Farms are structres with fields that serve as a steady source of passive income. Farms are built/upgraded by builders on water streams in open land and are operated by farmers during daytime, during all seasons, except winter.
Kingdom: Classic - Without winter, farms are productive as long as the Kingdom holds.
Farms are especially important for large kingdoms, because rabbit bushes and deer are hard (or impossible) to find within the kingdom borders. Building a farm is a bit of an investment because it requires some coins, manpower, and a day or two to start harvesting. However, once it is established, the farmers will provide plenty of coins every day. Farms can be built outside of the kingdom walls, and are not attacked by the Greed, but they do not protect the farmers themselves from being attacked.
It is possible to increase the farms productivity by offering coins at the Statue of Scythe.
If a farmer fails to tend his crops due to any reason, the crops may wilt and die. Here are some of the causes:
- Water well is too far from the town,
- Consecutive days without sunlight (e.g.: couterattack wave + Blood Moon);
- Farmer being attacked by a greed.
A water well allows farmers to create cultivable fields around it. The Monarch can order its construction on a water stream for the cost of 6 coins in Classic and 3 coins in New Lands and Two Crowns.
When the well is built, a farmer will automatically walk over to the farm area to create a small field area where they will grow crops. A farm can facilitate up to 6 fields. However, this number decreases when the space around the farm is limited by other buildings (except for towers) or bridges.
Only one farmer can work on a field, and they only work during the day. At night, the farmers walk back to the Town Center and they return to the field in the morning. A field when harvested yields 4 coins in Classic and 6 coins in New Lands and Two Crowns. The time required by a farmer to harvest is just less than a day. If a farmer starts to work on a land in early morning, the land should be ready to harvest in the afternoon.
The monarch can upgrade the water well to a mill house or farm house for 8 coins. The farmers who have fields nearby will stay at the mill house at night. The upgrade does not increase the coins produced per harvest but it will increase the farm's production rate because farmers no longer need to walk from the town center to the farm in the morning and vice versa at night.
Note that the mill house provides no defense for the farmers. They stand under the shelter, but are not actually indoors. Monarchs are advised not to risk building one outside the walls if there are still portals on that side of the map. At night, a mill house only shelters its own farmers.
- Kingdom: Two Crowns only.
The stable or barn is used to store unlocked mounts within it (each one having a capacity of two), allowing convenient and safe changing of mounts. It requires:
Once built, the unlocked mounts on that island slowly gather towards the stable and keep grazing there, as if it was their natural habitat (pretty much as vagrants looking for bread). Only the mounts unlocked - - and ridden at least once - - will seek the stable. The stable can spawn your unlocked mounts that stayed on the other islands. All unlocked mounts can be stored in one stable since the Winter update.
The stable reduces the cost of switching mount to 3 coins if the desired mount is at the stable.
CAUTION: Upgrading a mill house to a stable destroys all farm plots except one around that farm. All the grass under it disappear and that soil is no longer tillable.
|Kingdom Wiki Pages|
|Knights||The Financier / Banker||The Merchant||Hermits|
|Town Center (Tax Chest)||Walls||Towers||Farms|
|Tools / Weapons Shops||Siege Workshop & Catapult||Forge||The Boat|
|Stone Technology||Iron Technology||Ruins||Signpost|
|Small Portal||Dock Portal||Cliff Portal||The Cave|