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This is about Kingdom Two Crowns.

Menu map.png

The map is a navigational instrument made of paper, and containing the symbolic depiction of the islands and their main features.[1]

New Lands Kingdom: New Lands – The map is similar, but less complex, containing much less information. It reveals all five islands, and the Skull Island in one single chart. It also displays the icon of the features unlocked after purchasing a signpost.


The map can be accessed through the pause menu, which means that opening it will forcibly interrupt the day-night cycle.

Besides that, the map is only available when playing a campaign (on any setting), that is, there's no map on Challenge Islands.

In addition, the map is automatically shown when departing from an island on board the ship. In that case, the map can only be dismissed after having chosen the next destination.


The main functions of the map are:


Determining the current location of the Monarch is a mental process—often unconsciously performed—that is crucial for making the right decisions throughout the campaign. This process encompasses locating the Monarch:

  • in space (setting, island)
  • in time (day, season, year, proximity of winter)
  • in a technological level (unlocked techs, tech tier of the current land)
  • against a Greed anger magnitude (current power of each type of wave).

Most players will only realize the importance of this intel task when they come back to a campaign after a long period away from the game. In those cases, the whole action can be so demanding, that many players prefer to simply restart the campaign from scratch.

When accessed, the map is always displayed as a "You-Are-Here" map in a wayfinding system.[2][3] It indicates the island the Monarch is currently on, by showing the chart of that island whenever the map is opened.

The chart of the current island can also be distinguished by the presence of the boat icon, either in its shipwrecked or repaired form.

While campaign lands are unofficially called by their respective ordinal numerals, they actually have no in game name. Therefore, the charts on the map are not enumerated, and finding out which island a certain chart is showing, frequently requires sliding all the way to the first chart, and sliding back counting. Otherwise, players can instantly identify the selected island if they have memorized the order of unlockables along with their icons.

Lack of precision[]

Unlike most strategy games, the map in Kingdom cannot tell the Monarch's exact or relative location across the island. It cannot inform, for example, if the Monarch is on the left or right side of the campfire. It has no integrated radar, nor any kind of GPS tracker.

Spatial orientation with no map

Other primitive techniques would have to be employed, if the Monarch is "lost" in the wilderness. The Ruler would have to run all the way to one random direction until they reach a portal, a boulder pile, a wall, or the campfire itself. It's possible to find out the direction of the town by observing the side towards which these structures are positioned. If the Monarch has a coin, vagrant camps can also be used in the orientation process: vagrants with a coin are never lost.

These techniques of spatial orientation are often required at the beginning of the Skull Island challenge.

In campaigns, it's possible to recognize the current island by observing the far background monuments. In Shogun, for example, the arch bridges monument typically identify the fourth land. Of course, this primitive orientation method requires good memory by the player, and good in game weather, both of which are not always available.


The map provides a way to select the next destination when traveling between the unlocked islands. For the details on how to do it, see: Controls § Traveling.


The map is used to track the progress of the Kingdom throughout the levels of the campaign, and to orderly display that advancement, highlighting the main unlocked features and milestones.

The map originally incites a sense of weakness and incompleteness by revealing only the silhouette of locked items, and by hiding undiscovered islands under a dense, mysterious cloud. As the Monarch explores the lands and expands their possessions, the map should inspire confidence, which can lead to success or not. The fulfillment of that progress objectively happens when the last cave goes down, and it’s perceptibly sealed when looking at the save slots with all their unlocked items slowly sliding left and right, under the Dynasty’s coat of arms.

Map parts[]

The map interface is basically composed by the collection of charts, and a right column. Players can switch between the available charts by using the left and right arrow buttons or keys. The charts have the depiction of the lands in the middle, and a couple of icons grouped in a left column.

If the Monarch is just checking the map, there is an button on the charts, and the player can close the map by pressing it, or by pressing Esc. If the Monarch is traveling between islands, there is a button instead, and the player can select the next destination by pressing it, or by using the key.

Center of the map[]

Icons that may appear inthe central part of the map.

