Kingdom Two Crowns is the third and most recent installment in the Kingdom series. It's also promised to be the definitive title and to be expanded with post-release updates, being the day one DLC Shogun just the beginning.
This new tagline—firstly used in a pre-release update and then featuring at the title page in Steam Store—is about the most relevant content addition to the series: not only the Kingdom can be expanded towards several new lands, but these lands are hence persistent allowing the existence of a campaign mode with beginning, middle, and end.
In fact, although the original title had no campaign (as it only featured one level/land), the "beginning, middle, and end" was present in Kingdom: Classic. That title could be completed by surviving the final counterattack wave after destroying all small portals, at which occasion monarchs were greeted with the glorious message “The Crown is Safe”. This message was kept in New Lands, where it would show up each time the Monarch escaped an island by boarding the boat. That feeling of accomplishment though remained dissolved through the six islands and a big final was missing.
That feeling and the big final is partially restored in Kingdom Two Crowns, where the Monarch can kill the Greed in all islands, making them secured for good. The classic message however has been replaced with a new one: “The monarch has secured the kingdom”. This message also appears on each island, but only when the Greed there has been exterminated, and not each time the Monarch travels away. The message is then followed by a couple of stats boards showing the numbers related to that island (subjects hired, Greed killed, &c). Unlike the big final in Classic, the campaign is not interrupted: monarchs can keep doing all actions unrelated to the Greed.
As for a story wise summary:
- Classic: monarchs try to survive on the land where they appear.
- New Lands: trying to expand the Kingdom, they end up been forced to flee from each new expansion.
- Two Crowns: monarchs can finally establish their domain over a set of lands.
- They are no longer seeking the safety of the Crown as an end in itself.
- They can no longer break the covenant with their people; even new heirs can't do it.
- They either stay and protect the Kingdom or they'll perish all together.
The persistent islands concept required reworking many of the pre-existing features (the seasons, the overall day count, the power of Greed waves and Blood Moons, the way unlockables were distributed, accessed and kept between islands, &c), and even introducing new mechanics like the decay process of the Kingdom and the cliff portal final assault. A complete list of these features is displayed below.
Links in italic (and in gray color on desktop) are not new concepts, but replace a previous existing feature with a somewhat different version.
|Tutorial||Expanded, not restricted to the beginning of the campaign.|
|Player character||4 alternative Monarchs|
|NPC||Stable Hermit · Horn Hermit · Gem Keeper|
|Mounts||Draft horse · Griffin · Lizard · Dire wolf|
|Subjects||Squire · Pikeman · Ninja|
|Buildable structures|| Stable · War horn · Lighthouse · Fire barrel|
Iron Age: Iron keep · Iron wall · Roofed tower · Bomb
|Natural structures||Gem chest · Stone & iron mines · Stone coffer · Central dock · Wharf bell|
|Enemie structures||Cave · Dock portal|
|Enemy||Crown stealer · Armored breeder · Greed-citizen|
|Geography|| Berry bush · Wildlife (Catchable fish · Boar)|
Real seasons cycle · Unified overall day count · Decay
|Mechanic||Fire (from fire barrels and the lizard)|
|Difficulty levels|| Campaigns (5 regular islands in Europe and Shogun worlds · Dead Lands)|
Challenge (Dire Island · Plague Island · Skull Island)
|Game modes||Local co-op (split screen) · Online co-op (full screen)|
|Cosmetic|| Worlds (Shogun · Dead Lands) · 6 Monarch skins|
Hermit cottage types have visual clues · Back wall extends to the furthermost wall
|User interface||Graphical blazon editor|
|Save game||3 save slots|
|Achievements||3 internal related to the Challenge Islands · 30 on Steam|
|Music||40 unique tracks|
Two Crowns was released on 11 December 2018 for, , and .
The project was originally intended to be an expansion of Kingdom: New Lands and had been announced to be released in 2017, but it has grown into a full standalone game and the release date was postponed to 2018.
“ ...It won’t be coming out this year like we had originally intended. (...) The vision grew larger than our original scope, to the point that this is no longer just an expansion that adds new content but rather a full-fledged new title.—Raw Fury on . 30 August 2017. „
- ↑ This is a reference to the original tagline used on Kingdom: Classic: “Nothing lasts...”
- ↑ . 28 May 2018.