When you are hit by a greed or if you drop your belongings, coins are prioritised. But then, if you have no coin left, gems will drop (and then the crown).
Also unlike coins, gems will never fall into the water/river/sea. If a Monarch drops a gem—intentionally, due to the purse being full, or due to a Greed's hit—this gem cannot fall beyond the line of the ground.
Gems stolen by greedlings on an island are recovered after the cave of that specific island has been destroyed: all gems stolen on that island are spat out of the cliff portal with the bomb detonation. The Monarch though must escape the bomb explosion in order to collect them.
Gems in the pouch are lost for good if the Monarch loses the crown (or the crowns, in co-op).
Gems dropped in a safe place (at the Town Center of a Kingdom with multiple walls on both sides, for example), are lost for good if the Monarch travels to another island or loses the crown (or the crowns, in co-op). The island may be found again with some walls untouched by decay, but not the gems once dropped there.
Gems spat out of the cave with the bomb detonation are lost forever if the Monarch does not get out in time.
All gems originally come from a gem chest, a fancy coffer found in the forest. For further details, see: Ruins § Gem chest.
It is possible to store gems with a merchant banker that appears by the central wharf. For further details, see: Gem Keeper.
Before the 2021 Conquest Update, there were nineteen unlockable features in the campaign, including statues, hermits (with their special tower and farm upgrades), and mounts. They are all listed below along with the number of gems required to unlock them (between parentheses) and the island they're unlocked on. For the sake of completeness, a couple of unlockables (like technologies) that do not require gems to unlock were included in the table; those are not followed by any number.
The precise amount of gems found on each island is listed on the second column. The total of gems available in all islands is thirty-five, and the amount required to unlock all features is thirty-eight gems, which makes impossible to unlock them all, even if the Monarchs don't lose any gems. This leads the campaign to a situation where well choosing the Kingdom's features should always matter.
|Statue||Hermit||Mount (Eu & Sh)||Mount (DL)||Tech||Other|
|1st||0||Archery (3)||Ballista (3)||Griffin (2)||Gamigin (1)||–||–|
|2nd||8||Scythe (1)||Stable (1)||Stag (1)||Stag (1)||Stone||Dog|
|3rd||9||Building (3)||Bakery (4)||Warhorse (2)
Draft horse (1)
|4th||9||–||Knight (2)||Bear (3)
|5th||9||Knights (2)||Horn (3)||Unicorn (4)||Unicorn (4)||–||–|
|Total:||35||(total required: 38)||Eu = Europe Sh = Shogun DL = Dead Lands|
Acquiring a gem by day IX grants the "On the Ninth Day" achievement.
The gems system has been introduced to replace the signpost. People didn't always understand the previous unlock system and, because of it, thought there was not that much unlockable content in Kingdom: New Lands. It was often left locked.
|Nov 3, 2020||All||1.1.5||FIX: a multiplayer bug where the joining ruler could lose their and gems while sailing away.|
|Dec 11, 2018||1.0.0||BUG: No way to recover stolen gems on Xbox and PS4. Developers have said in a December 2018 patch roadmap: “Add a way to recover lost gems”. The note was worded without specifying the platforms affected by the bug. On the Steam version though the way to recover gems was available since the release version. This seems to have been fixed in some 2019 update with no related patch note.|
|Dec 11, 2018||All||1.0.0||Introduced.|
- Also called diamonds by a considerable amount of players.
- The "Kingdom Two Crowns - Q&A Livestream" report on Reddit.
- Gordon Van Dike, during Jack Pattillo's live on Twitch.
- See three gems being spat out of the cave in by LadyShelab on Youtube. 24 December 2018.
- “I've just cleared the cave on the last island and all other islands. Not a single one of my lost gems was given back to me. I'm playing ps4”, on Reddit. 1 January 2019.
- on Reddit. 13 December 2018.