. Previously, the game could get stuck in an "infinite blood moon" because a new wave is approaching from the furthest portal before the previous wave has been defeated.
  • Trolls & flyers adapt their speed based on the wave they are in, to stick together with the other enemies.
  • Waves (especially trolls) now better predict the duration of their trip from portal to camp.
  • Increase tutorial ghost speed and improve 'leading' behavior.
  • Fix farmhouse not being stored if saving while it is under construction.
  • Fix visual glitch with torch light on a stag mount.
  • Prevent farmlands from overlapping each other.
  • Farmers are better at sticking to their assigned farm.
  • Allow farmlands to appear on either side of farmhouse until max amount is reached.
  • Fix bug where player could not purchase new shield after one is stolen by a troll.
  • Fix a bug that caused a single boat part to disappear after saving + loading.
  • Disallow touch controls on desktop platforms so the menu doesn't break.

1.0.3Edit

Patch 1.0.3 was released on 21 October, 2016.

  • Re-enables logging to the file that is stored in the game's folder.

1.0.2Edit

Patch 1.0.2 was released on 21 September, 2016.

  • Updated the game's engine from Unity 5.3.6f1 to 5.4.0f3.
  • Updated to the latest Steam SDK.
  • Russian language support added.
  • Fixed issue with Hermits loading incorrectly.
  • Fixed several issues with knights and the boat.
  • Optimized Audio Pooling (with rate limiter).
  • Tweaked worker's behavior when completing jobs far from the outer walls.

1.0.0Edit

NewLands Logo

Kingdom: New Lands, the second game in the Kingdom series, was released on Steam 9 August 2016 for Windows, Mac and Linux.

Kingdom: ClassicEdit

On August 9th, 2016, Kingdom: New Lands was released, and the original game was renamed Kingdom: Classic. Update numbering was reset to New Lands V1.0.0, and all future updates to Classic ceased on that date.

1.2.0Edit

11 April, 2016
First we just wanted to give a big thank you to ALL the fans who helped us out during the open beta for Kingdom update v1.2.0. The open beta changes are now ready for everyone to experience! The feedback has helped us deliver the best version of the game yet. Will your kingdom thrive, or will the new challenges be too much for your loyal citizens? 

We’ve done a ton of fixes, changes, and gameplay tweaks to the game, all detailed below.

Gameplay updates:

  • All characters can now run. They will run if they need to get to a job, or run away if they are threatened by enemies.
  • The AI has had a complete overhaul, it should process much faster and with less glitches. This means game runs significantly smoother under most conditions, even late in the game when many enemies show up.
  • New menu with more options: change sound / music volume separately. Allow change zoom level if available.
  • Collision resolution has been improved to decrease lag with many coins.
  • Saving (by quitting the game) is possible at night and in combat.
  • Borders aren't moved while a wall is under construction. This means archers will stay in position while walls are upgraded.
  • Knights will retreat to an intact wall if the outer wall takes too much damage.
  • Knight attack procedure makes them more consistent.
  • Overhaul for the boss monster.
  • Many, many fixes for bugs from the forums.
  • New (faster) horses.

Changes:

  • Enemy boulders damage maximum of 5 citizens
  • Make archers always run when redistributing
  • Portals stay closed longer before spawning
  • Workers won't work on things too close to a spawner
  • Deer are no longer scared of unarmed citizens
  • Final Wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
  • Adjusted enemies to be a bit more threatening for earlier (day 20 and earlier) Blood Moons.
  • Reduced Fliers in several waves and delayed their introduction to a later Blood Moon Event
  • Only during the first Blood Moon when players encounter the Breeder is it alone.
  • Slight tweaks to Portal collapse waves.

Fixes:

  • Prevent load crash with incomplete teleporter
  • Prevent paying twice for border banner knight charge
  • Limit troll speed depending on wave, preventing them from arriving early
  • Fix shops disappearing after save/load during construction
  • Fix castle being under construction after load
  • Fix knights not immediately showing up in right color after load
  • Fix duplicate shield save/load exploit
  • Fix archers going to the wrong side after losing tool/reviving
  • Prevent "resume after winning" exploit
  • Make hidden outer portals invulnerable
  • Fix fog not disappearing
  • Fix visuals getting stuck after saving+loading in forest
  • Realigned menu graphics (day counter/coat of arms)
  • Fix archers going to inactive tower on load
  • Hook up some statistics
  • Fix blinking objects (e.g. bow on purchase) turning black
  • Clearing now grows grass properly
  • Fix correctly saving coat of arms emblem
  • Preserve blender (weather) state when saving/loading
  • Fix 1.2 Loading Crash and "Double Horse"
  • Tweak linear-> Decibel conversion for volume options
  • Fix dead monsters reanimating and invulnerable on load
  • Fix cliffs disappearing after save.
  • Fix trolls blocked at level edge
  • Fix arrow/controller navigation in options
  • Fix multiple sound instances when citizens pay taxes
  • Fix positioning of border banner so it doesn't overlap other payables
  • Allow 4 archers per knight
  • Fix knights not retreating from an almost broken wall
  • Improve archer targeting with multiple targets

The update is live right now. So jump on in, and let us know what you think! How long until your Kingdom is safe? 

