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Knights are melee infantry subjects that lead a small company of archers. They wield a weapon and a shield and dons armor and a helmet.

HiringEdit

classicIcon Classic Kingdom: Classic and newlandsIcon NewLands Kingdom: New Lands: Knights are hired at the castle keep, where shields can be bought for 6 coins. Villagers take shields and become knights.

Vagrant +1 coinIcon Coin Villager + shield (6 coinIcon Coin) Knight

SquiresEdit

Squire

        Squire (Europe).

twocrownsTwoCrowns Kingdom: Two Crowns: Knights recruitment is done in two stages: first, hiring squires, and then, upgrading them to knights. Squires are hired at the castle keep, where shields can be bought for 4 coins. Villagers take up the shields and become squires.

After unlocking the iron technology, knights can be hired at the forge, where swords can be bought for 12 coins. Squires will take up the swords and become knights.

Vagrant +1 coinIcon Coin Villager + shield (4 coinIcon Coin) Squire + sword (12 coinIcon Coin) Knight

ShieldsEdit

The shields will hang on the castle façade sides until a villager takes them, after which each shield is replaced by a similarly colored banner, indicating that the squire/knight is active. If the squire/knight loses their shield in battle, the banner will appear torn, and a new shield can be bought there. Kingdoms can normally hire up to four squires/knights per land.

More ShieldsEdit

newlandsIcon NewLands Kingdom: New Lands and twocrownsTwoCrowns Kingdom: Two Crowns only.

It's possible to increase the number of squires/knights on an island by bringing up to 3 of them on the boat from another island (for details, see Boat - Leaving the Island).

The Monarch can also buy extra shields from knight towers built with the help of Knight Hermit for the same price of shields acquired at the castle. The only difference is that shields on towers cannot be repurchased if the fighter loses their shield.

Personal ProtectionEdit

Squires and knights hold extra coins in order to buff their defensive capabilities. Each coin acts as a health buffer for them (much like with the Monarch), protecting them against all the greed, including floaters and the boulders thrown by breeders. A squire/knight with no coins will irretrievably lose their shield/sword when hit, becoming again a villager.

Knights will collect up to eleven coins and squires, up to five coins. This makes the main difference between these units: knights are more resistant in battle if they've received all the coins they can hold.

Coins used for personal protection are much more effective when held by these melee warriors, than when held by any other character in the game, including the Monarch. When they are hit by a greed, they have a chance to block the attack without losing coins.

Unlike other subjects, they won't drop back the extra coins they have for personal protection, if the Monarch stands by them.

Squires and knights will collect coins dropped by the Monarch, dropped from hunted animals, and from cut trees. They will ignore coins dropped by the banker and from the unicorn.

CompanyEdit

A squire or a knight's company is formed by up to 4 soldier archers. They enlist any free archers they pass by, until they have 4 archers under their control. The soldiers wear the kingdom's colors on their clothes, much like knights. They still function similarly to regular archers, but they no longer hunt and instead follow their liege and focus on attacking monsters and portals instead of wildlife.

Defense with KnightsEdit

During the day, idle squires and knights guard the borders by walking to or standing near the kingdom's defensive line at the outer wall. As night falls, they pull just inside the outer wall along with their soldiers.

When the Greed attacks the outer wall, squires and knights will stand ready as their soldiers shoot arrows over the wall. If the leaders sense, that the outer wall is going to fall, they will retreat with their companies to the next wall. Consequently the soldiers will be able to continue fighting wall by wall without being attacked by ground monsters, although they are still vulnerable to floaters. The squires and knights, if they have enough coins, are also able to block the rocks thrown by breeders, preventing the archers (hunters and soldiers) behind them from being hit.

Assaulting the PortalsEdit

Defensive Wall with Banner
Main article: Destroying Portals.

A knight’s and squire's primary purpose is to lead the offenses to destroy portals. During the day, they remain positioned at the banner by the kingdom's defensive line, ready to launch an attack at the Monarch's command. When 4 coins are paid to the banner, knights or squires start a charge towards the nearest portal in that direction. The soldiers will immediately follow their liege into battle.

classicIcon Classic Kingdom: Classic: All knights for that side are sent at once.

newlandsIcon NewLands Kingdom: New Lands and twocrownsTwoCrowns Kingdom: Two Crowns: Spending 4 coins at the banner, only sends one squire/knight including their soldiers to attack. Sending more groups to battle requires additional 4 coins payments.

At the portal, squires/knights stand in front of their soldiers, protecting them while they shoot at the portal frame. Incoming greedlings will attack the squire/knight, sometimes being slain immediately, sometimes being blocked by them, and sometimes knocking one of their coins away. The soldiers might accidentally shoot the monsters coming out of the portal if they don't have the blessing of archery statue. Occasionally one or two monsters will temporarily break through a squire's/knight's defense and knock a soldier's bow off; however, if his bow is not stolen by a greedling, the villager will try to pick it back up and, as long as the squire/knight still stands, return to the fight. If said villager had his coin taken away (and turned into a vagrant), then a new soldier will immediately be recruited from the central kingdom and run towards the portal to replace the fallen one. Fighting continues until either the portal is destroyed or the attack party is eliminated.

Escort the BombEdit

twocrownsTwoCrowns Kingdom: Two Crowns only.

Two squires/knights are needed to escort the bomb towards the Cave and destroy it.

Kingdom Wiki Pages
Subjects
Villagers Archers Builders Farmers
Knights The Financier / Banker The Merchant Hermits
Structures
Town Center (Tax Chest) Walls Towers Farms
Tools / Weapons Shops Siege Workshop & Catapult Forge The Boat
Neutral
Vagrants (Camps) Wildlife Mounts Statues
Stone Technology Iron Technology Ruins Signpost
The Greed
Greedlings Floaters Breeders Crown Stealers
Small Portal Dock Portal Cliff Portal The Cave
Other Content
Blazons Islands Day-Night Cycle Seasons
Coins Gems Patch Notes Achievements
Strategies Theories Soundtrack Game Controls

Start a Discussion Discussions about Knights

  • Shogun Squires/Footmen/Whatever

    8 messages
    • Keep in mind, when testing these things, that a regular villager can hold 2 extra coins. I...
    • @Alpinos oats What in the world are you talking about? Outside of the pikemen, there is no difference between the campaigns. The Shogun campa...