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The  grazing on the grassy

The standard horse grazing on the grassy plains

Mounts are animals the Monarchs ride as they travel across the land.

Mount mechanics[]

All mounts can stand still, walk or gallop; and some have a special ability.

Speed[]

Different mounts can have different speeds. Additionally, one mount can have different speeds on different terrains, such as the open grasslands vs the forest. For example, the unicorn is slower in the forest than on open land, while the stag and bear are faster in the forest. And all mounts are faster galloping but one mount compared to other can have a better performance walking and a worse performance galloping and vice-versa.[1]

Stamina[]

Mounts also differ on their running duration which is limited by their stamina. Stamina levels are different for each mount. As a mount's stamina drops, the animal starts to breathe heavily, and upon total exhaustion it's limited to walking while it regains its stamina. An exhausted mount forced to gallop, may end up rearing. Mounts can regain the consumed stamina quickly and gain an extra stamina pool by stopping to feed.

Feeding[]

Feed

Mounts can recharge their stamina by feeding (also known as grazing) upon their exclusive food source. Mounts will eat automatically if they are not moving, and atop their food. Staying still until the mount finishes eating will grant a well fed buff to their stamina.

Kingdom Two CrownsKingdom Two Crowns  –  Opening the pause menu while grazing will cause. The animation is completed after unpausing, but, unlike the previous game, the mount remains tired, requiring an additional grazing.

Mounts can only eat every 10 seconds. Attempting to feed before this time will only result in the mount standing idly.

A mount's stamina is fully restored as soon as it is done grazing. In addition, the grazing temporarily largely increases stamina. The effect is represented by a white trail left behind by the mount's feet as it runs. The effect lasts for forty-five seconds for the original horse (replacing its normal sprint duration of fifteen seconds), while other mounts are affected according to their own stamina. For example, the bear receives about twelve seconds of stamina that helps with both running and recovering from attacks. The effect depletes over time regardless of running, walking, or standing still.

Kingdom Two CrownsKingdom Two Crowns  –  An additional visual cue is present for successful grazing; after eating, small white shimmers will appear around the mount.

Grass[]

The green grass that covers open fields, with no forest above it. This does not include farm fields at all, with or without crops. Mounts cannot graze on them.

Some mounts such as the Chimera do not eat the grass, instead eating small rodents which live in the grass, this distinction is purely visual.

For more information on grass, see: Plain § Grass.

Forest[]

Some mounts like the Arachnae and Argos have an inverted food preference to grass eaters. They will refuse to eat grass and will only eat within the forest.

For more information on wooded areas, see: Forest.

Unrestriced[]

Some mounts have the powerful "ability" to eat anywhere. This is not limited to the plains and forest but also stranger places such as the: Cave, bridges, and even the far side dock.

Kingdom EightiesKingdom Eighties  –  Every mount is an inanimate object and stamina can be replenished at any point, except for the Rainbow pony which feeds on grass.

Sunlight[]

The Lizard does not feed, but rather can sunbathe to regain stamina. Sunbathing is highly conditional but generally: an open field, at noon, with clear skies will provide the most warmth.

For detailed conditions on sunbathing, see: Lizard § Sunbathing.

Moonlight[]

The Wolf and its' variants (Dire & Norse) do not feed in the conventional way. Instead, they howl at the moon to gain the stamina bonus. The moon needs to be in the sky and the wolf cannot be in the forest in order to howl.

For detailed conditions on howling, see: Wolf § Howling.


