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Deer are a type of wildlife much more difficult to hunt than rabbits, as they take more than one hit and flee if the Monarch or a hunter get too close. Experienced monarchs can make decent amounts of money by herding them towards groups of archers. At night, archers stop chasing deer, but will shoot at a deer that wanders near them.

Statistics[]

While deer are more challenging than rabbits, they are also more rewarding:

Classic Kingdom: Classic – They take two hits to kill and will drop two to four coins upon death.

New Lands Kingdom: New Lands & 16?format=original Two Crowns – They take three hits and will drop three coins upon death.

The population of deer allowed on an island is capped at seven.

Herding deer[]

Deer react to the Monarch and the archers by running. Depending on how far away the Monarch is from the deer, the deer will react in one of two ways. If you are approximately two deer-lengths away from the deer, the deer will usually run away from you. If you are approximately one deer-length away, the deer will usually run toward you. If you are zero deer-lengths away from the deer (running beside the deer), the deer will usually continue in its current direction. The deer's reaction is not consistent. Expect deer to react the 'wrong' way about twenty-five percent of the time. In Classic, deer react to the Monarch immediately. In New Lands, there is a random delay in when the deer react, meaning that herding deer is much more difficult in New Lands. Also note that deer only react to the Monarch if the Monarch is in motion. A monarch standing still can have deer walk right up to them.

Archers on the boat killing a deer.

A running deer will run for six leaps unless attacked. Once those six leaps are done, a deer may randomly continue running for no reason (approximately ten percent of the time), continue to run if the monarch is close enough to trigger another run sequence, or stop. If attacked, the run sequence is reset and the deer will run another six leaps. An attacked deer will usually run away from its attacker, but will sometimes run towards its attacker if it is within one deer-length from its attacker or if surrounded by attackers.

Successfully herding deer usually involves running after a deer until you have approached closely enough to get it to run toward you. The Monarch's mount is faster than the deer and has enough stamina (especially when affected by the well-fed buff), so it is relatively easy to outrun the deer. Once the deer is traveling toward the town, use the Monarch to 'push' the deer toward the archers.

It is best to herd deer either during the day or right after an enemy attack, to avoid accidentally encountering a horde of enemies.

New Lands Kingdom: New Lands & 16?format=original Two Crowns – The easiest way of herding deer involves use of the stag mount that can be found after unlocking it on the third island. With this mount you can persuade deer to run up to the archers, even run into the middle of the base. Deer will continue to follow you until they get attacked by an archer at which point they will run as usual. After they flee you can easily go up to them and persuade them to run into the base again.

Another method is using the bear mount that is found after unlocking it on the fourth island. This mount can actually kill deer by using its pounce. The bear needs to hit the deer twice for it to die. Also, attacking a deer with the bear will usually cause the deer to run in the opposite direction. The pounce can also kill rabbits but the actual area that the charge damages is quite weird as it is based off of its movement animation.

History[]

Date       Game Platf Version
Dec 19, 2017 New Lands All 1.2.8
Change
Deer reaction to the Monarch's presence would be more unpredictable, so herding them became ineffective if the Monarch is not riding the stag.


Apr 11, 2016 Classic All 1.2.0
Deer are no longer scared of unarmed citizens.
Oct 21, 2015 Classic All 1.0.0
Introduced.

See also

Wildlife
Rabbit, racoon, chicken · Deer · Fish · Boar
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