Kingdom Wiki
Kingdom Wiki
(→‎Wolf: format.)
(Organize additional notes.)
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| ranks =
 
| ranks =
 
<poem style="line-height:22px;">
 
<poem style="line-height:22px;">
{{Crown|B}} &nbsp; Travel to 2 lands
+
{{Crown|B}} &nbsp; Travel to 2 lands <ref group=Note name=Travel/>
 
{{Crown|S}} &nbsp; Travel to 5 lands
 
{{Crown|S}} &nbsp; Travel to 5 lands
{{Crown|G}} &nbsp; Travel to 10 lands
+
{{Crown|G}} &nbsp; Travel to 10 lands <ref group=Note name=Nineth/>
 
</poem>
 
</poem>
 
}}
 
}}
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===Portals===
 
===Portals===
Contrary to the Campaign, the number of portals is the same on every island.{{Portals|TC|2}}
+
Unlike the campaign, the number of portals is the same on every island.
  +
  +
{{Portals|TC|2}}
   
 
==Wolf==
 
==Wolf==
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|unlock = It's the starter mount on [[Dire Island]]
 
|unlock = It's the starter mount on [[Dire Island]]
 
}}
 
}}
The '''wolf'''<ref>Or the '''dire wolf'''.</ref> is the starter and the only [[mount]] available on this type of island.
+
The '''wolf''' (or '''dire wolf''') is the starter and the only [[mount]] available on this type of island.
   
 
====Charge attack====
 
====Charge attack====
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In this aspect it is similar to the [[bear]], but much more efficient, with a longer range and much more stamina.
 
In this aspect it is similar to the [[bear]], but much more efficient, with a longer range and much more stamina.
 
   
 
It can kill [[greedling]]s and masked greedlings as well, all with one hit. It is very useful for defending waves at night. On late-game waves though, it's dangerous to jump out side the walls because it may not kill all greedlings, seriously exposing the pup.
 
It can kill [[greedling]]s and masked greedlings as well, all with one hit. It is very useful for defending waves at night. On late-game waves though, it's dangerous to jump out side the walls because it may not kill all greedlings, seriously exposing the pup.
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The main difference is that the pup <u>cannot</u> be rescued, as the defeat screen is triggered instantly the moment a [[greedling]] touches it. So the wolf charge is only useful before this moment.
 
The main difference is that the pup <u>cannot</u> be rescued, as the defeat screen is triggered instantly the moment a [[greedling]] touches it. So the wolf charge is only useful before this moment.
  +
{{#lsth:Dog|Keeping it safe}}
<!---->
 
{{#lsth:Dog|Keeping it safe}}The Monarch can also lose the game if a greedling knocks the crown and manages to grab it. However, losing the dog is a lot more common and can happen even if the Monarch still has coins in the pouch.<!---->
+
Note that the Monarch can still lose the challenge if a greedling takes the Crown, however, losing the pup is a lot more likely to happen, given the pup's position that's not fully controllable and the fact that it can be taken even if the Monarch has coins in the pouch.
   
 
==Spanning the islands==
 
==Spanning the islands==
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# [[farm]]s {{Det |t=Too expensive and too slow. The [[wildlife]] income with the wolf's ability to hunt should be enough.}}
 
# [[farm]]s {{Det |t=Too expensive and too slow. The [[wildlife]] income with the wolf's ability to hunt should be enough.}}
 
# destroying [[portal]]s {{Det |t=These should be avoided at all costs.}}
 
# destroying [[portal]]s {{Det |t=These should be avoided at all costs.}}
# towers and [[pikemen]]{{Det |t=They are not needed to protect the kingdom if the Monarch has hired squires, who can follow him in the boat.}}
+
# towers and [[pikemen]] {{Det |t=They are not needed to protect the Kingdom if the Monarch has hired squires, who can follow him in the boat.}}
   
 
Blood Moons take place with the same frequency of those [[Blood_Moon#In_Classic_and_New_Lands|in ''Classic'' and ''New Lands'']]—i.e. every five to six days—followed by the usual [[Blood_Moon#Next_night_truce|truce]].
 
Blood Moons take place with the same frequency of those [[Blood_Moon#In_Classic_and_New_Lands|in ''Classic'' and ''New Lands'']]—i.e. every five to six days—followed by the usual [[Blood_Moon#Next_night_truce|truce]].
   
There is an overall day count, as in the ''Two Crowns'' campaign, making waves and [[Blood Moon|Blood Moons]] harder as the days pass. However, waves tend to be easier during the first two days on each island, giving the player enough time to build stone walls when it becomes necessary. Even on Blood Moons, only greedlings and masked greedlings spawn, without breeder, floater or crown stealer.
+
There is an overall day count, as in the ''Two Crowns'' campaign, making waves and [[Blood Moon]]s harder as the days pass. However, waves tend to be easier during the first two days on each island, giving the Monarch enough time to build stone walls when it becomes necessary. Even on Blood Moons, only greedlings and masked greedlings spawn, without breeder, floater or crown stealer.
   
  +
==Notes==
The name of the objective "travel to X lands" is incorrect as the first island is already included in the counter. Therefore, travelling to the second island already grants the bronze crown. Note that once the player travelled to nine lands and acquired the gold crown, it is still possible to visit new islands.
 