Mounts   # ve
Map M Bear.png Bear
Map M Beetle.png Beetle
Map M Horse.png Draft horse
Map M Gamigin.png Gamigin
Map M Golem.png Golem
Map M Griffin.png Griffin
Map M Lizard.png Lizard
Map M Stag.png Stag
Map M Unicorn.png Unicorn
Map M Warhorse.png Warhorse
Hermits #
Map H Baker.png Bakery Hermit
Map H Ballista.png Ballista Hermit
Map H Horn.png Horn Hermit
Map H Warrior.png Warrior Hermit
Map H Stable.png Stable Hermit
Statues #
Map S Archer.png Statue of Archery
Map S Builder.png Statue of Building
Map S Farmer.png Statue of Scythe
Map S Knight.png Statue of Knights
Dead L. Monarchs #
Map R Gebel.png Gebel
Map R Alfred.png Alfred
Map R Zangetsu.png Zangetsu
Tech structures #
Map T stone.png Stone mine
Map T iron.png Iron mine
Boat state #
Map boat ready.png Ship ready
Map boat wreck.png Wrecked
Cave state #
Map cave.png Cave is operational
Map cave down.png Cave is destroyed
Lighthouse state #
Lighthouse icon 1.png Lighthouse tier 1
Lighthouse icon 2.png Lighthouse tier 2
Lighthouse icon 3.png Lighthouse tier 3                    
Other #
Map Dog.png Dog
  • The map shows unlockables on an island, namely hermits, mounts, and statues. They appear as silhouettes at first, and are revealed after they are unlocked using gems.
  • The stone mine and iron mine are shown on their respective islands.
  • The island that the Monarch is currently on is understood from a ship (or shipwreck) icon, since the Monarch is where the ship is.
  • If a lighthouse has been built, an icon for its respective tier will appear. A lighthouse being present means that the ship can safely reach the dock of the island without being wrecked.
  • The cliff portal for each island is depicted. If the portal was destroyed with a bomb, the icon for it is crossed out. Hence one can see which islands are left for clearing.

Left side[]

Icons that may appear inthe left part of the map.

Age / technology ve
Map tech wood.png Wood technology
Map tech stone.png Stone technology
Map tech iron.png Iron technology
Map icon gem.png Gems in chests
Map icon portal.png Portals in operation
Map icon decay.gif Decay level /
days of decay

On the left hand side of the map are some indicators and counters. Their symbols and meanings are listed below as they appear from top to bottom:

  • Rectangle symbol: the current technology level on the island.
    • More precisely, it shows the tier of the strongest wall built on the land.
    • It shows logs for wood, boulders for stone, and a shiny bar for iron.
    • If no wall has been built, or if all walls have been destroyed, no icon will be displayed.
  • Gems symbol: the number gems that can still be found in chests.
    If the island has not been visited yet, the counter will read zero (0) gems.
  • Portal symbol: the number of Greed portals remaining.
    • It includes all small portals and the dock portal, while excluding the cliff portal.
    • If the island has not been visited yet, the counter will read zero (0) portals.
  • Tower symbol: the number indicates the amount of days the Monarch has been away from the island, and how much decay has been applied to it since the last visit. That number should however not be negative — this is a bug that can occur after losing the crown, and it is something the developers are working to fix in a future patch.[4]

Right side[]

On the right of the map is a timeline of the Monarch's predecessors. If the Monarch never loses the Crown, they are the only one shown, otherwise the past monarchs are shown too, along with how many days they reigned and how they were defeated (to a greedling, to a crown stealer, or in a cave explosion). If a past monarch is selected using the vertical arrow buttons, the state of the world at the end of their reign is shown on the map.


Date       Platf Version
2020-04-28 All 1.1.0
NEW: The plain map was replaced with the collection of charts (one for each island), with several stats such as decay count, unlockables, portals and gems.
2019-09-12 All
FIX: Map becoming stuck open when opening it whilst on island 5.

See also[]



  1. Map on Wikipedia.
  2. What are You Are Here Maps ( Published on 22 September 2014. Archived on 19 February 2022.
  3. Wayfinding on Wikipedia.
  4. According to an e-mail sent from the Raw Fury support to an anonymous user on 17 December 2021.