Islands and their unlocked sequence

This is about the sequenced isles of the campaign.
For the alternative lands, see: Challenge Islands.

Islands in the Kingdom Two Crowns are pieces of land surrounded by a river, a sea and a mountain, where Monarchs establish permanent bases to survive the Greed, generate an economy and destroy the cave in the mountain. Monarchs can move between these islands with the boat and will occasionally have to revisit the same islands a couple of times in order to reach their goal.

In order not to wreck the ship each time, it may be a good idea to clear the dock portal and build a lighthouse first, before leaving an island.

While Monarchs are away from an island, the buildings there start to decay. The longer they are away, the more gets destroyed or downgraded.

There are five islands in total, and only the first one is available upon starting the campaign. Repairing the boat and setting sail unlocks the next island in sequence (see map). Moving to a new island does not reset the overall day count nor the seasons cycle, but each island has its own local day count, which is displayed, when the bell rings in the morning.

All islands have similar geography, but each successive island gets progressively larger and harder, affecting the number of towers, walls and farms that can exist in the Kingdom. On every island (except the first one) the Monarch can encounter gems to unlock new mounts, statues and hermits that can help them on their journey.

First island[edit | edit source]

The first island is the smallest and is generally easy to secure.

This is where the Ghost of a past monarch transmits the Kingdom's lore to the new Heir.

A vagrant camp and a merchant close to the town on the right, offering an easy way to get coins and recruits.

The unlockables on this island are of vital importance for the Kingdom, but the Monarch must visit at least the second island for the required gems, as there are no gem chests on the first island.

Unlockables Gem icon.gif Coin icon.gif Description
Map M Griffin.png Griffin 2 8

Map S Archer.png Statue of Archery 3 10

Map H Ballista.png Ballista Hermit 3

There are no small portals on this island.

CL 60 100.png   TC Hall 60 100.png   DockPR 60 100.png

DockPL 60 100.png   TC Hall 60 100.png   CR 60 100.png

Cliff side Town center Sea side
Cliff portal Dock portal

Second island[edit | edit source]

The second island keeps the most basic and essential unlockable for the Kingdom's security: the stone technology.

This tech unlocks:

This is also the first island where the Monarch can find gems.

Unlockables Gem icon.gif Coin icon.gif Description
Stone technology.png Stone mine 10

Map M Stag.png Stag 1 3

Map S Farmer.png Statue of Scythe 1 7

Map H Stable.png Stable Hermit 1

Map Dog.png Dog 1

There is only one small portal on each side of the town.

Third island[edit | edit source]

This is the first island where the Merchant won't be found.

The Monarch should be able though to arrive on this island with at least a couple of squires for early protection and make the local economy rely even more on hunting.

Of the island's unlockables, the Baker Hermit is recommended, especially for islands four and five. Also, the Builder Statue is one of the most efficient investments in the Kingdom's security.

Unlockables Gem icon.gif Coin icon.gif Description
Map M Warhorse.png Warhorse 2 8

Map M Horse.png Draft horse 1 3

Map S Builder.png Statue of Building 3 9

Map H Baker.png Bakery Hermit 4

There are two small portals on each side of the town.

Fourth island[edit | edit source]

The fourth island keeps the late campaign technology, required for the final aggression towards the Greed: the iron technology.

This tech unlocks:

  • even stronger walls;
  • towers with roofs;
  • the forge for swords;
  • and the bomb, with which the cave on all islands can be destroyed.

The Lizard is also an important acquisition, especially for cooperative Monarchs.

Unlockables Gem icon.gif Coin icon.gif Description
Iron technology.png Iron mine 20

Map M Bear.png Bear 3 10

Map M Lizard.png Lizard 3 10

Map H Knight.png Knight Hermit 2

There are three small portals on each side of the town.

Fifth island[edit | edit source]

Despite its representation on the map seeming somewhat smaller than the fourth, the fifth island is the largest.

At least one of the two vagrant camps is located very far from the central castle, generally behind some portals. The Greed waves tend to be harder than on the other islands.

The island's unlockables aren't really necessary. The unicorn can be useful in coop; the Statue of Knight is troublesome and not recommended.

Unlockables Gem icon.gif Coin icon.gif Description
Map M Unicorn.png Unicorn 4 12

Map H Horn.png Horn Hermit 3

Map S Knight.png Statue of Knights 2 8

There are three small portals on each side of the town.

Speedrun[edit | edit source]

The current speedrun world records held on campaign islands are as follows: [1]

Mode Player Time Date VID
Single xSpitez 2h 45m 56s 2020-08-20 🎥
Co-op Ivolia & GustvandeWal 2h 18m 56s 2020-09-08 🎥
1 Portal JanitormanV2 0h 19m 15s 2020-12-02 🎥
1 Island Ivolia 0h 49m 56s 2020-12-03 🎥

Currently all records were played on PC on the European setting.

References[edit | edit source]

  1. Details for the runs, the full rank of players, and other speedrun categories at
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