Mounts are animals the Monarchs ride as they travel across the land.
Mount mechanics[]
All mounts can stand still, walk or gallop; and some have a special ability.
Speed[]
Different mounts can have different speeds. Additionally, one mount can have different speeds on different terrains, such as the open grasslands vs the forest. For example, the unicorn is slower in the forest than on open land, while the stag and bear are faster in the forest. And all mounts are faster galloping, but one mount compared to other can have a better performance walking and a worse performance galloping, and vice-versa.[1]
Stamina[]
Mounts also differ on their running duration which is limited by their stamina. Stamina levels are different for each mount. As a mount's stamina drops, the animal starts to breathe heavily, and upon total exhaustion it's limited to walking while it regains its stamina. An exhausted mount forced to gallop, may end up rearing. Mounts can regain the consumed stamina quickly and gain an extra stamina pool by stopping to graze.
Special ability[]
Most mounts in New Lands and in Two Crowns have a special ability. Some abilities will activate without an action from the player and depending on the situation, like the stag and the unicorn's abilities.
Others like the warhorse and the bear will use their special abilities when sprinting.
Kingdom Two Crowns – A few others will require a specific trigger to activate their special abilities. These triggers or commands are shown on the table.
PC 1st P | L.Shift while standing still |
---|---|
2nd Player | G |
Mobile | Swipe up |
N. Switch | ZL or ZR |
Xbox | Right trigger |
PS4 | L2 or R2 |
Types of special abilities[]
Below are some main types of special abilities:
Economic abilities generate income for the Kingdom.
E.g.: the stag attracting deer.
Defensive abilities reduce the damage taken or delay an attack from the Greed.
E.g.: the warhorse buff protection.
Offensive abilities apply direct damage to the Greed.
E.g.: the lizard spitting fire.
Extra foraging abilities allow some mounts in Two Crowns to feed or rest on all types of terrains.
E.g.: the griffin can recharge its stamina anywhere.
Note that an ability may be found in more than one group; for example, the charge attack of the bear, that may be used to attack greedlings and to hunt wildlife.
Mount choice[]
Monarchs start their journey riding a horse with average speed and stamina, and no special ability. This horse can be replaced by a variety of mounts—each one with its unique preset advantages and disadvantages—as soon as they are found and/or unlocked.
The Monarch cannot dismount at any point except when changing to a new mount.
Swapping mounts in all games will leave the previous one wandering around the swap area, never disappearing or wandering too far away.
In Classic[]
Kingdom: Classic – The Monarch may choose between two horses: the standard horse and the black horse. Swapping mounts cost three coins.
Mount | Stamina | Speed | Unlock | |
---|---|---|---|---|
Brown horse | Average | Average | Start | |
Black horse | More | Faster | Meadow past a forest section |
In New Lands[]
Kingdom: New Lands – There are a total of ten usable mounts (including the two holiday event mounts and counting each horse type separately). New mounts can be unlocked by finding signposts on the various islands, and mounts can be swapped for three coins at any of their spawn points. These spawn points can be found throughout any of the islands, although the Monarch is more likely to find a more varied selection of mounts on bigger islands. Swapping mounts always cost three coins.
Mount | Stamina | Speed | Ability | Unlock | |
---|---|---|---|---|---|
Light brown horse | Average | Average | – | Start | |
Superior horses (4 types) |
Varied | Varied | – | 2nd island 3 | |
Stag | A bit more | Faster in forests |
Seducing deer | 3rd island 3 | |
Bear | Low | Average | Charge attack | 4th island 3 | |
Warhorse | High | Normal | Protective buff for subjects |
4th island 3 | |
Unicorn | Average | Faster on plain |
Pooping coins | 5th island 3 | |
Special events | |||||
Reindeer | ↑ same of the stag |
↑ same of the stag |
↑ same + Pull the sleigh |
Christmas | |
𝖀 | Undead horse | Infinite | Average | Tireless | Halloween |
In Two Crowns[]
Kingdom Two Crowns – In the campaign there are two base horses on each setting—basically one for the first, and the other for the second player—all with the same statistics. The availability of other mounts depends on the setting. All new mounts have to be unlocked (once) with gems and can be switched to with coins. Having a stable may help when switching mounts. Some mounts have a very distinct way to restore stamina, and a few others have a special attack. The mounts available in the Challenge Islands are mostly similar to their campaign counterparts.
