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Islands Two Crowns

Islands and their unlocked sequence

This is about the sequenced isles of the campaign.
For the alternative lands, see: Challenge Islands.

Islands in the Kingdom: Two Crowns are pieces of land surrounded by a river, a sea and a mountain, where the Monarch establishes permanent bases to survive the Greed, generate an economy and destroy the cave in the mountain. The Monarch can move between these islands with the boat and will occasionally have to revisit the same islands a couple of times in order to reach his goal.

In order not to wreck the ship each time, it's a good idea to clear the dock portal and build a lighthouse first, before leaving an island.

While the Monarch is away from an island, the buildings there start to decay. The longer you are away, the more gets destroyed or downgraded.

There are five islands in total, and only the first one is available upon starting the game. Repairing the boat and setting sail unlocks the next island in sequence (see map). Moving to a new island does not reset the overall day count nor the seasons cycle, but each island has its own local day count, which is displayed, when the bell rings in the morning.

All islands have similar geography, but each successive island gets progressively larger and harder, affecting the number of towers, walls and farms that can exist in the Kingdom. On every island (except the first one) the Monarch can encounter gems to unlock new mounts, statues and hermits that can help them on their journey.

First islandEdit

The first island is the smallest and is generally easy to secure.

This is where the Ghost of a past monarch transmits the Kingdom's lore to the new Heir.

A vagrant camp and a merchant close to the town on the right, offering an easy way to get coins and recruits.

The unlockables on this island are of vital importance for the Kingdom, but the Monarch must visit at least the second island for the required gems, as there are no gem chests on the first island.

Unlockables Gem icon Coin icon Description
Map M Griffin Griffin 2 8

 

Mount that can push greedlings and graze anywhere.

 

Map S Archer Statue of Archery 3 10

 

Significantly buffs the archers' accuracy.

 

Map H Ballista Ballista Hermit 3

 

Enables construction of ballista towers.

 

There are no small portals on this island.

CL 60 100   TC Hall 60 100   DockPR 60 100

DockPL 60 100   TC Hall 60 100   CR 60 100

Cliff side Town center Sea side
Cliff portal Dock portal

Second islandEdit

The second island keeps the most basic and essential unlockable for the Kingdom's security: the stone technology.

This tech unlocks:

This is also the first island where the Monarch can find gems.

Unlockables Gem icon Coin icon Description
Stone technology Stone mine 10

 

 

Map M Stag Stag 1 3

 

Mount that attracts deer and runs faster in the forest.

 

Map S Farmer Statue of Scythe 1 7

 

Increases crop yield.

 

Map H Stable Stable Hermit 1

 

Enables construction of stables.

 

Map Dog Dog 1

 

Barks in the direction of an incoming greed wave.

 

There is only one small portal on each side of the town.

Third islandEdit

This is the first island where the Merchant won't be found.

The Monarch should be able though to arrive on this island with at least a couple of squires for early protection and make the local economy rely even more on hunting.

Of the island's unlockables, the Baker Hermit is recommended, especially for islands four and five. Also, the Builder Statue is one of the most efficient investments in the Kingdom's security.

Unlockables Gem icon Coin icon Description
Map M Warhorse Warhorse 2 8

 

Mount with low stamina and a defensive buff for the nearby subjects.

 

Map M Horse Draft horse 1 3

 

Mount that is slightly faster with very high stamina.

 

Map S Builder Statue of Building 3 9

 

Increases the durability of all walls.

 

Map H Baker Bakery Hermit 4

 

Enables construction of the bakery.

 

There are two small portals on each side of the town.

Fourth islandEdit

The fourth island keeps the late campaign technology, required for the final aggression towards the Greed: the iron technology.

This tech unlocks:

  • even stronger walls;
  • towers with roofs;
  • the forge for swords;
  • and the bomb, with which the cave on all islands can be destroyed.

The Lizard is also an important acquisition, especially for cooperative Monarchs.

Unlockables Gem icon Coin icon Description
Iron technology Iron mine 20

 

Unlocks iron technology.

 

Map M Bear Bear 3 10

 

Mount with low stamina and a sweeping attack.

 

Map M Lizard Lizard 3 10

 

Mount that is fast with low stamina and a fire attack.

 

Map H Knight Knight Hermit 2

 

Enables construction of the knight tower.

 

There are three small portals on each side of the town.

Fifth islandEdit

Despite its representation on the map seeming somewhat smaller than the fourth, the fifth island is the largest.

At least one of the two vagrant camps is located very far from the central castle, generally behind some portals. The Greed waves tend to be harder than on the other islands.

The island's unlockables aren't really necessary. The unicorn can be useful in coop; the Statue of Knight is troublesome and not recommended.

Unlockables Gem icon Coin icon Description
Map M Unicorn Unicorn 4 12

 

Mount that generates coins when it grazes.

 

Map H Horn Horn Hermit 3

 

Enables construction of rally walls.

 

Map S Knight Statue of Knights 2 8

 

Gives knights a special leaping attack.

 

There are three small portals on each side of the town.

SpeedrunEdit

The current speedrun world records held on campaign islands are as follows: [1]

Mode Player Time Biome PLT Date VID
Single Captain Stanhope 2h 57m 37s Europe PC 1st May 2020
Co-op Kissmypixels & PiHeist 2h 24m 20s Europe PC 8th May 2020
1 Portal Captain Stanhope 0h 24m 16s Europe PC 16th April 2020
1 Island Captain Stanhope 1h 02m 00s Europe PC 17th April 2020

ReferencesEdit

  1. Details at speedrun.com
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