This page's content pertains solely to Kingdom: New Lands and Kingdom: Two Crowns.

The boat, ship or ferry is the transport used by the Monarch to move from island to island.


Boat Complete

On every island, not far away from the encampment, are the broken remnants of a ship. The broken ship has a cost of 10 coins to begin the project for restoring it to working order. Then the Monarch must buy 59 ship parts at a price of 2 coins each, costing 118 coins to complete. Each part has to be hammered by builders to be added on the ship. However, if a ship part has been purchased but has not yet been installed, it can be stolen by greedlings.

New Lands Kingdom: New Lands – Completing the boat construction and embarking on it while it is docked is the victory condition of each Kingdom, except on the Skull Island. On the first island the first 30 parts (frames and the first four planks) are free, halving the cost.

Skull Island Skull Island – There is no dock and the shipwreck is not reconstructable.

Two Crowns Kingdom: Two Crowns – All the boat parts are given free on the first island and 40 of them on the second, reducing the cost for the hull to 57 coins.

Drop on WaterEdit

Once construction is complete, paying 2 more coins:

  1. Gives the order for the ship to be dropped into the river.
  2. Up to four archers take residence in the crow's nest and on the tower.
    They act as regular archer towers in every way except that they are moving. If a deer or enemy comes close to the boat, the archers will attack until either they or the target are killed. After their death, other archers, if there are any available, will take their spot. They ignore rabbits, though.
  3. Up to three builders assist in pushing the boat towards:
...each builder incrementally increasing it's speed while being escorted.
This ship crew will be with you for your next island.

Push to the SeaEdit

New Lands Kingdom: New Lands only.

The Monarch can also order the seaside knights to escort the ship, by paying at the outer wall banner 4 coins for each squad (the same action and cost for sending knights to assault portals.) Instead of rushing the portals, the Knights and their guard run off to catch up with the ship, wherever it is, and start walking with it, killing every monster that they can. The crusade can still be started even if there is no portal left, but only up to four knights can escort the ship.

The speed of the boat depends on the terrain, being greatly slowed by the forest. The speed also depends on the number of builders pushing, with 3 allowing the highest speed.

If the ship runs into Greed portals during the push to the sea, the builders may stop and the archers and escorting knights will attack the portal (even if it is inactive). This can be highly problematic during the later nights if the portal is releasing floaters to protect itself, because more and more archers and builders will always run to the ship to replace those who were abducted, and then get abducted themselves.

At the DockEdit

Boat Escort

Once the boat has reached the dock:

  • in New Lands: the builders that were pushing the boat and up to 3 knights with their company that were escorting it will all board and wait for the departure;
  • in Two Crowns: the builders will be free again to engage on any other task, only boarding and joining the archers after the wharf bell has been rung; and only sailing towards the sea when everybody is on board, inclusive the Monarch(s).

Reinforcements for the Next IslandEdit

It's possible to request additional troops to board the boat, so they go on defending the Kingdom on the next island. Up to 3 squires/knights along with their company will engage on this journey.

New Lands Kingdom: New Lands – If knights have been ordered to escort the boat, up to 3 of them will board upon arriving at the dock—despite having up to 4 knights escorting it (the 4th will return back to the outer wall). Once a first knight has boarded, the Monarch won't be able to request additional soldiers. If no escort order has been given, the Monarch can request a reinforcement by paying at the outer wall banner 4 coins for each squad (the same action and cost for sending them to escort the boat to the dock).

Wharf Bell

The wharf bell in Shogun, Two Crowns.

Two Crowns Kingdom: Two Crowns – The Monarch can request reinforcents by ringing the wharf bell with 2 coins. Up to 3 squads will head to the boat on the central dock and board it, along with the 3 builders, if available. There is no need to ring the bell more than once, although it is possible. It's also possible to leave the island with no builders on the boat, if the Monarch forgets to ring the bell before embarking, or if, having rung the bell, he/she embarks before the reinforcements make their way to the boat.

Leaving the IslandEdit

The Monarch must pay 10 coins to embark and join the knights, archers, and builders already on board. In a cooperative Kingdom in Two Crowns, both rulers must be present at central dock to go aboard.

Hermits and Dog
In New Lands, the Monarchs may carry on their mount one hermit to the next island. In Two Crowns, all hermits will rush in a simplified cinematic and board on time. And if the Monarch has a dog, at last the moment it will jump on, and the boat departs.

Boat Sailing

The greeting message in Kingdom: New Lands.

Greeting Message
In New Lands, as they leave, they will be greeted with a message stating “The Crown is Safe” and displaying the number of the day on that island. In Two Crowns, the number counts the overall days of the Kingdom, while the message reads “Build, expand, defend.” (the same advice given by the Ghost on the end of the tutorial). A unique music will start playing.

Next Stop
After skipping message, the map of the world will be shown and the player is able to choose where they want to go. If the next island was locked, it will be unlocked with a candid animation of coulds opening and revealing the new land.

Upon arriving at the new island, the boat will have crashed and all the crew aboard disembark. In New Lands they remain by the boat until the new settlement is established. In Two Crowns they run for the encampment/town immediately.

Two Crowns Kingdom: Two Crowns – If a lighthouse has been built there before, the boat remains intact and everybody, except the towered archers, disembarks on the far side dock. The soldiers run for their respective defense posts, while the builders push the boat to the central dock, where they'll jump aboard again and wait for the next departure.[1]

All gold accumulated in the pouch from the last island are also carried over. Once this is done, the gameplay cycle restarts on a new land.


  • As long as the player doesn't skip it, the boat travel scene appears to be indefinite. At some point even the music will end, leaving just the sounds of the sea.
  • If you sail to a new land with 3 knights, 2 of them will station at the direction of the dock after arriving.


20171229210014 1

New Lands Kingdom: New Lands on Steam – When the crew is already in the ship and then the game is restarted, sometimes the crew will be found sitting near the castle and the player will not be able to get them back to the ship.[2]



  1. Video – 25:51 the general disembark • 28:11 the builders going aboard again.
  2. For the details, see this Steam post.
Kingdom Wiki Pages
Villagers Archers Builders Farmers
Knights The Financier / Banker The Merchant Hermits
Town Center (Tax Chest) Walls Towers Farms
Tools / Weapons Shops Siege Workshop & Catapult Forge The Boat
Vagrants (Camps) Wildlife Mounts Statues
Stone Technology Iron Technology Ruins Signpost
The Greed
Greedlings Floaters Breeders Crown Stealers
Small Portal Dock Portal Cliff Portal The Cave
Other Content
Blazons Islands Day-Night Cycle Seasons
Coins Gems Patch Notes Achievements
Strategies Theories Soundtrack Game Controls