|This page's content pertains solely to Kingdom: New Lands and Kingdom: Two Crowns.|
The boat, ship or ferry is the transport used by the Monarch to move from island to island.
On every island, not far away from the encampment, are the broken remnants of a ship. The broken ship has a cost of 10 coins to begin the project for restoring it to working order. Then the Monarch must buy 59 ship parts at a price of 2 coins each, costing 118 coins to complete. Each part has to be hammered by builders to be added on the ship. However, if a ship part has been purchased but has not yet been installed, it can be stolen by greedlings.
Kingdom: New Lands – Completing the boat construction and embarking on it while it is docked is the victory condition of each Kingdom, except on the Skull Island. On the first island the first 30 parts (frames and the first four planks) are free, halving the cost.
Skull Island – There is no dock and the shipwreck is not reconstructable.
Drop on WaterEdit
Once construction is complete, paying 2 more coins:
- Gives the order for the ship to be dropped into the river.
- Up to four archers take residence in the crow's nest and on the tower.
- Up to three builders assist in pushing the boat towards:
- ...each builder incrementally increasing its speed while being escorted.
- This ship crew will be with you for your next island.
Push to the SeaEdit
- Kingdom: New Lands only.
If there is no more portals on the seaside, the Monarch can order the knights there to escort the ship, by paying at the outer wall banner 4 coins for each squad (the same action and cost for sending knights to assault portals). Up to four knights and their guard will run off to catch up with the ship, wherever it is, and escort it towards the far side dock. [HIST]
The speed of the boat depends on the terrain, being greatly slowed by the forest. The speed also depends on the number of builders pushing, with 3 allowing the highest speed.
If the ship runs into Greed portals during the push to the sea, the builders may stop and the archers and will attack the portal (even if it is closed). This can be highly problematic during the later nights if the portal is releasing floaters to protect itself, because more and more archers and builders will always run to the ship to replace those who were abducted, and then get abducted themselves.
At the DockEdit
Once the boat has reached the dock:
- in New Lands: the builders that were pushing the boat and up to 3 knights with their company that were escorting it will all board and wait for the departure;
- in Two Crowns: the builders will be free again to engage on any other task, only boarding and joining the archers after the wharf bell has been rung; and only sailing towards the sea when everybody is on board, inclusive the Monarch(s).
Reinforcements for the Next IslandEdit
It's possible to request additional troops to board the boat, so they go on defending the Kingdom on the next island. Up to 3 squires/knights along with their company will engage on this journey.
Kingdom: New Lands – If knights have been ordered to escort the boat, up to 3 of them will board upon arriving at the dock—despite having up to 4 knights escorting it (the 4th will return back to the outer wall). Once a first knight has boarded, the Monarch won't be able to request additional soldiers. If no escort order has been given, the Monarch can request a reinforcement by paying at the outer wall banner 4 coins for each squad (the same action and cost for sending them to escort the boat to the dock).
Kingdom: Two Crowns – The Monarch can request reinforcents by ringing the wharf bell with 2 coins. Up to 3 squads will head to the boat on the central dock and board it, along with the 3 builders, if available. There is no need to ring the bell more than once, although it is possible. It's also possible to leave the island with no builders on the boat, if the Monarch forgets to ring the bell before embarking, or if, having rung the bell, he/she embarks before the reinforcements make their way to the boat.
Leaving the IslandEdit
The Monarch must pay 10 coins to embark and join the knights, archers, and builders already on board. In a cooperative Kingdom in Two Crowns, both rulers must be present at central dock to go aboard.
Hermits and Dog
In New Lands, the Monarchs may carry on their mount one hermit to the next island. In Two Crowns, all hermits will rush in a simplified cinematic and board on time. And if the Monarch has a dog, at last the moment it will jump on, and the boat departs.
In New Lands, as they leave, they will be greeted with a message stating “The Crown is Safe” and displaying the number of the day on that island. In Two Crowns, the number counts the overall days of the Kingdom, while the message reads “Build, expand, defend.” (the same advice given by the Ghost on the end of the tutorial). A unique music will start playing.
After skipping message, the map of the world will be shown and the player is able to choose where they want to go. If the next island was locked, it will be unlocked with a candid animation of clouds opening and revealing the new land.
Upon arriving at the new island, the boat will have crashed and all the crew aboard disembark. In New Lands they remain by the boat until the new settlement is established. In Two Crowns they run for the encampment/town immediately.
Kingdom: Two Crowns – If a lighthouse has been built there before, the boat remains intact and everybody, except the towered archers, disembarks on the far side dock. The soldiers run for their respective defense posts, while the builders push the boat to the central dock, where they'll jump aboard again and wait for the next departure.
- As long as the player doesn't skip it, the boat travel scene appears to be indefinite. At some point even the music will end, leaving just the sounds of the sea.
- If you sail to a new land with 3 knights, 2 of them will station at the direction of the dock after arriving.
|4 Feb, 2019||All|| 1.0.2|
| NEW/BALANCE: Wharf bell is introduced to the central dock. |
This allows the player to manually call citizens to the boat, while removes the feature of citizens automatically boarding as soon as the boat is put in the water.
FIXED: Hermits will now properly board the boat if they are purchased just before the Monarch boarding it.
|19 Dec, 2018||1.0.1||FIXED: an issue with having hermits as passengers when a remote client pays to embark on the boat.|
|11 Dec, 2018||All||1.0.0|| NEW: The central dock is introduced.|
NEW: The Shogun boat and dock features a new art style.
|3 Jan, 2018||1.2.8 - R2116||FIXED: an issue where civilians would disappear, caused by saving after they had boarded the readied boat.|
|19 Dec, 2017||All||1.2.8|| BUG: Knights and archers disappear from the ship and get stuck at the town center. |
When the crew (knights, archers and builders) is already in the ship and then the game is restarted, sometimes the crew will be found sitting near the castle and the player will not be able to get them back to the ship. If all knights on the sea side were on the boat, the player cannot hire new ones.
|19 Dec, 2017||1.2.8|| BALANCE: No more escorting the boat towards portals. |
Paying four coins at the seaside outer wall banner after the boat had been dropped on the water and with at least one not destroyed portal on that side, would make knights there run off to catch up with the ship, defending it against the Greed and eventually destroying a portal, as the builders would stop pushing by fear, giving enough time for the soldier to finish their job. This mechanic was removed and now, if there is at least one portal on the seaside, the knights will always rush to it. Only if there is no more portals there, the escorting action is triggered.
|Before 1.2.8|| BALANCE: Only up to 3 knights can board. |
The Monarch was able to bring more than 3 sets of knights aboard the boat, resulting in the ability to have as many as 12 (or more) knights aboard after repeating the process through several islands. This was later patched out before the release of Skull Island..
|20 Feb, 2017||1.2.3||FIXED: a bug of knights walking off the boat after embarking.|
|21 Oct, 2016||1.0.4||FIXED: a bug of a boat part disappearing after saving + loading.|
|21 Sep, 2016||1.0.2||FIXED: several issues.|
|9 Aug, 2016||All||1.0.0||Introduced.|
"Date" and "Version" may differ for platforms other than Steam.
"All Platforms" means all available platforms for the related game at that given time.