The standard horse grazing on the grassy plains
Mounts are animals the Monarchs ride as they travel across the land.
Mount mechanics[]
All mounts can stand still, walk or gallop; and some have a special ability.
Speed[]
Different mounts can have different speeds. Additionally, one mount can have different speeds on different terrains, such as the open grasslands vs the forest. For example, the unicorn is slower in the forest than on open land, while the stag and bear are faster in the forest. And all mounts are faster galloping but one mount compared to other can have a better performance walking and a worse performance galloping and vice-versa.[1]
Stamina[]
Mounts also differ on their running duration which is limited by their stamina. Stamina levels are different for each mount. As a mount's stamina drops, the animal starts to breathe heavily, and upon total exhaustion it's limited to walking while it regains its stamina. An exhausted mount forced to gallop, may end up rearing. Mounts can regain the consumed stamina quickly and gain an extra stamina pool by stopping to feed.
Feeding[]

Mounts can recharge their stamina by feeding (also known as grazing) upon their exclusive food source. Mounts will eat automatically if they are not moving, and atop their food. Staying still until the mount finishes eating will grant a well fed buff to their stamina.
Kingdom Two Crowns – Opening the pause menu while grazing will cause. The animation is completed after unpausing, but, unlike the previous game, the mount remains tired, requiring an additional grazing.
Mounts can only eat every 10 seconds. Attempting to feed before this time will only result in the mount standing idly.
A mount's stamina is fully restored as soon as it is done grazing. In addition, the grazing temporarily largely increases stamina. The effect is represented by a white trail left behind by the mount's feet as it runs. The effect lasts for forty-five seconds for the original horse (replacing its normal sprint duration of fifteen seconds), while other mounts are affected according to their own stamina. For example, the bear receives about twelve seconds of stamina that helps with both running and recovering from attacks. The effect depletes over time regardless of running, walking, or standing still.
Kingdom Two Crowns – An additional visual cue is present for successful grazing; after eating, small white shimmers will appear around the mount.
Grass[]
The green grass that covers open fields, with no forest above it. This does not include farm fields at all, with or without crops. Mounts cannot graze on them.
Some mounts such as the Chimera do not eat the grass, instead eating small rodents which live in the grass, this distinction is purely visual.
Forest[]
Some mounts like the Arachnae and Argos have an inverted food preference to grass eaters. They will refuse to eat grass and will only eat within the forest.
Unrestriced[]
Some mounts have the powerful "ability" to eat anywhere. This is not limited to the plains and forest but also stranger places such as the: Cave, bridges, and even the far side dock.
Kingdom Eighties – Every mount is an inanimate object and stamina can be replenished at any point, except for the Rainbow pony which feeds on grass.
Sunlight[]
The Lizard does not feed, but rather can sunbathe to regain stamina. Sunbathing is highly conditional but generally: an open field, at noon, with clear skies will provide the most warmth.
Moonlight[]
The Wolf and its' variants (Dire & Norse) do not feed in the conventional way. Instead, they howl at the moon to gain the stamina bonus. The moon needs to be in the sky and the wolf cannot be in the forest in order to howl.