To access the previous version of KINGDOM (v1.1.0), find Kingdom in your Steam library, right-click and select "Properties". From there find the BETAS tab. Once in the BETAS tab select "v1.1.0" in the opt in dropdown list. To go back to the new build (v1.2.0), repeat these steps and select "NONE - opt out of all betas" from the same drop down list on the BETAS tab. Also, all saves will remain for the previous version (v1.1.0) and for the new-current version (v1.2.0). FYI - there is no code required to switch between these.

1.2.0 Beta RC1Edit

30 March, 2016 - Open Beta RC1
Bug Fixes:

  • Prevent load crash with incomplete Teleporter
  • Prevent paying twice for border banner knight charge
  • Limit troll speed depending on wave, preventing them from arriving early
  • Fix shops disappearing after save/load during construction
  • Fix castle being under construction after load
  • Fix knights not immediately showing up in right color after load
  • Fix duplicate shield save/load exploit
  • Fix archers going to the wrong side after losing tool/reviving
  • Prevent "resume after winning" exploit
  • Make hidden outer portals invulnerable
  • Fix fog not disappearing
  • Fix visuals getting stuck after saving+loading in forest

Changes:

  • Enemy boulders damage maximum of 5 citizens
  • Make archers always run when redistributing
  • Portals stay closed longer before spawning
  • Workers won't work on things too close to a spawner (Portal)
  • Deer are no longer scared of unarmed citizens
  • Final Wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
  • Adjusted enemies to be a bit more threatening for earlier (day 20 and earlier) Blood Moons.
  • Reduced Fliers in several waves and delayed their introduction to a later Blood Moon Event.
  • Only during the first Blood Moon when players encounter the Breeder is it alone. [PENDING FOR TEST]
  • Slight tweaks to Portal collapse waves.

1.2.0 Beta v4Edit

24 March, 2016 - Open Beta v4 is Live
We're getting closer thanks to everyone's amazing feedback and bug reports. Our hope is this update gets us to a release client. So beat this update to pieces! :)

Fixes

  • Realigned menu graphics (day counter/coat of arms)
  • Fix archers going to inactive tower on load
  • Hook up some statistics
  • Fix blinking objects (e.g. bow on purchase) turning black
  • Clearing now grows grass properly
  • Fix correctly saving coat of arms emblem
  • Preserve blender (weather) state when saving/loading
  • Fix 1.2 Loading Crash and "Double Horse"
  • Tweak linear-> Decibel conversion for volume options
  • Fix dead monsters reanimating and invulnerable on load
  • Fix cliffs disappearing after save.
  • Fix trolls blocked at level edge
  • Fix arrow/controller navigation in options

How To Access the Open Beta

To access the new Open Beta, find Kingdom in your Steam library, right-click and select "Properties". From there find the BETAS tab. Once in the BETAS tab select "open_beta" in the opt in dropdown list. To go back to the regular build, repeat these steps and select "NONE - opt out of all betas" from the same dropdown list on the BETAS tab. Also, all saves will remain for the current version and for the Beta. FYI - no code required.

We set up a sub forum for this specifically and prefer you post there to help us keep track.

1.1.0Edit

21 December, 2015
Hello fellow dwellers of Sidescroller Land!

There comes a day in every kingdom’s lifespan where new and wondrous technologies are adopted that change the face of a kingdom forever. Today is such a day in Kingdom. After tinkering with this newly added feature you’ll find that managing particular aspects of your kingdom will be much more efficient. However, in the spirit of discovery, we aren’t telling you exactly how to access this new endeavor. Read the notes below for a hint, oh sovereign leader, and best of luck taking your land back from the Greed!

Gameplay Changes

  • Changes to the Portals. This is a significant change and that’s all we’re saying for now.
  • Unassigned citizens will notice dropped equipment outside the main area of your Kingdom.
  • Sound from a destroyed portal can now be heard anywhere on the map.

Bugs Fixed

  • Fixed crash caused by vagrants in the late game.
  • Fixed vagrant camp selection issue.
  • Fixed Steam overlay menu bug

Additions

  • Trading Cards
  • Updated French
  • Updated Danish

1.0.5Edit

24 November, 2015
Hi Epic Rulers of Land Sidescroll!

We found some issues that slipped past us in v1.0.4 that we wanted to fix sooner rather than later, so here is Update v1.0.5.

As always, we'll keep updating the game with fixes and further down the road some new content. Thanks for the support! :)

Fixes

  • Fixed most (hopefully all) CTDs introduced with v1.0.4
  • Fixed fired catapult boulders from blocking the catapult to move forward
  • Fixed arrows from moving the catapult

Fixed achievements from not registering

1.0.4Edit

22 November, 2015
Hi Epic Rulers of Land Sidescroll!

We have a another update fresh off the grill! This update is focused on bugs and the catapult.