Kingdom: Classic Classic
Mount: Feeds upon:
Brown horse Grass
Black horse Grass
Kingdom: New Lands New Lands
Mount: Feeds upon:
Light brown horse Grass
Superior horses Grass
Stag Grass
Bear Grass
Warhorse Grass
Unicorn Grass
Reindeer Grass
Undead horse Anywhere
Kingdom Two Crowns Two Crowns
Europe + Shogun Norse Lands Norse Lands
Mount: Feeds upon: Mount: Feeds upon:
Standard horse Grass "Fluffy" horse Grass
Griffin Anywhere Day-night horse Grass
Stag Grass Cat chariot Anywhere
Draft horse Grass Sleipnir Grass
Warhorse Grass Water horse Anywhere
Bear Grass Golden boar Anywhere
Lizard Sunlight Norse wolf Moonlight
Unicorn Grass Call of Olympus Call of Olympus
Dire Island Standard horse Grass
Dire wolf Moonlight Day/night chariot Grass
Dead Lands Dead Lands Chimera Grass
Undead Horse Grass Arachne Forest
Gamigin Anywhere Cerberus Grass
Golem Grass Donkey Grass
Beetle Grass Argos Forest
Sea-horse Anywhere
Pegasus Grass
Kingdom Eighties Eighties
Mount: Feeds upon:
Rainbow pony Grass
All others Anywhere

Special ability[]

This section is about New Lands & Two Crowns.

Most mounts in New Lands and in Two Crowns have a special ability. Some abilities will activate without an action from the player and depending on the situation, like the stag and the unicorn's abilities.

Others like the warhorse and the bear will use their special abilities when sprinting.

Kingdom Two CrownsKingdom Two Crowns  –  A few others will require a specific trigger to activate their special abilities. These triggers or commands are shown on the table.

Mounts' special ability trigger
PC 1st player L.Shift[2]
2nd player G or R.Shift[2]
Mobile Swipe up
N. Switch ZL or ZR
Xbox LT or RT
PlayStation L2 or R2

Types of special abilities[]

Below are some main types of special abilities:

Ability type Description Example
Economic generate income the stag attracting deer
Movement make mounts faster the cat chariot speed burst
Dodging * allow mounts to bypass the Greed the basket bike leap
Defensive reduce damage taken or delay an attack from the Greed the warhorse buff protection
Offensive * apply direct damage to the Greed the lizard spitting fire
Extra foraging * a different or better way to feed or rest the griffin eating rats
* – abilities that only exist in Two Crowns and Eighties.

Note that an ability may be found in more than one group; for example, the charge attack of the bear, that may be used to attack greedlings and to hunt wildlife.

Mount choice[]

Monarchs start their journey riding a horse with average speed and stamina, and no special ability. This horse can be replaced by a variety of mounts—each one with its unique preset advantages and disadvantages—as soon as they are found and/or unlocked.

The Monarch cannot dismount at any point except when changing to a new mount.

Swapping mounts in all games will leave the previous one wandering around the swap area, never disappearing or wandering too far away.

In Classic[]

Kingdom: ClassicKingdom: Classic  –  The Monarch may choose between two horses: the standard horse and the black horse. Swapping mounts cost three coins.

v Mount Stamina Speed Unlock
Map M Horse
        
Brown horse Average Average Start
Map M Horse Black horse More Faster Meadow past a
forest section

In New Lands[]

Kingdom: New LandsKingdom: New Lands  –  There are a total of ten usable mounts (including the two holiday event mounts and counting each horse type separately). New mounts can be unlocked by finding signposts on the various islands, and mounts can be swapped for three coins at any of their spawn points. These spawn points can be found throughout any of the islands, although the Monarch is more likely to find a more varied selection of mounts on bigger islands. Swapping mounts always cost three coins.

v Mount Stamina Speed Ability Unlock
Map M Horse
        
Light brown horse Average Average Start
Map M Horse Superior horses
(4 types)
Varied Varied 2nd island
3 Coin
Map M Stag Stag A bit more Faster in forests Seducing deer 3rd island
3 Coin
Map M Bear Bear Low Average Charge attack 4th island
3 Coin
Map M Warhorse Warhorse High Normal Protective buff for subjects 4th island
3 Coin
Map M Unicorn Unicorn Average Faster on plain Pooping coins 5th island
3 Coin
Special events
Map M Stag Reindeer same of the stag same of the stag same +
Pull the sleigh
Christmas
𝖀 Undead horse Infinite Average Tireless Halloween