| Mount: | Feeds upon: |
|---|---|
| Brown horse | Grass |
| Black horse | Grass |
| Mount: | Feeds upon: | |
|---|---|---|
| Light brown horse | Grass | |
| Superior horses | Grass | |
| Stag | Grass | |
| Bear | Grass | |
| Warhorse | Grass | |
| Unicorn | Grass | |
| Reindeer | Grass | |
| Undead horse | Anywhere | |
| Europe + Shogun | |||
|---|---|---|---|
| Mount: | Feeds upon: | Mount: | Feeds upon: |
| Standard horse | Grass | "Fluffy" horse | Grass |
| Griffin | Anywhere | Day-night horse | Grass |
| Stag | Grass | Cat chariot | Anywhere |
| Draft horse | Grass | Sleipnir | Grass |
| Warhorse | Grass | Water horse | Anywhere |
| Bear | Grass | Golden boar | Anywhere |
| Lizard | Sunlight | Norse wolf | Moonlight |
| Unicorn | Grass | ||
| Dire Island | Standard horse | Grass | |
| Dire wolf | Moonlight | Day/night chariot | Grass |
| Chimera | Grass | ||
| Undead Horse | Grass | Arachne | Forest |
| Gamigin | Anywhere | Cerberus | Grass |
| Golem | Grass | Donkey | Grass |
| Beetle | Grass | Argos | Forest |
| Sea-horse | Anywhere | ||
| Pegasus | Grass | ||
| Mount: | Feeds upon: |
|---|---|
| Rainbow pony | Grass |
| All others | Anywhere |
Special ability[]
Most mounts in New Lands and in Two Crowns have a special ability. Some abilities will activate without an action from the player and depending on the situation, like the stag and the unicorn's abilities.
Others like the warhorse and the bear will use their special abilities when sprinting.
Kingdom Two Crowns – A few others will require a specific trigger to activate their special abilities. These triggers or commands are shown on the table.
| PC 1st player | L.Shift[2] |
|---|---|
| 2nd player | G or R.Shift[2] |
| Mobile | Swipe up |
| N. Switch | ZL or ZR |
| Xbox | LT or RT |
| PlayStation | L2 or R2 |
Types of special abilities[]
Below are some main types of special abilities:
| Ability type | Description | Example |
|---|---|---|
| Economic | generate income | the stag attracting deer |
| Movement | make mounts faster | the cat chariot speed burst |
| Dodging * | allow mounts to bypass the Greed | the basket bike leap |
| Defensive | reduce damage taken or delay an attack from the Greed | the warhorse buff protection |
| Offensive * | apply direct damage to the Greed | the lizard spitting fire |
| Extra foraging * | a different or better way to feed or rest | the griffin eating rats |
| * – abilities that only exist in Two Crowns and Eighties. | ||
Note that an ability may be found in more than one group; for example, the charge attack of the bear, that may be used to attack greedlings and to hunt wildlife.
Mount choice[]
Monarchs start their journey riding a horse with average speed and stamina, and no special ability. This horse can be replaced by a variety of mounts—each one with its unique preset advantages and disadvantages—as soon as they are found and/or unlocked.
The Monarch cannot dismount at any point except when changing to a new mount.
Swapping mounts in all games will leave the previous one wandering around the swap area, never disappearing or wandering too far away.
In Classic[]
Kingdom: Classic – The Monarch may choose between two horses: the standard horse and the black horse. Swapping mounts cost three coins.
| Mount | Stamina | Speed | Unlock | |
|---|---|---|---|---|
|
Brown horse | Average | Average | Start |
|
Black horse | More | Faster | Meadow past a forest section |
In New Lands[]
Kingdom: New Lands – There are a total of ten usable mounts (including the two holiday event mounts and counting each horse type separately). New mounts can be unlocked by finding signposts on the various islands, and mounts can be swapped for three coins at any of their spawn points. These spawn points can be found throughout any of the islands, although the Monarch is more likely to find a more varied selection of mounts on bigger islands. Swapping mounts always cost three coins.
| Mount | Stamina | Speed | Ability | Unlock | ||
|---|---|---|---|---|---|---|
![]() |
Light brown horse | Average | Average | – | Start | |
|
Superior horses (4 types) |
Varied | Varied | – | 2nd island 3 | |
|
Stag | A bit more | Faster in forests |
Seducing deer | 3rd island 3 | |
|
Bear | Low | Average | Charge attack | 4th island 3 | |
|
Warhorse | High | Normal | Protective buff for subjects |
4th island 3 | |
|
Unicorn | Average | Faster on plain |
Pooping coins | 5th island 3 | |
| Special events | ||||||
|
Reindeer | ↑ same of the stag |
↑ same of the stag |
↑ same + Pull the sleigh |
Christmas | |
| 𝖀 | Undead horse | Infinite | Average | Tireless | Halloween | |
In Two Crowns[]
Kingdom Two Crowns – In the campaign there are two base horses on each setting—basically one for the first, and the other for the second player—all with the same statistics. The availability of other mounts depends on the setting. All new mounts have to be unlocked (once) with gems and can be switched to with coins. Having a stable may help when switching mounts. Some mounts have a very distinct way to restore stamina, and a few others have a special ability. The mounts available in the Challenge Islands are mostly similar to their campaign counterparts.
