In general, a land in the Kingdom series is the area where the Monarch sets out to build, expand and defend their Kingdom. The campaign lands are a group of sequenced lands visited by the same Monarch or by the different Rulers of a same Dynasty, while trying to accomplish a preset victory condition.[1][2]
The campaign lands are the first in game world encountered by the player when starting the game. The advanced alternative for the campaign mode are the challenge lands.
The whole structure of the campaign varies substantially between the titles of the series:
- Kingdom: Classic doesn't really have a campaign, as the whole world is restricted to a single land.
- New Lands has a roguelike campaign with five islands followed by a single challenge island.
- Two Crowns has four campaigns, one for each setting—or only three, if the campaigns with identical lands (Europe and Shogun) are counted as one. The challenge lands available are unrelated to the campaigns.
The table below compares the main characteristics of the campaign lands. Follow their respective links for further information.
Kingdom: Classic | # Lands | Setting | Victory condition |
---|---|---|---|
Classic land | 1 | Europe | · Destroy all Greed portals. · Survive the subsequent final wave. |
Kingdom: New Lands | |||
Islands in New Lands | 5 (+1) | Europe | · Sail away from every island. · No longterm end goal. |
Kingdom Two Crowns | |||
Islands in Two Crowns | 5 | Europe / Shogun | · Destroy the cave (the cliff portal from the inside) on all lands. |
Islands in Dead Lands | 5 | Dead Lands | |
Islands in Norse Lands | 6 | Norse Lands |
See also[]
References[]
- ↑ Campaign (role-playing games) in Wikipedia.
- ↑ Campaign setting in Wikipedia.
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