| Game newly released
This article is about recently released content. For this reason it may take some time for the information to be complete and fully accurate.
Kingdom: Two Crowns is the third installment in the Kingdom series.
New features have been included in the game, such as a new win scenario, an additional tech level, new citizen roles, local split-screen and online co-op that allows a second player to drop in and out of any game, a new soundtrack, completely overhauled visuals, and new skins for rulers.
- Cooperative split-screen and online gameplay. A second player may join the game locally (Split Screen) or online through Steam.
- Players whose crown has been taken can be crafted a new crown for 8 coins.
- New ruler skins: The differences are purely cosmetic to give players more choice to reflect their personality, especially since you can play together online.
- The small divider between the two screens in splitscreen will change depending on the technology era of your kingdom.
- Campaign mode: The game will move away from being rogue-like, and it will have a proper campaign to save the kingdom from the Greed. Losing the crown won't reset progress entirely: The monarch would start a new reign in the same kingdom if on island one, or from the previous island's kingdom if on any other island, with the kingdom somewhat in ruin due to a "decay period" of approximately 100 days.
- It will still maintain rogue-like, Classic-style and New Land-style experiences separate from the campaign mode. These will have special rules as well, i.e. no statues, classic mode, etc. 
- A real seasons cycle: Winter will no longer be endless, and the seasons will repeat.
- A way to preserve your boat during transfer between islands through destroying some sort of 'Greed overgrowth' and building a lighthouse.
- The dock will be given a portal.
- A Greed Mini-boss will be added. Beating him will result in the dock being freed from the portal.
- A biome system: The game will be expanded with post-release updates that will venture to exotic biomes across the world, each with unique styles and features.
- Two first biomes will be included in the game for the release: the classic medieval one (with new graphics) and another one inspired by the landscape, architecture, and culture of feudal Japan.
- The Iron Age: The Wood Age and Stone Age will be defined technology stages in a kingdom's development.
- The town center, walls, towers and farms will all have new upgrade tiers.
- The stone monument has now been changed to a mine/quarry.
- Fire will be added as a new defense element, used by catapults and dragons!
- A way to fully defeat the Greed involving using a bomb.
- New subjects: the Pikemen who will attack the Greed through the wall, and the ninjas who will be able to hide in the forest and ambush them.
- Ninjas will be specific units to the Shogun biome, while the pikemen will be unique to the classical one.
- Gems: A new currency used only on unlockables (e.g. Shrines, Hermits, Mounts, etc).
- There is now a specific gem chest that gives 2-3 gems, which is found like a regular chest.
- New mounts, including a dragon that can breathe fire, and a griffon that can stun and blow back enemies.
- New hermits : one who can turn a fully upgraded farm into a Stable, letting you store multiple mounts between islands, and another one able to add a horn on a fully upgraded wall which (when given a coin) summon every fighting units there.
- Permanent portal destruction: players are able to build a bomb and send their troops into a portal to permanently destroy it on a certain island. This stops the greed for good.
After the brief demo at this event, the first and most obvious benefit to co-op is that twice as much territory can be explored in a day if one person goes left and the other heads to the right. Coinage can also be shared, so if one player is short on building a guard tower or wall, it’s easy to throw some change their way. Another big bonus is that if one player has their crown stolen the game doesn’t end. The crownless player can’t build anything, but they can still gather gold coins and hand them off to the remaining ruler. A new crown may be crafted, and the other player may fully rejoin the game.
“Since we're two players, if the Greed take my crown, for example, then you could come and help me by crafting a new crown for me, but while I'm crownless I can't really do anything; I can just collect money and give it to you, basically. So we need to stick together in that regard.” — Liam O'Neill in Gamereactor's interview (3′15″). 16 May 2018.
- Store: Steam • Nintendo Switch • Xbox One
- FAQ/Support (Read Me First): on Steam • on Reddit
- Two Crowns Steam forum
- Kingdom Sub-Reddit
- Kingdom Official webpage.
- Raw Fury Official Discord
- Updates and hotfixes
- For the patch notes, see Patch Notes – Two Crowns.
The project was originally intended to be an expansion of Kingdom: New Lands and had been announced to be released in 2017, but it has grown into a full standalone game and the release date was postponed to 2018.
“...It won’t be coming out this year like we had originally intended. (...) The vision grew larger than our original scope, to the point that this is no longer just an expansion that adds new content but rather a full-fledged new title.” — Raw Fury on Steam News. 30 August 2017.
- ↑ "Even though we've moved away from rogue-like for the bigger SP experience we'll still have new single land experiences that are roguelike and separate from the campaign mode. These will have special rules as well i.e. no statues, classic mode, etc..." said developer Gordon Van Dyke on Twitter. Posted 20 April 2018.
|Kingdom Wiki Pages|
|Knights||The Financier / Banker||The Merchant||Hermits|
|Town Center (Tax Chest)||Walls||Towers||Farms|
|Tools / Weapons Shops||Siege Workshop & Catapult||Forge||The Boat|
|Stone Technology||Iron Technology||Ruins||Signpost|
|Small Portal||Dock Portal||Cliff Portal||The Cave|