| Mount | Stamina | Speed | Rest | Ability | Unlock | |
|---|---|---|---|---|---|---|
| Regular campaign | ||||||
![]() |
Standard horse |
Average | Average | Grazing | – | Start |
|
Griffin | Good | Fast | Eating rats |
Pushing greedlings |
1st island 2 |
|
Stag | A bit more |
Faster in forests |
Grazing | Seducing deer |
2nd island 1 |
|
Draft horse | Much more |
A bit faster |
Grazing | – | 3rd island 1 |
|
Warhorse | Low | Slow | Grazing | Protective buff for subjects |
3rd island 2 |
|
Bear | Low | Average | Grazing | Charge attack |
4th island 3 |
|
Lizard | Low | Above average |
Sunbathing | Spit fire |
4th island 3 |
|
Unicorn | Average | Faster on plain |
Grazing | Pooping coins |
5th island 4 |
| Dead Lands (+ stag, bear & lizard)# | ||||||
|
Undead horse |
Average | Average | Grazing | – | Start |
|
Gamigin | Below average |
Slow | Grazing anywhere |
Charge attack |
1st island 1 |
|
Golem | Low | Slow | Grazing | Summon a barrier |
3rd island 2 |
|
Beetle | Above average |
Faster in forests |
Grazing | Larva trap |
4th island 2 |
| Norse Lands (+ stag)# | ||||||
|
"Fluffy" horse |
Average | Average | Grazing | – | Start |
|
Day-night horse |
High | Faster in dusk/dawn |
Grazing | Changes color | 1st island 1 |
|
Cat chariot | Below average |
Average | Eating rats |
Speed burst & recruit cats |
2nd island 3 |
|
Sleipnir | Average | Fast | Grazing | Knock back & fire trail |
3rd island 3 |
|
Water horse |
Below average |
Slow | Soaking up water |
Water waves & ice walls |
4th island 3 |
|
Golden boar | Low | Very slow | Rooting | Digs coins & buffs farm |
5th island 3 |
|
Blue wolf | Slighty above average |
Fast | Howling to the Moon |
Charge attack & defensive buff |
6th island 3 |
| Call of Olympus (+ stag, griffin, draft horse & bear) [ EDIT ]# | ||||||
|
Standard horse |
Average | Average | Grazing | – | Start |
| Day/night chariot |
Below average | Above average | Grazing | Speed burst on day/night |
3 | |
| Chimera | Average | Slightly above average | Eats a small animal on plain | Fire charge attack | 3 | |
| Arachne | Slightly above average | Slow (faster in forest) |
Eating insects in forest |
Drops webs to slow down Greed |
3 | |
| Cerberus | High | Average | Digs up bone on plain | Summons a ghostly squad | 3 souls + 8 | |
| Donkey | Above Average | Average | Grazing | Bread to beggars | 2 | |
| Argos | Above average | Average | Looks at the player in forest | Defensive & speed buff for subjects |
3 | |
| Sea-horse | Low | Fast | Splashes water on itself | Speed burst | 3 | |
|
Pegasus | Above average | Average | Grazing | Long jump | Athena's shield + 10 |
| Challenge Islands# | ||||||
| 𝖂 | Dire wolf | Good | Average | Howling to the moon |
Charge attack | Start (Dire Island) |
In Eighties[]
“ What would a Kingdom monarch be without a trusty steed? Well, in Kingdom Eighties, the furry (and scaly) friends have been swapped out for sweet rides and hot wheels.—Art Book „
Kingdom Eighties –
Resting and earning the well-fed buff is done by simply standing still, regardless of the location.