Mount | Stamina | Speed | Rest | Ability | Unlock | |
---|---|---|---|---|---|---|
Regular campaign | ||||||
Standard horse |
Average | Average | Grazing | – | Start | |
Griffin | Good | Fast | Eating rats |
Pushing greedlings |
1st island 2 + 8 | |
Stag | A bit more |
Faster in forests |
Grazing | Seducing deer |
2nd & 2nd 1 + 3 | |
Draft horse | Much more |
A bit faster |
Grazing | – | 3rd island 1 + 3 | |
Warhorse | Low | Slow | Grazing | Protective buff for subjects |
3rd island 2 + 8 | |
Bear | Low | Average | Grazing | Charge attack |
4th & 3rd 3 + 10 | |
Lizard | Low | Slow | Sunbathing | Spit fire | 4th & 4th 3 + 10 | |
Unicorn | Average | Faster on plain |
Grazing | Pooping coins |
5th & 5th 4 + 12 | |
Dead Lands# | ||||||
Undead horse |
Average | Average | Grazing | – | Start | |
Gamigin | Below average |
Slow | Grazing anywhere |
Charge attack |
1st island 1 + 3 | |
Golem | Low | Slow | Grazing | Summon a barrier |
3rd island 2 + 3 | |
Beetle | Above average |
Faster in forests |
Grazing | Larva trap |
4th island 2 + 3 | |
Norse Lands# | ||||||
Day-night horse |
High | Faster in dusk/dawn |
Grazing | Changes color | 1st island 1 + 4 | |
Cat chariot | Below average |
Average | Eating rats |
Speed burst & recruit cats |
2nd island 3 + 7 | |
Sleipnir | Average | Fast | Grazing | Knock back & fire trail |
3rd island 3 + 12 | |
Water horse |
Below average |
Slow | Soaking up water |
Water waves & ice walls |
4th island 3 + 10 | |
Golden boar | Low | Very slow | Rooting | Digs coins & buffs farm |
5th island 3 + 12 | |
Blue wolf | Slighty above average |
Fast | Howling to the Moon |
Charge attack & defensive buff |
6th island 3 + 10 | |
Challenge Islands# | ||||||
𝖂 | Dire wolf | Good | Average | Howling to the moon |
Charge attack | Start (Dire Island) |
History[]
The following is a list of the changes related to the ensemble of the mounts. For the changes related to each mount, see their specific article.
Date | Game | Platform | Version | Change |
---|---|---|---|---|
2018-12-11 | All | 1.0.0 | Different ways of recharging the stamina (besides the classical grazing on grass) were introduced. | |
Change | ||||
Different ways of recharging the stamina (besides the classical grazing on grass) were introduced. | ||||
2016-08-09 | All | 1.0.0 | A bunch of new mounts were introduced, with 3 types of special abilities: economic, defensive, and offensive abilities. | |
A bunch of new mounts were introduced, with 3 types of special abilities: economic, defensive, and offensive abilities. | ||||
2016-04-11 | All | 1.2.0 | The first unlockable mount was introduced: the black horse (faster and more resistant). | |
The first unlockable mount was introduced: the black horse (faster and more resistant). | ||||
2015-10-21 | All | 1.0.0 | Only one horse existed and the Monarch could not change it. | |
Only one horse existed and the Monarch could not change it. |
Trivia
A goat mount was planned in addition to all the others in Kingdom: New Lands but eventually didn't make it to the final release. The goat had no special ability. On Twitter Noio wrote that : "one of the ideas was 'worse in every way but cute'. Like a 'hard mode' for the game."[2]
See also
References[]
- ↑ A Complete Guide to Kingdom: New Lands. Retrieved January 22, 2018.
- ↑ Noio on Twitter.