In Two Crowns[]

Best_Mounts_(Two_Crowns)

Best Mounts (Two Crowns)

Kingdom Two CrownsKingdom Two Crowns  –  In the campaign there are two base horses on each setting—basically one for the first, and the other for the second player—all with the same statistics. The availability of other mounts depends on the setting. All new mounts have to be unlocked (once) with gems and can be switched to with coins. Having a stable may help when switching mounts. Some mounts have a very distinct way to restore stamina, and a few others have a special ability. The mounts available in the Challenge Islands are mostly similar to their campaign counterparts.

v Mount Stamina Speed Rest Ability Unlock
Regular campaign
Map M Horse
        
Standard
horse
Average Average Grazing Start
                       
Map M Griffin Griffin Good Fast Eating
rats
Pushing
greedlings
1st island
2 Gem + 8 Coin
Map M Stag Stag A bit
more
Faster in forests Grazing Seducing
deer
2nd island
1 Gem + 3 Coin
Map M Horse Draft horse Much
more
A bit
faster
Grazing 3rd island
1 Gem + 3 Coin
Map M Warhorse Warhorse Low Slow Grazing Protective buff for subjects 3rd island
2 Gem + 8 Coin
Map M Bear Bear Low Average Grazing Charge
attack
4th island
3 Gem + 10 Coin
Map M Lizard Lizard Low Above
average
Sunbathing Spit
fire
4th island
3 Gem + 10 Coin
Map M Unicorn Unicorn Average Faster on plain Grazing Pooping
coins
5th island
4 Gem + 12 Coin
Dead Lands (+ stag, bear & lizard)
Map M Horse Undead
horse
Average Average Grazing Start
Map M Gamigin Gamigin Below
average
Slow Grazing
anywhere
Charge
attack
1st island
1 Gem + 3 Coin
Map M Golem Golem Low Slow Grazing Summon a barrier 3rd island
2 Gem + 12 Coin
Map M Beetle Beetle Above
average
Faster in forests Grazing Larva
trap
4th island
2 Gem + 3 Coin
Norse Lands (+ stag)
Map M Horse "Fluffy"
horse
Average Average Grazing Start
Map M Day-night horse Day-night
horse
High Faster in
dusk/dawn
Grazing Changes color 1st island
1 Gem + 4 Coin
Map M Cat chariot Cat chariot Below
average
Average Eating
rats
Speed burst &
recruit cats
2nd island
3 Gem + 7 Coin
Map M Sleipnir Sleipnir Average Fast Grazing Knock back
& fire trail
3rd island
3 Gem + 12 Coin
Map M Water horse Water
horse
Below
average
Slow Soaking up
water
Water waves
& ice walls
4th island
3 Gem + 10 Coin
Map M Golden boar Golden boar Low Very slow Rooting Digs coins &
buffs farm
5th island
3 Gem + 12 Coin
Map M Wolf Blue wolf Slighty above
average
Fast Howling to
the Moon
Charge attack &
defensive buff
6th island
3 Gem + 10 Coin
Call of Olympus (+ stag, griffin, draft horse & bear)[ EDIT ]
Map M Horse Standard
horse
Average Average Grazing Start
Map Daynight chariot Day/night
chariot
Below average Above average Grazing Speed burst
on day/night
3 Gem + 8 Coin
Map 2 Chimera Chimera Average Slightly above average Eats a small animal on plain Fire charge attack 3 Gem + 2 builders + 4 Coin
Map Arachnae Arachne Slightly above average Slow
(faster in forest)
Eating insects
in forest
Drops webs
to slow down Greed
3 Gem + 8 Coin
Map 2 Cerberus Cerberus High Average Digs up bone on plain Summons a ghostly squad 3 souls + 8 Coin
Map Donkey Donkey Above Average Average Grazing Bread to beggars 2 Gem + 2 Coin
Map 2 Flame hound Argos Above average Average Looks at the player in forest Defensive & speed buff
for subjects
3 Gem + 8 Coin
Map Hippocampus Sea-horse Low Fast Splashes water on itself Speed burst 3 Gem + 2 + 8 Coin
Map Pegasus Pegasus Above average Average Grazing Long jump Athena's shield + 10 Coin
Challenge Islands
𝖂 Dire wolf Good Average Howling to the moon Charge attack Start
(Dire Island)