As always, we'll keep updating the game with fixes and further down the road some new content. Thanks for the support! :)

Fixes

  • Fixed Vagrant camp exploit
  • Fixed infinite tools from merchants
  • Fixed flying monster getting stuck
  • Fixed gold bag collider and coin freezing
  • Fixed Day 10 achievement not registering when portal defeated earlier than day 10

Gameplay

  • Catapult:
    • Engineers are assigned to the catapult unless new task are assigned near them i.e. upgrade a wall near them, they do it.
    • Catapult can be destroyed by enemies. The catapult has 4 HP.
    • New catapults can be bought
  • Others:
    • Grass grows past fertile land patches.

Miscellaneous

  • Reduced load times
  • Auto set language to OS
  • Saves are now by version, so each update will start a new game the first time running.

Legacy Beta Branch

If you had a save you were playing and the game was updated you can switch to the Legacy branch to continue playing that save. To access the legacy branch right click on "Kingdom" in your library and select "properties". When properties opens select the "BETAS" tab and in the dropdown list under "Select the beta you would like to opt into:" select "legacy'.

As always, please report any bugs or problems to the "Bug Reports" section.

1.0.3Edit

8 November, 2015
Hi Epic Rulers of Land Sidescroll!

We have a new update fresh off the presses... build monkey... farm, or something like that. This update is focused on some critical bugs and very light on gameplay changes. As always, we'll keep updating the game with fixes and further down the road some new content. Once plans are locked in place we'll share as much as we can with you. Thanks for the support! :)

Fixes

  • Loading Into Black Screen​: Game wouldn't properly load save resulting in a black screen for the player after the horse running load screen. If you have this issue still please email us at IveFallenAndICantGetUp@rawfury.com with the .dat save file attached. Refer to this post on finding your save file.
  • Invisible Bolder​: fixed issue where sometimes the boulder thrown by the big greed monster wasn't rendered.
  • Double Tower​: Fixed issue where towers could stack on each other causing multiple towers in one spot.
  • Invisible Walls​: Fixed tutorial invisible walls from remaining after loading from a save.
  • Two Tools For One​: Fixed issue where a tool could be picked up by two citizens at the same time.
  • Winning in 25 Days Achievement​: Fixed issue where winning on day 25 or less didn't unlock easier achievements.
  • Sound Volume Saving​: Fixed issue where changes to the sound volume didn't save from a previous session.

Gameplay

  • Turned off friendly fire for catapult. It was amusing but too often perceived as a little unfair or a bug. ​

Known​ Issues

  • Grey Screen​
​We believe this is an issue connected with Steam overlay, but will continue to investigate. Other games are affected by it​ as well​:​ https://steamcommunity.com/app/341150/discussions/0/618457398969362921/ http://robocraftgame.com/forums/topic/login-screen-is-grey-text-rendered-as-squares-when-steam-overlay-is-enabled/​​

A workaround:

Upper left of the client, click "Steam" > "Settings" > "Interface". Uncheck "Notify me about additions or changes to my games, new releases, and upcoming releases" near the bottom.
Next, go to "In-Game" and uncheck "Enable Steam browser Overlay" near the top.
If this does not help please report in the Bug Reports in the Kingdom Steam forums.

1.0.1Edit

25 October, 2015
Here it is, our first official update. This contains a hotfix, gameplay balance tweaks, and repairs a small number of issues. These are listed below.

Bugs Fixed

  • Fix a bug that could cause the game to get stuck in the loading screen under certain circumstances.
  • Fixed a bug where items stolen from a shop would still count towards its maximum stock.
  • Brazilian Portuguese added to the language selector.

Gameplay Changes

  • Portal Defense Waves: reduced rapid increase after day 24.
  • Portals: doubled HP
  • Cost for Knights to attack portals increased from one coin to six coins.
  • Changes to horse endurance
    • Increased run speed
    • Tiny reduction to walk speed
    • Increased well feed duration
    • Small increase to tired duration
    • Increased reserve stamina gain
    • Shortened standing stamina regen

Additions

  • Added 4 achievements
  • Added FLAC version of the OST
  • Menu now shows current day
  • Four new crest. Lion, Owl, Wolf, and Swan
  • Halloween surprise

We hope these help a majority of you while we're hard at work on a bigger update to improve the game experience and fix the more complex bugs.

1.0.0Edit

Classic Logo

October 21st, 2015 - Kingdom is now available from Steam!
Kingdom is Now Available on Steam!

Kingdom is a 2D sidescrolling strategy/resource management hybrid with a minimalist feel wrapped in a beautiful, modern pixel art aesthetic.

ReferencesEdit


Kingdom Wiki Pages
Subjects
Villagers Archers Builders Farmers
Knights The Financier / Banker The Merchant Hermits
Structures
Town Center (Tax Chest) Walls Towers Farms
Tools / Weapons Shops Siege Workshop & Catapult Forge The Boat
Neutral
Vagrants (Camps) Wildlife Mounts Statues
Stone Technology Iron Technology Ruins Signpost
The Greed
Greedlings Floaters Breeders Crown Stealers
Small Portal Dock Portal Cliff Portal The Cave
Other Content
Blazons Islands Day-Night Cycle Seasons
Coins Gems Patch Notes Achievements
Strategies Theories Soundtrack Game Controls