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Kingdom: Classic Kingdom: Classic – When a portal is destroyed, an immediate swarm of greedlings, floaters, and breeders pours forth from the closing portal. The knights and their archers can often perish, especially if they lack the blessing from the Statue of Archery. These waves get more massive the more portals have been destroyed, and can level an unprepared Kingdom. Being a long way from the outer wall may result in the attack troops being destroyed.

Kingdom: New Lands Kingdom: New Lands & Kingdom Two Crowns Two Crowns – When a portal is destroyed, the sky is blacked out as if by a solar eclipse, and the next Moon appears red. These are indicators that the Greed are preparing a counterattack. Unlike in Kingdom Classic, the Monarch troops here will always have enough time to run back to safety, no matter how far they are from the walls. With a deep rumbling/grinding sound, a random portal spawns dozens of greedlings and possibly floaters or breeders to attack the Kingdom. The solar eclipse remains until the counterattack is dealt with, at which time the normal day-night-cycle resumes from where it should be. Time still passes, so the sun can be just setting when the shadowy sky lifts. The sound of bells indicates that the Kingdom is safe again.

Skull Island Skull Island (New Lands) – There is a final counterattack after destroying the cliff portals. Resisting to this assault is the win condition for this island.

Increasing anger[]

In all Kingdom titles, the more portals are destroyed, the stronger the retaliation waves become.

That means that the amount and the types of monsters coming out of the portal to form the counterattack depend on the total number of portals that have been destroyed by the Kingdom forces:

  • on that run for Kingdom: Classic
  • on that island for Kingdom: New Lands
  • on that entire campaign for Kingdom Two Crowns.

In Two Crowns this can be easily observed on the first retaliation wave: it's always composed by only a few greedlings, no matter the day or the island. While the opposite happens as of the later retaliations: after fully clearing four islands (after destroying their caves with bombs), any portal destroyed on the island that's still infected by the Greed, will trigger an enormous wave, with all sort of monsters, regardless of the day or the island. When Monarchs lose their Crown, the new Heir will deal with very calm timed waves (nightly waves and Blood Moons). However retaliation waves never forget, and their anger is cumulative throughout the Succession of Monarchs. The first portal the new Ruler destroys will bring back to their world the whole anger related to all the portals that had been previously taken down on that campaign.

History[]

Date       Game Platf Version
2021-11-16 Kingdom Two Crowns All 1.1.12
Change
FIX: Issue where retaliation waves would clear incorrectly, leaving the Kingdom vulnerable and without defenses at the end of the wave.
BALANCE: Retaliation waves are not as punishing as fast, to allow Rulers more portal destruction action before being accidentally overwhelmed.
2021-04-20 Kingdom Two Crowns All 1.1.9
BUG: Retaliation waves occur under the regular sunlight, without disrupting the day-night cycle. Citizens are then caught outside of the walls, unaware of the attack.[1][2][3]

See also

Waves
Nightly wave · Blood Moon · Retaliation · Final wave

References[]

  1. Portal attack & greed payback madness. Steam. 28 April 2021.
  2. Retaliation wave in daylight 🤔 is this normal? Discussion on Reddit. 25 April 2021.
  3. Retaliation wave in daylight. Video on Youtube. 25 April 2021.
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