Kingdom: New Lands – The map is similar, but less complex, containing much less information. It reveals all five islands, and the Skull Island in one single chart. It also displays the icon of the features unlocked after purchasing a signpost.
Besides that, the map is only available when playing a campaign (on any setting), that is, there's no map on Challenge Islands.
In addition, the map is automatically shown when departing from an island on board the ship. In that case, the map can only be dismissed after having chosen the next destination.
The main functions of the map are:
- facilitate strategic orientation
- allow for navigation between lands
- provide a sense of campaign progression.
Determining the current location of the Monarch is a mental process—often unconsciously performed—that is crucial for making the right decisions throughout the campaign. This process encompasses locating the Monarch:
- in space (setting, island)
- in time (day, season, year, proximity of winter)
- in a technological level (unlocked techs, tech tier of the current land)
- against a Greed anger magnitude (current power of each type of wave).
Most players will only realize the importance of this intel task when they come back to a campaign after a long period away from the game. In those cases, the whole action can be so demanding, that many players prefer to simply restart the campaign from scratch.
When accessed, the map is always displayed as a "You-Are-Here" map in a wayfinding system. It indicates the island the Monarch is currently on, by showing the chart of that island whenever the map is opened.
The chart of the current island can also be distinguished by the presence of the boat icon, either in its shipwrecked or repaired form.
While campaign lands are unofficially called by their respective ordinal numerals, they actually have no in game name. Therefore, the charts on the map are not enumerated, and finding out which island a certain chart is showing, frequently requires sliding all the way to the first chart, and sliding back counting. Otherwise, players can instantly identify the selected island if they have memorized the order of unlockables along with their icons.
Lack of precision
Unlike most strategy games, the map in Kingdom cannot tell the Monarch's exact or relative location across the island. It cannot inform, for example, if the Monarch is on the left or right side of the campfire. It has no integrated radar, nor any kind of GPS tracker.
The map is used to track the progress of the Kingdom throughout the levels of the campaign, and to orderly display that advancement, highlighting the main unlocked features and milestones.
The map originally incites a sense of weakness and incompleteness by revealing only the silhouette of locked items, and by hiding undiscovered islands under a dense, mysterious cloud. As the Monarch explores the lands and expands their possessions, the map should inspire confidence, which can lead to success or not. The fulfillment of that progress objectively happens when the last cave goes down, and it’s perceptibly sealed when looking at the save slots with all their unlocked items slowly sliding left and right, under the Dynasty’s coat of arms.
The map interface is basically composed by the collection of charts, and a right column. Players can switch between the available charts by using the left and right arrow buttons or keys. The charts have the depiction of the lands in the middle, and a couple of icons grouped in a left column.
If the Monarch is just checking the map, there is an ✖ button on the charts, and the player can close the map by pressing it, or by pressing Esc. If the Monarch is traveling between islands, there is a ✔ button instead, and the player can select the next destination by pressing it, or by using the ↓ key.
Center of the map
Icons that may appear in
the central part of the map.
|Statue of Archery|
|Statue of Building|
|Statue of Scythe|
|Statue of Knights|
|Dead L. Monarchs #|
|Tech structures #|
|Boat state #|
|Cave state #|
|Cave is operational|
|Cave is destroyed|
|Lighthouse state #|
|Lighthouse tier 1|
|Lighthouse tier 2|
|Lighthouse tier 3|
- The map shows unlockables on an island, namely hermits, mounts, and statues. They appear as silhouettes at first, and are revealed after they are unlocked using gems.
- The stone mine and iron mine are shown on their respective islands.
- The island that the Monarch is currently on is understood from a ship (or shipwreck) icon, since the Monarch is where the ship is.
- If a lighthouse has been built, an icon for its respective tier will appear. A lighthouse being present means that the ship can safely reach the dock of the island without being wrecked.
- The cliff portal for each island is depicted. If the portal was destroyed with a bomb, the icon for it is crossed out. Hence one can see which islands are left for clearing.
Icons that may appear in
the left part of the map.
|Age / technology|
|Gems in chests|
|Portals in operation|
|Decay level /|
days of decay
On the left hand side of the map are some indicators and counters. Their symbols and meanings are listed below as they appear from top to bottom:
- Rectangle symbol: the current technology level on the island.
- Gems symbol: the number gems that can still be found in chests.
- If the island has not been visited yet, the counter will read zero (0) gems.
- Portal symbol: the number of Greed portals remaining.
- Tower symbol: the number indicates the amount of days the Monarch has been away from the island, and how much decay has been applied to it since the last visit. That number should however not be negative — this is a bug that can occur after losing the crown, and it is something the developers are working to fix in a future patch.
On the right of the map is a timeline of the Monarch's predecessors. If the Monarch never loses the Crown, they are the only one shown, otherwise the past monarchs are shown too, along with how many days they reigned and how they were defeated (to a greedling, to a crown stealer, or in a cave explosion). If a past monarch is selected using the vertical arrow buttons, the state of the world at the end of their reign is shown on the map.
|2020-04-28||All||1.1.0||NEW: The plain map was replaced with the collection of charts (one for each island), with several stats such as decay count, unlockables, portals and gems.|
|NEW: The plain map was replaced with the collection of charts (one for each island), with several stats such as decay count, unlockables, portals and gems.|
|2019-09-12||All||18.104.22.168||FIX: Map becoming stuck open when opening it whilst on island 5.|
|FIX: Map becoming stuck open when opening it whilst on island 5.|