Forest in Kingdom is an area between two trees and with trees on the background. These areas make up the majority of the land. They are dark and have a mossy ground, not edible for mounts grazing. Forests do contain boulders, streams, and dirt mounds, but they are unavailable for construction upon until the Monarch orders the area to be deforested by builders. Only the few trees at a forest's border can be cut down.
Deer can spawn in the forest, but rabbits cannot. For further details see Wildlife.
Structures that may occur naturally in the forest include:
Columns at the right mark the availability by games.
|The architecture shrine or the stone mine|
|The iron mine|
|Mounds, boulders, & streams|
|The Merchant settlement|
|The Hermit cottages|
|A tributary waterfall with the stag|
|The den of the bear|
|A fantastic cherry tree with the unicorn|
|A fontain with the lizard|
The forest is typically a dangerous place at nighttime. Without grass, mounts cannot regain their stamina. All mounts have a slower gallop in the forest, save for the stag. And no mount, excluding the griffin, can graze in the forest. When chased by monsters, a monarch with no coins and an exhausted steed will most likely lose the Crown.
Tree is a randomly-generated structure in the land which can be commonly found outside of the Monarch's Kingdom. Areas with more than one tree count as a forest biome where the mounts' movement is generally slower and constructions cannot be conducted.
Trees can be cut down by builders if the trees are marked with one coin, after which an "X" marking will appear carved in the tree's trunk. After a builder cuts down the tree, it will disappear and the builder will earn one to tree coins that they return to the Monarch (although in Kingdom: Classic the builders return only two coins even after collecting more). That area of land is then designated part of the plains biome, and grass patches begin to expand along it.
Builders will not cut down trees if located too close to or behind a small portal but will however go out right after it is destroyed leaving them vulnerable to the counterattack wave if the wave comes from that side and the marked trees are far from the walls.
Merchant huts and vagrant camps will disappear once either of the nearest tree west or east of it has been cut. If the Monarch is attempting to recruit as many citizens as possible, it is best not to tear down trees next to camps as this will remove said camps. Other areas such as portals and hermit huts will not disappear. Background and foreground foliage will also gradually disappear if trees are cut, allowing construction of walls, towers, and farms.