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(Added a mention of # of fields to the mill house description and noted that all of a farm's possible fields can stretch out to one side if the other is blocked.)
(Revert changes done by the visual editor. Preserve user-intended changes. Replace strange NBSP with normal spaces.)
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===Blessing fields===
 
===Blessing fields===
{{Section|NL-TC}}[[File:Farmershrine.jpg|thumb|200px|An activated [[Statues#Statue_of_Scythe|Statue of Scythe]]]]
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{{Section|NL-TC}}
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[[File:Farmershrine.jpg|thumb|200px|An activated [[Statues#Statue_of_Scythe|Statue of Scythe]]]]
   
 
It is possible to increase the farms productivity by offering coins at the [[Statues#Statue_of_Scythe|Statue of Scythe]]. Its blessing increases the supported crop fields cap number of each farm type by two fields—making it:
 
It is possible to increase the farms productivity by offering coins at the [[Statues#Statue_of_Scythe|Statue of Scythe]]. Its blessing increases the supported crop fields cap number of each farm type by two fields—making it:
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| image = Water_Well.png
 
| image = Water_Well.png
 
| function = Allows up to 4 tillable plots
 
| function = Allows up to 4 tillable plots
| building_cost = 6 {{Coin}} in {{KC}}<br>3 {{Coin}} in {{KNL}} and {{KTC}}
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| building_cost = 6 {{Coin}} in {{KC}}<br/>3 {{Coin}} in {{KNL}} and {{KTC}}
 
| operated_by = Up to 4 [[farmer]]s which return to [[Town center|town]] each [[Day-night cycle|evening]]
 
| operated_by = Up to 4 [[farmer]]s which return to [[Town center|town]] each [[Day-night cycle|evening]]
 
| location = Water streams on [[plain]]s
 
| location = Water streams on [[plain]]s
}}A '''water well''' allows farmers to create cultivable fields around it. The Monarch can order its construction on a water stream for the cost of six coins in ''Classic'' and three coins in ''New Lands'' and ''Two Crowns''.
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}}
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A '''water well''' allows farmers to create cultivable fields around it. The Monarch can order its construction on a water stream for the cost of six coins in ''Classic'' and three coins in ''New Lands'' and ''Two Crowns''.
   
 
When the well is built, a farmer will walk over to the farm area to create a small field where they will grow crops. A farm can facilitate up to six fields. However, this number decreases when the space around the farm is limited by bridges or buildings (except for [[tower]]s or [[teleporter]]s). This can result in a completely useless water well or mill house with no arable fields, if there is not enough space for a farm at all.
 
When the well is built, a farmer will walk over to the farm area to create a small field where they will grow crops. A farm can facilitate up to six fields. However, this number decreases when the space around the farm is limited by bridges or buildings (except for [[tower]]s or [[teleporter]]s). This can result in a completely useless water well or mill house with no arable fields, if there is not enough space for a farm at all.
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Only one farmer can work on a field, and they only work during the [[day]]. At night, the farmers walk back to the [[town center]] and they return to the field in the morning. A field when harvested yields four coins in ''Classic'' and six coins in ''New Lands'' and ''Two Crowns''. The time required by a farmer to harvest is just less than a day. If a farmer starts to work on a land in early morning, the land should be ready to harvest in the afternoon.
 
Only one farmer can work on a field, and they only work during the [[day]]. At night, the farmers walk back to the [[town center]] and they return to the field in the morning. A field when harvested yields four coins in ''Classic'' and six coins in ''New Lands'' and ''Two Crowns''. The time required by a farmer to harvest is just less than a day. If a farmer starts to work on a land in early morning, the land should be ready to harvest in the afternoon.
   
Even if one side of a well has no space for any fields, all four fields can be laid out on the other side if it's clear enough.
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Even if one side of a well has no space for any fields, all four fields can be laid out on the other side if it's clear enough.
   
 
{{Clear}}
 
{{Clear}}
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| title = Mill house
 
| title = Mill house
 
| image = Mill_House.png
 
| image = Mill_House.png
| function = • Allows up to 6 tillable plots.<br>• Farmers can stay [[Day-night cycle|overnight]]
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| function = • Allows up to 6 tillable plots.<br/>• Farmers can stay [[Day-night cycle|overnight]]
 
| upgrade_cost = 8 {{Coin}}
 
| upgrade_cost = 8 {{Coin}}
 
| operated_by = Up to 6 [[farmer]]s
 
| operated_by = Up to 6 [[farmer]]s
}}The Monarch can upgrade a water well to a '''mill house''' or '''farm house''' for eight coins, allowing it to support up to eight fields. The farmers who have fields nearby will stay <u>at</u> the mill house at [[night]]. The upgrade does not increase the coins produced per harvest but it will increase the farm's production rate because farmers no longer need to walk from the [[town center]] to the farm in the morning and vice versa at night.
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}}
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The Monarch can upgrade a water well to a '''mill house''' or '''farm house''' for eight coins, allowing it to support up to eight fields. The farmers who have fields nearby will stay <u>at</u> the mill house at [[night]]. The upgrade does not increase the coins produced per harvest but it will increase the farm's production rate because farmers no longer need to walk from the [[town center]] to the farm in the morning and vice versa at night.
   
 
Note that the mill house provides no defense for the farmers. They stand under the shelter, but are not actually indoors. Monarchs are advised not to risk building one outside the walls if there are still portals on that side of the map. At night, a mill house only shelters its own farmers.
 
