Islands in the Kingdom Two Crowns are pieces of land surrounded by a river, a sea and a mountain, where Monarchs establish permanent bases to survive the Greed, generate an economy and destroy the cave in the mountain. Monarchs can move between these islands with the boat and will occasionally have to revisit the same islands a couple of times in order to reach their goal.
In order not to wreck the ship each time, it may be a good idea to clear the dock portal and build a lighthouse first, before leaving an island.
While Monarchs are away from an island, the buildings there start to decay. The longer they are away, the more gets destroyed or downgraded.
There are five islands in total, and only the first one is available upon starting the campaign. Repairing the boat and setting sail unlocks the next island in sequence (see map). Moving to a new island does not reset the overall day count nor the seasons cycle, but each island has its own local day count.
All islands have similar geography, but each successive island gets progressively larger and harder, affecting the number of towers, walls and farms that can exist in the Kingdom. On every island (except the first one) the Monarch can encounter gems to unlock new mounts, statues and hermits that can help them on their journey. The structures and developments in different islands can be tracked using the map in the pause screen.
First island[]
The first island is the smallest and is generally easy to secure.
This is where the Ghost of a past monarch transmits the Kingdom's lore to the new Heir.
A vagrant camp and a merchant close to the town on the right, offering an easy way to get coins and recruits.
The central dock tends to be farther from the town centre than on most other islands. This is especially problematic when returning to the island without having built a lighthouse as Hermits who had boarded the boat may not find their way securely behind a barricade by the nightly wave and be stolen by greed.
The unlockables on this island are of vital importance for the Kingdom, but the Monarch must visit at least the second island for the required gems, as there are no gem chests on the first island.
Unlockables | |||
---|---|---|---|
S: Archery | 3 | 10 | |
M: Griffin | 2 | 8 | |
H: Ballista | 3 | – | |
There are no small portals on this island.
Cliff side | Town center | Sea side |
---|---|---|
Cliff portal | Dock portal |
Second island[]
The second island keeps the most basic and essential unlockable for the Kingdom's security: the stone technology.
This tech unlocks:
- higher tiers of the town center;
- stronger walls and towers;
- the siege workshop;
- and the pike vendor (in Europe) or the dojo (in Shogun).
This is also the first island where the Monarch can find gems.
Unlockables | |||
---|---|---|---|
T: Stone mine | – | 10 | |
S: Scythe | 1 | 7 | |
M: Stag | 1 | 3 | |
H: Stable | 1 | – | |
Dog | – | 1 | |
There is only one small portal on each side of town.
Cliff side | Town center | Sea side | ||
---|---|---|---|---|
Cliff portal | Small portal | Small portal | Dock portal |
Third island[]
This is the first island where the Merchant won't be found.
The Monarch should be able though to arrive on this island with at least a couple of squires for early protection and make the local economy rely even more on hunting.
Of the island's unlockables, the Baker Hermit is recommended, especially for islands four and five. Also, the Builder Statue is one of the most efficient investments in the Kingdom's security.
Unlockables | |||
---|---|---|---|
S: Building | 3 | 9 | |
M: Warhorse | 2 | 8 | |
M: Draft horse | 1 | 3 | |
H: Bakery | 4 | – | |
There are two small portals on both sides of town.
Cliff side | Town center | Sea side | ||
---|---|---|---|---|
Cliff portal | 2 small portals | 2 small portals | Dock portal |
Fourth island[]
The fourth island keeps the late campaign technology, required for the final aggression towards the Greed: the iron technology.
This tech unlocks:
- even stronger walls;
- towers with roofs;
- the forge for swords;
- and the bomb, with which the cave on all islands can be destroyed.
The Lizard is also an important acquisition, especially for cooperative Monarchs.
Unlockables | |||
---|---|---|---|
T: Iron mine | – | 20 | |
M: Bear | 3 | 10 | |
M: Lizard | 3 | 10 | |
H: Warrior | 2 | – | |
There are three small portals on both sides of town.
Cliff side | Town center | Sea side | ||
---|---|---|---|---|
Cliff portal | 3 small portals | 3 small portals | Dock portal |
Fifth island[]
Despite its representation on the map seeming somewhat smaller than the fourth, the fifth island is the largest.
At least one of the two vagrant camps is located very far from the central castle, generally behind some portals. The Greed waves tend to be harder than on the other islands.
The island's unlockables include the coin-producing Unicorn, and the Statue of Knights, which was redesigned in Never Alone patch to make it more useful: upon activating the statue, knights are able to attack faster and carry more coins (and they no longer use a charge attack).
Unlockables | |||
---|---|---|---|
S: Knights | 2 | 8 | |
M: Unicorn | 4 | 12 | |
H: Horn | 3 | – | |
There are three small portals on both sides of town.
Cliff side | Town center | Sea side | ||
---|---|---|---|---|
Cliff portal | 3 small portals | 3 small portals | Dock portal |
Speedrun[]
The current speedrun world records held on campaign islands on normal difficulty are as follows:[1]
Note that as updates are released, and the balance changes are applied on the game, campaigns can become more or less lengthy, possibly influencing the newer records. The most relevant changes are listed below.
History[]
Date | Platform | Version | Change |
---|---|---|---|
2021-05-25 | All | 1.1.11 | FIX: An issue in the campaign that prevented some players from selecting islands when sailing away. |
Change | |||
FIX: An issue in the campaign that prevented some players from selecting islands when sailing away. | |||
2021-05-04 | All | 1.1.10 | FIX: An issue that caused developed islands to reset completely upon the player’s return.[2] |
FIX: An issue that caused developed islands to reset completely upon the player’s return.[2] | |||
2021-04-20 | All | 1.1.9 | BALANCE: All islands are much larger, particularly the forest areas. BUG: Islands resetting after travel.[2] |
BALANCE: All islands are much larger, particularly the forest areas. BUG: Islands resetting after travel.[2] | |||
2019-09-12 | All | 1.0.5.1 | FIX: Map becoming stuck open when opening it whilst on island 5. |
FIX: Map becoming stuck open when opening it whilst on island 5. | |||
2019-04-04 | All | 1.0.3 | FIX: Several sync issues around island transitions. |
FIX: Several sync issues around island transitions. | |||
2018-12-11 | All | 1.0.0 | NEW: In addition to the European setting, the Shogun campaign was introduced. |
NEW: In addition to the European setting, the Shogun campaign was introduced. |