Kingdom: Classic is a 2D side scrolling strategy/resource management hybrid game, with a minimalist feel wrapped in a beautiful, modern pixel art aesthetic.
Initially lead by a light trail, the Monarch explores the land and its many mysteries. By using the coins they find, the Monarch establishes a humble campsite that will slowly grow into a thriving kingdom.
Soon enough, the Monarch finds out the reason why there are so many ruins around (hence the maxim "Nothing Lasts...") and prepares to also defend the kingdom from constant attacks by a dark and greedy enemy.
|Tutorial||Guided by a sparkling trail|
|Player character||Monarch (w/ a rudimentary customization at the start)|
|Mounts||Brown horse (initial) · Black horse|
|Subjects||Vagrant · Villager · Archer · Builder · Knight|
|Buildable structures||Town center (w/ a tax chest) · Wall · Tower · Farm · Catapult · Teleporter|
|Natural structures||Vagrant camp · Architecture shrine · Statues (Archery · Building) · Ruins|
|Enemies|| Greedling · Floater · Breeder · Structure: Small portals|
Raids (Nightly · Counterattacks · Blood Moons)
|Geography|| Landscape (Plain · Forest) · Wildlife (Rabbits · Deer)|
Day-night cycle · Cosmetic weather variations
|Currency||Coin · stock: Pouch|
|Technology levels||Wood (initial) · Stone (unlockable)|
|Difficulty level||1 land with increasing waves of ennemies|
|Cosmetic||Coat of arms and colors of the Kingdom are randomly assigned|
|Save game||1 save slot · Save when quit|
|Achievements||34 on Steam|
|Music||26 unique tracks|
Kingdom: Classic is the older version of Kingdom on Steam. It was released on 21 October 2015, developed by Noio and Licorice and published by Raw Fury. But before making it to Steam, it was a little Flash game. This older version (which is still playable on Noio's website) was polished and expanded into Kingdom: Classic.
Upon the release of Kingdom: New Lands on Aug 9 2016, the original game was renamed from Kingdom to Kingdom: Classic. The graphics were updated to match that of Kingdom: New Lands as well as a few other things, but the gameplay, building/upgrading costs, and general goal of the game have been retained from the original version.
Interviews and tutorialsEdit