 
<references group=Note>
  +
<ref name=Travel>Entering the challenge already counts as the first travel. Therefore, travelling to the second island already grants the bronze crown.</ref>
  +
<ref name=Nineth>Once the Monarch has travelled to nine lands, acquiring the gold crown, it is still possible to visit new islands.</ref>
  +
</references>
   
 
==References==
 
==References==
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<ref name=Here>{{Site|kingdom|p=news/2019/8/27/challenge-islands-are-here||Challenge Islands are here!}} 29 August 2019.</ref>
 
<ref name=Here>{{Site|kingdom|p=news/2019/8/27/challenge-islands-are-here||Challenge Islands are here!}} 29 August 2019.</ref>
 
<ref name=speedRun>[https://www.speedrun.com/httpswww.kingdomthegame.comkingdom-two-crowns Speedruns for ''Kingdom: Two Crowns''].</ref>
 
<ref name=speedRun>[https://www.speedrun.com/httpswww.kingdomthegame.comkingdom-two-crowns Speedruns for ''Kingdom: Two Crowns''].</ref>
  +
</references>
<references/>
 

Revision as of 18:39, 14 February 2020

Two CrownsThis is about Kingdom Two Crowns.
Dire island x2

The Legend of Fenrir lives on and you must protect the only pup!

Mines Stone technology Stone Yes
Iron technology Iron Yes
Statues No
Mount Dire wolf
Dog Wolf pup
Hermit No
Vag. camps 3
Merchant No
Chests Coin chest Coin chests 3
Gem chest Gem chests No
Boat Has to be fully paid
Defeat cond. The pup is captured

Dire Island is a challenge island where the Monarch rides a wolf and has to protect its pup, while escaping with them through as many islands as possible.

Raw Fury description

With the new Dire Wolf mount as your aid, protect its pup at all costs. No crown, no monarch. No pup, no monarch! Now build the boat and try to escape as you run to as many islands as possible before the inevitable.Raw Fury [1]

Island layout

Technologies

The stone and iron technologies are available on every Dire Island. Once payed for each type, their respective tech will be activated for all next islands. The mines on next islands will still have their natural appearance—also accepting coins—which can confuse inexperienced monarchs, and make them spoil some coins unnecessarily.

Portals

Unlike the campaign, the number of portals is the same on every island.

There are two small portals on both sides of town.

Wolf

The wolf (or dire wolf) is the starter and the only mount available on this type of island.

Charge attack

The wolf is a powerful hunter that can kill all rabbits and deer within its range with only one charge.

In this aspect it is similar to the bear, but much more efficient, with a longer range and much more stamina.

It can kill greedlings and masked greedlings as well, all with one hit. It is very useful for defending waves at night. On late-game waves though, it's dangerous to jump out side the walls because it may not kill all greedlings, seriously exposing the pup.

It can damage portals. Caution is though advised when hunting deer around small portals, as the damage can trigger inactive and exhausted portals.

During the rest buff, it can charge several times in a row without getting tired.

Howling

The wolf howls when it sees the moon. Howling it can rest, recharging its stamina and receiving the rest buff; i.e.:

Usually it only howls once per nighttime, but if it has done any charge attack after howling, and the moon is still there, it may howl a second time to fully recharge before the dawn.

Wolf pup

Wolf Pup

The wolf pup follows its mother from the beginning.

It behaves exactly like the dog, barking in the direction of any incoming Greed and being especially useful before Blood Moons.

The main difference is that the pup cannot be rescued, as the defeat screen is triggered instantly the moment a greedling touches it. So the wolf charge is only useful before this moment.

If the Monarch crosses an active portal, a greedling may spawn just when the pup reaches the portal and take him. To prevent that, one should avoid exploring behind portals after midday or follow one of these strategies (listed from the slow-costly-safe on top, towards the fast-cheap-risky on bottom):

  • stop before the portal, drop a coin, wait for a greedling to pick it up, then run past the portal.


  • drop one or two coins at the portal without stopping.


  • with a very fast mount (for example, the stag) just run, run, and drop no coins.


Note that the Monarch can still lose the challenge if a greedling takes the Crown, however, losing the pup is a lot more likely to happen, given the pup's position that's not fully controllable and the fact that it can be taken even if the Monarch has coins in the pouch.

Spanning the islands

The Dire Island is for speedrunners.[2] Each coin spent on anything not absolutely necessary, means one coin not invested (or delayed to be invested) on the boat, which probably means the Monarch will not travel to as much islands as he/she could. The major distractors are:

  1. the Banker Template:Det
  2. the stone technology on the very first island. Template:Det
  3. the iron technology for the first islands. Template:Det
  4. the town center for the first island. Template:Det
  5. farms Template:Det
  6. destroying portals Template:Det
  7. towers and pikemen Template:Det

Blood Moons take place with the same frequency of those in Classic and New Lands—i.e. every five to six days—followed by the usual truce.

There is an overall day count, as in the Two Crowns campaign, making waves and Blood Moons harder as the days pass. However, waves tend to be easier during the first two days on each island, giving the Monarch enough time to build stone walls when it becomes necessary. Even on Blood Moons, only greedlings and masked greedlings spawn, without breeder, floater or crown stealer.

Notes

Cite error: <ref> tag with name "Travel" defined in <references> has group attribute "Note" which does not appear in prior text.
Cite error: <ref> tag with name "Nineth" defined in <references> has group attribute "Note" which does not appear in prior text.

References