In Eighties[]

What would a Kingdom monarch be without a trusty steed? Well, in Kingdom Eighties, the furry (and scaly) friends have been swapped out for sweet rides and hot wheels.Art Book

Kingdom EightiesKingdom Eighties  –  Resting and earning the well-fed buff is done by simply standing still, regardless of the location. Therefore, it's always possible to immediately recover stamina when tired. The only difference is that mounts with smaller stamina pools reach the panting and exhaustion states quicker than those with larger pools. While pedaling and skateboarding, rather than the mount, it's the Leader that recovers his stamina. He does so by drinking a sports drink. All mounts unlocked in previous episodes (and only those) can be found at the bus stop. Once there, they all can be ridden for two or three coins.

v Mount Stamina Run speed Ability Unlock cost Ride cost
Episode I
Starting bike nav Starting bike Average Average Wheelie 2 Coin
Muscle bike nav Muscle bike Highest Average Prolonged
wheelie
5 Coin 2 Coin
Touring bike nav Touring bike Average Fast in good gear
Slowest in bad gear
Changing
gears
5 Coin 2 Coin
Basket bike nav Basket bike Average Average Large
leap
12 Coin 4 Coin
Episode II
Skateboard nav Skateboard Low Fast Increases
speed
12 Coin 3 Coin
Mons. truck nav Monster truck Below
average
Slow Charge 6 Coin 5 Coin
Episode III
Hoverboard nav Hoverboard Low Above
average
Increases
speed
16 Coin 4 Coin
Big wheel nav Big wheel Average Average Fires
laser
20 Coin 4 Coin
Episode IV
DeLorean nav Time machine Low Average Knock back &
fire trail
1 Coin 5 Coin
Rainb. pony nav Rainbow pony High Fast
Fastest while dashing
Pooping coins 8 Coin 5 Coin

Trivia[]

  • With the release of Call of Olympus, the Kingdom series has had ~49 unique mounts (depending on how you count duplicates).
  • For New Lands, the developers planned to include an additional Goat mount.
For the explanation on why it was cut, see: Cut content § Goat.

Achievements

On the Ninth Day I First Ran

Running with a mount for the first time on day IX grants the following achievements:

I am an Equestrian

Riding four different mount on the same land grants the “I am an Equestrian” achievement in Two Crowns.

History[]

The following is a list of the changes related to the ensemble of the mounts. For the changes related to each mount, see their specific article.

Date       Game Platf Version
2018-12-11 Kingdom Two Crowns All 1.0.0
Change
Different ways of recharging the stamina (besides the classical grazing on grass) were introduced.
2016-08-09 Kingdom: New Lands All 1.0.0
A bunch of new mounts were introduced, with 3 types of special abilities: economic, defensive, and offensive abilities.
2016-04-11 Kingdom: Classic All 1.2.0
The first unlockable mount was introduced: the black horse (faster and more resistant).
2015-10-21 Kingdom: Classic All 1.0.0
Only one horse existed and the Monarch could not change it.

See also

References[]

  1. A Complete Guide to Kingdom: New Lands. Retrieved January 22, 2018.
  2. 2.0 2.1 This key can be pressed once to activate the ability when the mount is standing still. If the mount is walking or galloping, the ability can be triggered by double tapping that key. However, mounts whose special ability is a speed burst (like the cat chariot or the rainbow pony), if they're not on cooldown, they will use their special whenever they start galloping. This means that, if these mounts are moving, their speed burst can be triggered by pressing this key just once.