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The farmer is a subject who generates income for the kingdom by working on a farm. Farmers are a very reliable source of income and so they are critical for the mid and late-game. They seem to wear a bandana and a knitted sweater similar to that of a traditional farmer in medieval Europe.

Farmers can be recruited once the Kingdom has set up the wooden walls in the center of town. The scythe merchant's stand will appear just to the right of the right-innermost wall. Nearby villagers will assume the role of farmer once they pick up a scythe.

Building farms Edit

See the main article.

The Monarch has to order the allocation of farmland for the farmers to do anything, otherwise they stand idly at the Town Center. Potential farmland is around a water stream in an open field. It appears as a small waterfall. At day, a farmer will plow and work his field near the waterfall. By nightfall, if the farmer's respective farm hasn't been upgraded to have a shelter built, the farmer will walk to the center of town. If there is a shelter, the Farmer will idle inside it at night, whether it's safe or not.

Winter Edit

This section is about newlandsIcon NewLands Kingdom: New Lands only.
Main article: Seasons - Winter.

When winter comes, farm production slows to a halt. About a day after first snow, farmers abandon their farms and return to the center of town. A couple days later, they throw their scythes in the river and wait for new roles as idle villagers.

Costs and IncomeEdit

newlandsIcon NewLands Kingdom: New Lands: A farmer costs 1 coin to recruit from a vagrant camp and 4 coins for his scythe. Basic farmland area (a water well) costs 3 coins to set up, and upgrading to a farmhouse costs 8 coins. Actual farming plots (the fields) are free, and each farmer designates his own square. A farmer is limited to one field at a time, and no other farmer works at that field. 4-6 coins can be expected from each harvest.

classicIcon Classic Kingdom: Classic: A farmer costs 1 coin to recruit from a vagrant camp and 5 coins for his scythe. Basic farmland area (a water well) costs 5 coins to set up, and upgrading to a farmhouse costs 8 coins. Actual farming plots (the fields) are free, and each farmer designates his own square. A farmer is limited to one field at a time, and no other farmer works at that field. 4 coins can be expected from each harvest.


Kingdom Wiki Pages
Subjects
Villagers Archers Builders Farmers
Knights The Financier / Banker The Merchant Hermits
Structures
Town Center (Tax Chest) Walls Towers Farms
Tools / Weapons Shops Siege Workshop & Catapult Forge The Boat
Neutral
Vagrants (Camps) Wildlife Mounts Statues
Stone Technology Iron Technology Ruins Signpost
The Greed
Greedlings Floaters Breeders Crown Stealers
Small Portal Dock Portal Cliff Portal The Cave
Other Content
Blazons Islands Day-Night Cycle Seasons
Coins Gems Patch Notes Achievements
Strategies Theories Soundtrack Game Controls