Farmers are subjects who generates a reliable income for the kingdom by working on a farm. They seem to wear a bandana and they carry a backpack.


The scythe merchant's stand will appear just to the right of the right-innermost wall once the village tents has set up wooden fortifications. Farmers can then be recruited by buying scythes for 5 coins each in Classic and 4, in New Lands and Two Crowns. Nearby villagers will assume the role of farmer once they pick up a scythe.


Water Well

A water well built on an open field.

The Monarch has to order the allocation of farmland for the farmers to do anything, otherwise they stand idly at the town center. Potential farmland is around a water stream in an open field. It appears as a small waterfall. The costs to set up a basic farmland area and to upgrade it are specified below:

+5 Coin icon in Classic Water
+8 Coin icon Mill
+3 Coin icon in New Lands & Two Crowns

At day, a farmer will plow and work his field near the waterfall. By nightfall, if the farmer's respective farm hasn't been upgraded to have a shelter built, the farmer will walk to the center of town. If there is a shelter, the farmer will idle inside it at night, whether it's safe or not. For the farmland to be safe, it need to be protected by walls.

A farmer is limited to one field at a time, and no other farmer works at that field. Four coins in Classic and 4–6 coins in New Lands and Two Crowns can be expected from each harvest.


Classic Kingdom: Classic – Without winter, farms are productive as long as the Kingdom holds.

New Lands Kingdom: New Lands – When winter comes, farm production slows to a halt. About a day after first snow, farmers abandon their farms and return to the center of town. A couple days later, they throw their scythes in the river and wait for new roles as idle villagers.

Two Crowns Kingdom: Two Crowns – As all other seasons, the winter lasts for 16 days, during which farmers cannot work the land. They keep their tools though, waiting for new orders.


Two Crowns Kingdom: Two Crowns only.

During winter, berry bushes will produce wild berries. These bushes tend to grow in group of four by the outer wall of the kingdom; and the Monarch can invest one coin to call up to four farmers to harvest these bushes. Each bush will yield 3–4 coins per harvest time.

The farmers work on the bushes pretty fast. And the Monarch can reinvest the one coin a couple of times in the same day. But they have to return to the town each night, making the foraging activity much less productive if the kingdom is already too large by the beining of the season.

Unlike the bunnies den, berry bushes do not wilt if they are surrounded by walls. This makes the winter a good time to expand the kingdom frontiers to incorporate the berry bushes, allowing the farmers to forage them without risks.

Kingdom Wiki Pages
Villagers Archers Builders Farmers
Knights The Financier / Banker The Merchant Hermits
Town Center (Tax Chest) Walls Towers Farms
Tools / Weapons Shops Siege Workshop & Catapult Forge The Boat
Vagrants (Camps) Wildlife Mounts Statues
Stone Technology Iron Technology Ruins Signpost
The Greed
Greedlings Floaters Breeders Crown Stealers
Small Portal Dock Portal Cliff Portal The Cave
Other Content
Blazons Islands Day-Night Cycle Seasons
Coins Gems Patch Notes Achievements
Strategies Theories Soundtrack Game Controls