Therefore, it's always possible to immediately recover stamina when tired.
The only difference is that mounts with smaller stamina pools reach the panting and exhaustion states quicker than those with larger pools.
While pedaling and skateboarding, rather than the mount, it's the Leader that recovers his stamina.
He does so by drinking a sports drink.
All mounts unlocked in previous episodes (and only those) can be found at the bus stop.
Once there, they all can be ridden for two or three coins.
| Mount | Stamina | Run speed | Ability | Unlock cost | Ride cost | |
|---|---|---|---|---|---|---|
| Episode I | ||||||
| Starting bike | Average | Average | Wheelie | – | 2 | |
| Muscle bike | Highest | Average | Prolonged wheelie |
5 |
2 | |
| Touring bike | Average | Fast in good gear Slowest in bad gear |
Changing gears |
5 |
2 | |
| Basket bike | Average | Average | Large leap |
12 |
4 | |
| Episode II | ||||||
| Skateboard | Low | Fast | Increases speed |
12 |
3 | |
| Monster truck | Below average |
Slow | Charge | 6 |
5 | |
| Episode III | ||||||
| Hoverboard | Low | Above average |
Increases speed |
16 |
4 | |
| Big wheel | Average | Average | Fires laser |
20 |
4 | |
| Episode IV | ||||||
| Time machine | Low | Average | Knock back & fire trail |
1 |
5 | |
| Rainbow pony | High | Fast Fastest while dashing |
Pooping coins | 8 |
5 | |
Trivia[]
- With the release of Call of Olympus, the Kingdom series has had ~49 unique mounts (depending on how you count duplicates).
- For New Lands, the developers planned to include an additional Goat mount.
Achievements
Running with a mount for the first time on day IX grants the following achievements:
- “On the Ninth Day I First Ran” in Classic
- “On the Ninth Day I First Ran” in New Lands.
Riding four different mount on the same land grants the “I am an Equestrian” achievement in Two Crowns.
History[]
The following is a list of the changes related to the ensemble of the mounts. For the changes related to each mount, see their specific article.
| Date | Game | Platform | Version | Change |
|---|---|---|---|---|
| 2018-12-11 | All | 1.0.0 | Different ways of recharging the stamina (besides the classical grazing on grass) were introduced. | |
| Change | ||||
| Different ways of recharging the stamina (besides the classical grazing on grass) were introduced. | ||||
| 2016-08-09 | All | 1.0.0 | A bunch of new mounts were introduced, with 3 types of special abilities: economic, defensive, and offensive abilities. | |
| A bunch of new mounts were introduced, with 3 types of special abilities: economic, defensive, and offensive abilities. | ||||
| 2016-04-11 | All | 1.2.0 | The first unlockable mount was introduced: the black horse (faster and more resistant). | |
| The first unlockable mount was introduced: the black horse (faster and more resistant). | ||||
| 2015-10-21 | All | 1.0.0 | Only one horse existed and the Monarch could not change it. | |
| Only one horse existed and the Monarch could not change it. | ||||
See also
References[]
- ↑ A Complete Guide to Kingdom: New Lands. Retrieved January 22, 2018.
- ↑ 2.0 2.1 This key can be pressed once to activate the ability when the mount is standing still. If the mount is walking or galloping, the ability can be triggered by double tapping that key. However, mounts whose special ability is a speed burst (like the cat chariot or the rainbow pony), if they're not on cooldown, they will use their special whenever they start galloping. This means that, if these mounts are moving, their speed burst can be triggered by pressing this key just once.
















