Coins are the unit of currency in Kingdom, with which the Monarch can purchase, build, upgrade, and acquire many things.
Coins are stored in the pouch.
Sources[edit | edit source]
There are many ways to obtain coins. The most fundamental and continuous ways to make money is through farming and hunting. Meanwhile, logging and searching for coin chests in ruins in the wilderness are noteworthy one-time methods to get coins.
Uses[edit | edit source]
Most actions in the game require coins to do. Coins are used to recruit vagrants, purchase tools and weapons, build & upgrade various structures around the Kingdom, and to order various tasks be done (such as logging or ordering an assault on a portal). In New Lands and Two Crowns, coins are needed to repair the boat and leave the island.
Defense[edit | edit source]
Other than for spending, coins can also be used as a buffer against direct attacks from enemies which would otherwise cause the Monarch to lose the Crown, the subjects to lose their weapons and tools, and the villagers to go back to being a vagrant.
All subjects (except knights) and the Monarch will lose one coin for each point of damage they receive from the Greed. For example, a greedling can apply one point of damage each time they bump against someone, making them lose one coin per hit. A punch from a breeder however would make a monarch lose more than twenty coins per hit.
The coins lost from a damage received can drop on the ground or in the river. The coins dropped in the water are lost for good. Those dropped on the ground can be stolen by a greedling or recovered by the Monarch or the subjects.
Each type of subject can hold a different amount of extra coins.
Furthermore, coins can be dropped behind fleeing townsfolk to protect them from attacking greedlings — they prefer whatever is closer: stealing dropped objects (coins, weapons, tools or the Crown) or attacking people. In many situations, especially against greedlings, if the direct attack cannot be avoided (by a wall, for example), it's better to drop coins before being attacked, because coins dropped from a physical attack may fall in the river and not satisfy the attacker, who will keep charging.
Disappearing[edit | edit source]
Coins left on the ground despawn with time. They also tend to disappear because of greedlings stealing them or some subjects picking them to deliver them to the Monarch when the mount walks by them.
Achievement[edit | edit source]
These are the achievements directly related to coin:
Only dropping a first coin on Day VIII grants:
Trivia[edit | edit source]
Kingdom Two Crowns on mobile – It's possible to pick up coins from a distance by tapping on them, allowing the Monarch to do things like pick up coins through walls or while running away.
History[edit | edit source]
Changelog related to other specific actions or subjects (like price changing) won't be found here, but on the article containing that specific action or subject.
|Nov 3, 2020||1.1.5||BUG: Game cannot recognize the difference between the actions of dropping a coin and paying coin. So dropping coins near coin slots end up triggering the pay command. It will be fixed in an upcoming update.|
|May 12, 2020||1.1.3||FIXED: Players are no longer forced to toss a coin for pause menu.|
|May 12, 2020||All||1.1.3||FIXED: Coin slot visibility has been increased in split-screen mode.|
|Aug 29, 2019||All||1.0.4||QoL: On controllers, shoulder buttons now perform coin action which makes the game possible to play with one hand.|
|Apr 11, 2016||1.2.0||Collision resolution has been improved to decrease lag with many coins.|
|Nov 22, 2015||1.0.4||FIXED: Gold bag collider and coin freezing.|
References[edit | edit source]
- Gordon on .