mNo edit summary |
(Changed “agressive” to “aggressive”.) Tags: VE MOB MOB:W |
||
(14 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Quote |
||
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
− | The '''Greed'''<ref name=Other/> are the blueish grey, faceless creatures who swarm and attack the Kingdom at [[night]]. They spawn from the demonic [[portal]]s located throughout the lands and attempt increasingly intense nightly raids on the Kingdom and its subjects. They take any and all riches they can get their hands on back through their portals, generally leaving people behind, more interested in the material. On [[Blood Moon]]s, the Greed mount a greatly increased attack on the Kingdom from a single direction, but allow one night's reprieve afterwards. |
||
⚫ | |||
− | |||
+ | <div style="display:flex; overflow:hidden; justify-content:center;"> |
||
− | {{Quote | right | width = 345px |
||
+ | <div style="margin:-100px 0 0"> |
||
⚫ | | text = |
||
+ | [[File:Greed staring.png|none|860px]] |
||
⚫ | |||
+ | </div> |
||
− | |||
+ | </div> |
||
− | ==Monsters== |
||
+ | This is a category for the '''Greed''' as a faction, including their monsters, structures, and events. |
||
− | There are four types of monsters (the last one only appearing in ''[[Kingdom Two Crowns]]''). |
||
{| class="article-table" style="width:100%;" |
{| class="article-table" style="width:100%;" |
||
|- |
|- |
||
+ | ! style="font-weight:normal;" | [[:Category:Monsters|Monsters]] |
||
− | ! [[File:Greedling h.png]] {{Mobo|inline|start}}<br>{{Mobo|inline|end}}[[Greedling]] |
||
+ | | The "living" creatures that constitute the mobile force of the faction, the aggressive units forming the waves. |
||
− | | Basic attack unit that makes up the bulk of most nightly raids.<br>Steal, among other things, [[coin]]s, [[tool]]s and the Monarch's [[Crown]].<br>Can wear masks to increase resistance. |
||
|- |
|- |
||
+ | ! style="font-weight:normal;" | [[:Category:Greed structures|Structures]] |
||
− | ! [[File:Floater h.png]] {{Mobo|inline|start}}<br>{{Mobo|inline|end}}[[Floater]] |
||
+ | | Abnormally huge malformations that take over elements or areas of the natural environment, repurposing them to spread the Greed. |
||
− | | Flying unit that abducts [[villager]]s. |
||
|- |
|- |
||
+ | ! style="font-weight:normal;" | [[:Category:Greed events|Events]] |
||
− | ! [[File:Breeder h.png]] {{Mobo|inline|start}}<br>{{Mobo|inline|end}}[[Breeder]] |
||
+ | | Major Greed affairs, mostly tied to time patterns, occasionally affecting the whole environment. |
||
− | | Giant meant to cause massive damage to the Kingdom's defenses.<br>Spawns greedlings and throws [[Catapult#Remaining_boulder|boulders]]. |
||
− | |- |
||
− | ! [[File:CStealer ride h.png]] {{Mobo|inline|start}}<br>{{Mobo|inline|end}}[[Crown stealer]] |
||
− | | Ultrafast wall leaper that aims the Crown, ignoring coins, gems and tools. |
||
⚫ | |||
− | |||
− | ''For further details about each one, follow their respective links.'' |
||
− | |||
− | ==Structures== |
||
− | {{#lsth:Category:Greed structures}} |
||
− | <!----> |
||
− | ==Strategy== |
||
− | |||
− | Except in ''Kingdom: New Lands'', where portals always respawn when revisiting an island, the goal for the game is to eradicate the Greed from the Kingdom by destroying their [[portal]]s. |
||
− | |||
− | {| class="article-table" style="width:100%;" |
||
− | |- |
||
− | ! style="width:193px;" | [[Defending the Kingdom]] |
||
⚫ | |||
− | |- |
||
⚫ | |||
⚫ | |||
|} |
|} |
||
==See also== |
==See also== |
||
+ | {{No vid-title| |
||
− | {| class="article-table" |
||
⚫ | |||
− | |- |
||
⚫ | |||
− | | [[Nightly wave]]<!-- |
||
⚫ | |||
− | --> {{*}} [[Counterattack wave]]<!-- |
||
⚫ | |||
− | --> {{*}} [[Blood Moon]]<!-- |
||
⚫ | |||
− | --> {{*}} [[Theories/Greed|Theories]] |
||
+ | * [[Theories/Greed]], for speculations about the Greed |
||
⚫ | |||
+ | * [[:Category:Greed images]], for the images on the wiki showing a Greed. |
||
==References== |
==References== |
||
<references> |
<references> |
||
− | <ref name= |
+ | <ref name=Gordon><!-- |
⚫ | |||
− | -->Other names for the Greed include trolls, demons, monsters, beasts, yucky green imp things, etc.</ref> |
||
− | |||
− | |||
⚫ | |||
</references> |
</references> |
||
⚫ | |||
− | {{No cat-gal}} |
||
⚫ |
Latest revision as of 15:59, 4 December 2021
“ (...) The Greed never change. The Greed is always the same. The Greed is not supposed to be real. It is not technically alive in the traditional sense. When you're destroying or "killing" the Greed (for lack of better words), they're not dying in that traditional sense.—Gordon van Dyke[1] „
(...) The Greed never change. The Greed is always the same. The Greed is not supposed to be real. It is not technically alive in the traditional sense. When you're destroying or "killing" the Greed (for lack of better words), they're not dying in that traditional sense.Gordon van Dyke[1]
This is a category for the Greed as a faction, including their monsters, structures, and events.
Monsters | The "living" creatures that constitute the mobile force of the faction, the aggressive units forming the waves. |
---|---|
Structures | Abnormally huge malformations that take over elements or areas of the natural environment, repurposing them to spread the Greed. |
Events | Major Greed affairs, mostly tied to time patterns, occasionally affecting the whole environment. |
See also[]
- Basic guides on how to deal with the Greed:
- Defending the Kingdom, a guide on how to defend against the Greed
- Knight § Assaulting portals, the details on how to attack the Greed
- Theories/Greed, for speculations about the Greed
- Category:Greed images, for the images on the wiki showing a Greed.
References[]
- ↑ In Gamereactor's interview (4′29″). 12th of Nov 2018.
Trending pages
All items (3)