|The information on this page pertains solely to Kingdom: New Lands.|
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- For the islands in Kingdom Two Crowns, see: Islands/Two Crowns.
Islands in the Kingdom: New Lands are pieces of land surrounded by a river, a sea and a mountain cliff, where the Monarch stablish temporary bases to survive the Greed, generate an economy to repair the boat and flee to a new piece of land before the greed becomes too strong, that is generally during the unending Winter.
There are six islands in total, and only the first one is available upon starting the game. The Kingdom has to repair the boat and set sail for new lands, for the next island in sequence to be unlocked.
All islands have similar geography, but each successive island gets progressively larger and harder, affecting the amount of stuff that can exist in the Kingdom, including towers, walls, farms, vagrant camps, shrines, etc. On every island, except for the Skull Island, the Monarch can encounter signposts that will unlock new mounts, statues and subjects that can help them on their journey.
The first island is the one where the player's first Kingdom is. The Greed only attacks the Kingdom from one side and only come from the black cliff portal. The other can be freely explored and exploited. It is the smallest of all islands and is much smaller than the lands in Kingdom: Classic.
When rebuilding the boat, the first 26 pieces of the ship are free, so a complete ship costs about half as much.
|Statue of Archery||Significantly buffs the Kingdom's archers.|
The second possible island for a Kingdom to start on is somewhat larger than the first and has more opportunities. Here, the Greed attack from both sides with three or more portals in total.
The Architecture Shrine starts appearing from this island onward.
|Dog||Barks in the direction of an incoming greed wave.|
|Statue of Building||Increases the durability of all walls.|
|Superior Horses||Replacement mounts for the Monarch's brown horse.|
The third island continues increasing difficulty as before, with 2 portals on each side and the black cliff portal as usual, more land, and fewer camps.
From this island onward, the Merchant no longer appears.
|Great Stag||Incredibly fast mount that attracts deer.|
|Statue of Scythe||Increases crop yield.|
|Ballista Hermit||Enables construction of ballista towers.|
On the fourth island, the Greed come from three portals on each side, plus the black cliff portal either to the far west or far east. There are fewer camps.
|Great Bear||Slow-moving mount with a sweeping attack.|
|Warhorse||Mount with high stamina and a defensive buff for subjects.|
|Statue of Knights||Gives knights a special leaping attack.|
|Bakery Hermit||Enables construction of the bakery.|
The fifth island is one of the hardest to survive on, with three portals on either side, sparse and distant vagrant camps, and no statues.
|Unicorn||Replacement mount which generates coins when it grazes.|
|Knight Hermit||Enables construction of the knight towers.|
- Main article: Skull Island.
The sixth island or the Skull Island is an expansion available as a free DLC. After updating the game to the latest version and finishing the 5th Island (again, if you already have done it), the 6th Island appears above the first at the map, in a skull shape, as a next adventure option.
This new land "will present the greatest challenge never-before-seen in Kingdom, and will put the monarch's every skill to the test". Skull island consists of 2 vagrant camps, 3 monster portals on each side, a builder shrine, archer shrine, and hourglass shrine. There is no boat to repair; securing the crown instead requires destroying all monster portals AND cliffside portals (one on each side).
One of the major additions to Kingdom: New Lands since the previous game is the idea of islands and the possibility for the Monarch to migrate between them, like bird flocks migrate between lands, usually fleeing from the winter. This granted to the game a lovely feeling of continuity, as the game is never completely "over" when an island's challenge is overcome.
- For biomes & geography, see: Geography
- For travel between islands, see: Boat
- For unlocking features, see: Unlockables
- ↑ Since 1.2.8 update. Unlike the the architecture shrine's removal from the 1st island, this change at the 5th island was not worth any note from the devs.
- ↑ As announced, 19 December, 2017, by Raw Fury on Steam Community
- ↑ DLC content description on Steam Store
|Kingdom Wiki Pages|
|Knights||The Financier / Banker||The Merchant||Hermits|
|Town Center (Tax Chest)||Walls||Towers||Farms|
|Tools / Weapons Shops||Siege Workshop & Catapult||Forge||The Boat|
|Stone Technology||Iron Technology||Ruins||Signpost|
|Small Portal||Dock Portal||Cliff Portal||The Cave|