A farm is an area with fields that serves as a stable source of passive income. A water stream in open land needs to be found to build a farm, and farmers need to be hired.

Farms are especially important for large kingdoms, because rabbit bushes and deer are hard (or impossible) to find within the kingdom borders. Building a farm is a bit of an investment because it requires some coins, manpower, and a day or two to start harvesting. However, once it is established, the farmers will provide plenty of coins every day. Farms can be built outside of the kingdom walls, and are not attacked by the Greed, but they do not protect the farmers themselves from being attacked.

Water Well Edit

Fields can only be created near a water stream, but the Monarch must first order the construction a water well on the stream. The cost of the water well is 6 coins (three coins in New Lands).

When the well is built, a farmer will automatically walk over to the farm area to create a small field area where they will grow crops. A farm can facilitate up to 6 fields. However, this number decreases when the space around the farm is limited by other buildings (except for towers) or bridges.

Only one farmer can work on a field, and they only work during the day. At night, the farmers walk back to the Town Center and they return to the field in the morning. A field yields 4 coins when harvested (6 coins in New Lands). The time required by a farmer to harvest is just less than a day. If a farmer starts to work on a land in early morning, the land should be ready to harvest in the afternoon.

Mill House Edit

The monarch can upgrade the water well to a mill house or farm house for 8 coins. The farmers who have fields nearby will stay at the mill house at night. The upgrade does not increase the coins produced per harvest but it will increase the farm's production rate because farmers no longer need to walk from the town center to the farm in the morning and vice versa at night.

Note that the mill house provides no defense for the farmers. They stand under the shelter, but are not actually indoors. Monarchs are advised not to risk building one outside the walls if there are still portals on that side of the map. At night, a mill house only shelters its own farmers.

Trivia Edit

  • If a farmer fails to tend his crops due to being attacked by a greed, they eventually begin to wilt and die.
  • Farms cannot operate after the first few days of winter.

Kingdom Wiki Pages
Villagers Archers Builders Farmers
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Siege Workshop & Catapult The Boat
Vagrants (Camps) Wildlife Mounts Architecture Shrine
Statues Trees Ruins Signpost
The Greed
Greedlings Floaters Breeders Portals
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