Note that the mill house provides no defense for the farmers. They stand under the shelter, but are not actually indoors. Monarchs are advised not to risk building one outside the walls if there are still portals on that side of the map. At night, a mill house only shelters its own farmers.
   
Even if one side of a mill house has no space for any fields, the other side can support all six fields if there's enough space for them.
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Even if one side of a mill house has no space for any fields, the other side can support all six fields if there's enough space for them.
   
 
{{Clear}}
 
{{Clear}}
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| title = Stable
 
| title = Stable
 
| image = Stable_Night.png
 
| image = Stable_Night.png
| function = {{*}}Assemble unlocked [[mounts]]<br>{{*}}Switching mounts cost 3 {{Coin}}
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| function = {{*}}Assemble unlocked [[mounts]]<br/>{{*}}Switching mounts cost 3 {{Coin}}
 
| upgrade_cost = 8 {{Coin}}
 
| upgrade_cost = 8 {{Coin}}
 
| operated_by = [[Stable Hermit]]
 
| operated_by = [[Stable Hermit]]
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The soil under the stable is untillable. As the stable is a bit larger than a mill house, upgrading a mill house to a stable destroys the farm plots right next to it. This can cause previously productive farmlands with one or two fields to no longer function due to running out of space for fields.
 
The soil under the stable is untillable. As the stable is a bit larger than a mill house, upgrading a mill house to a stable destroys the farm plots right next to it. This can cause previously productive farmlands with one or two fields to no longer function due to running out of space for fields.
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<span><!----></span>
 
[[Category:Buildable structures]]
 
[[Category:Buildable structures]]

Revision as of 19:54, July 31, 2020

Water stream

A water stream on an open land.

Farm is buildable structure surrounded by cultivable fields that serve as a steady source of passive income. Farms are built/upgraded by builders on water streams in open land and are operated by farmers during daytime, during all seasons, except winter.

Classic Kingdom: Classic – Without winter, farms are productive as long as the Kingdom holds.

General behavior

Farms are especially important for large kingdoms, because wildlife for hunting is hard (sometimes impossible) to find within the kingdom borders. Building a farm is a bit of an investment because it requires some coins, manpower, and a day or two to start harvesting. However, once it is established, the farmers will provide plenty of coins every day.

Farms can be built outside of the kingdom walls, and are not attacked by the Greed, but they do not protect the farmers themselves from being attacked.

If a farmer fails to tend his crops due to any reason, the crops may wilt and die. Here are some of the causes:

Blessing fields

This section is about New Lands & Two Crowns.

Farmershrine

An activated Statue of Scythe

It is possible to increase the farms productivity by offering coins at the Statue of Scythe. Its blessing increases the supported crop fields cap number of each farm type by two fields—making it:

New Lands Kingdom: New Lands – As the Statues' blessings are temporary, these extra fields are abandoned as soon the Statue lights are turned off. Farmers without a field to work on return to the town center and wait for the offering to be renewed or for a new farm to be created somewhere else. Due to this time spent by farmers shifting to/from the town center, a single four-coin donation at the Statue will hardly produce any additional income.

Water well

A water well allows farmers to create cultivable fields around it. The Monarch can order its construction on a water stream for the cost of six coins in Classic and three coins in New Lands and Two Crowns.

When the well is built, a farmer will walk over to the farm area to create a small field where they will grow crops. A farm can facilitate up to six fields. However, this number decreases when the space around the farm is limited by bridges or buildings (except for towers or teleporters). This can result in a completely useless water well or mill house with no arable fields, if there is not enough space for a farm at all.

Only one farmer can work on a field, and they only work during the day. At night, the farmers walk back to the town center and they return to the field in the morning. A field when harvested yields four coins in Classic and six coins in New Lands and Two Crowns. The time required by a farmer to harvest is just less than a day. If a farmer starts to work on a land in early morning, the land should be ready to harvest in the afternoon.

Even if one side of a well has no space for any fields, all four fields can be laid out on the other side if it's clear enough.

Mill house

The Monarch can upgrade a water well to a mill house or farm house for eight coins, allowing it to support up to eight fields. The farmers who have fields nearby will stay at the mill house at night. The upgrade does not increase the coins produced per harvest but it will increase the farm's production rate because farmers no longer need to walk from the town center to the farm in the morning and vice versa at night.

Note that the mill house provides no defense for the farmers. They stand under the shelter, but are not actually indoors. Monarchs are advised not to risk building one outside the walls if there are still portals on that side of the map. At night, a mill house only shelters its own farmers.

Even if one side of a mill house has no space for any fields, the other side can support all six fields if there's enough space for them.

Stable

Two Crowns

This section is about Kingdom Two Crowns.

The stable or barn is used to gather within it all unlocked mounts (including those unlocked and left behind on previous islands), allowing convenient, less expensive and safe changing of steeds. It requires:

Once built, the unlocked mounts will gather towards the stable and keep grazing there, as if it was their natural habitat (pretty much as vagrants around a bakery).

The stable reduces the cost of switching mount to three coins if the desired mount is available there.

The soil under the stable is untillable. As the stable is a bit larger than a mill house, upgrading a mill house to a stable destroys the farm plots right next to it. This can cause previously productive farmlands with one or two fields to no longer function due to running out of space for fields.

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