“ (...) The Greed never change. The Greed is always the same. The Greed is not supposed to be real. It is not technically alive in the traditional sense. When you're destroying or "killing" the Greed (for lack of better words), they're not dying in that traditional sense.—Gordon van Dyke[1] „
(...) The Greed never change. The Greed is always the same. The Greed is not supposed to be real. It is not technically alive in the traditional sense. When you're destroying or "killing" the Greed (for lack of better words), they're not dying in that traditional sense.Gordon van Dyke[1]
This is a category for the Greed as a faction, including their monsters, structures, and events.
Monsters | The "living" creatures that constitute the mobile force of the faction, the aggressive units forming the waves. |
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Structures | Abnormally huge malformations that take over elements or areas of the natural environment, repurposing them to spread the Greed. |
Events | Major Greed affairs, mostly tied to time patterns, occasionally affecting the whole environment. |
See also[]
- Basic guides on how to deal with the Greed:
- Defending the Kingdom, a guide on how to defend against the Greed
- Knight § Assaulting portals, the details on how to attack the Greed
- Theories/Greed, for speculations about the Greed
- Category:Greed images, for the images on the wiki showing a Greed.
References[]
- ↑ In Gamereactor's interview (4′29″). 12th of Nov 2018.
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