|The information on this page pertains solely to Kingdom: Two Crowns.|
- For the primary currency, see: Coins.
When you are hit by a greed or if you drop your belongings, coins are prioritised. But then, if you have no coin left, gems will drop (and then the crown).
Gems stolen by greedlings on an island are recovered after the Cave of that specific island has been destroyed: all gems stolen on that island are spat out of the cliff portal with the bomb detonation. The Monarch though must survive the bomb explosion in order to collect them. [Bug 1]
Gems in the pouch are lost for good if the Monarch loses the crown (or the crowns, in co-op).
Gems dropped in a safe place (at the Town Center of a Kingdom with multiple walls on both sides, for example), are lost for good if the Monarch travels to another island or loses the crown (or the crowns, in co-op). The island may be found again with some walls untouched by decay, but not the gems once dropped there.
Gems spat out of the Cave with the bomb detonation are lost forever if the Monarch dies with the explosion.
Occasionally, there is a gem chest in the ruins instead of a coin chest. If the Monarch is not running at full speed past it, the chest will open up and spill out 2 to 3 gems. After collecting the riches, the chest disappears permanently.
The Gem Keeper is a merchant banker who store gems. Like the Merchant and the Banker, he is a neutral character, who can not be attacked by the Greed.
The Gem Keeper stores the gems in a stone coffer for the price of one coin each gem, to be paid at the withdrawals.
One stone coffer is always found by the central wharf of each island when the town center has been upgraded to Stone Castle. The shady merchant banker though only appears if the Monarch has entrusted at least one gem at the coffer.
If the coffer is not yet protected by walls, the Gem Keeper will act just like the Banker, hiding during nightime. But if the Kingdom has expanded enough incorporating the central wharf he will be available at any time.
There is no way to query how many gems have been hoarded without withdrawing them all and depositing them back into the coffer.
In cooperative mode, both Monarchs have access to the same gem account.
The gem bank is useful to:
- free space in the Monarch's pouch;
- keep gems safe against greedlings;
- keep gems safe if the Monarch loses the crown (or the crowns in co-op);
- transfer gems between islands.
There are various kinds of unlockable features, including new NPCs, special tower upgrades, statues, mounts and technologies. A total of 19 different structures and NPCs can be unlocked. Each island has three to five different unlocks.
|3rd||Building||Bakery||Warhorse, Hairy Horse||-||-|
|4th||-||Knight||Great Bear, Lizard||Iron*||-|
* Does not require gems.
Acquiring a gem by Day IX grants the achievement "On the Ninth Day".
The gems system has been introduced to replace the signpost. People didn't always understand the previous unlock system and, because of it, thought there was not that much unlockable content in Kingdom: New Lands. It was often left locked.