NewLands Crown
NewLands Crown
New Lands & Two Crowns Content Only

This page's content pertains solely to Kingdom: New Lands and Kingdom: Two Crowns.

The boat, ship or ferry is the transport used by the Monarch to move from island to island.


Boat Complete

On every island, not far away from the encampment, are the broken remnants of a ship. The broken ship has a cost of 10 coins to begin the project for restoring it to working order. Then the Monarch must buy 59 ship parts at a price of 2 coins each, costing 118 coins to complete. Each part has to be hammered by builders to be added on the ship. However, if a ship part has been purchased but has not yet been installed, it can be stolen by greedlings.

newlandsIcon NewLands Kingdom: New Lands – Completing the boat construction and embarking on it while it is docked is the victory condition of each Kingdom, except on the Skull Island. On the first island the first 26 parts forming the armature are given free, almost halving the cost.

skullislandSkullIsland Skull Island – There is no dock and the shipwreck is not reconstructable.

twocrownsTwoCrowns Kingdom: Two Crowns – All the boat parts are given free on the first island and 40 of them on the second, reducing the cost for the hull to 57 coins.

Push to the seaEdit

Boat Escort

Once construction is complete, paying 2 more coins gives the order for the ship to be dropped into the river. Up to three builders assist in slowly pushing it towards the dock at the end of the island, each incrementally increasing it's speed while being escorted.

Up to four archers take residence in the crow's nest and on the tower. They act as regular archer towers in every way except that they are moving. If a deer or enemy comes close to the boat, the archers will attack until either they or the target are killed. After their death, other archers, if there are any available, will take their spot. They ignore rabbits, though. This ship crew will be with you for your next island.

The Monarch can also order the seaside knights to escort the ship. Instead of rushing the portals the Knights and their guard run off to catch up with the ship, wherever it is, and start walking with it, killing every monster that they can. The crusade can still be started even if there is no portal left, but only up to four knights can escort the ship.

The speed of the boat depends on the terrain, being greatly slowed by the forest. The speed also depends on the number of builders pushing, with 3 allowing the highest speed.

If the ship runs into Greed portals during the push to the sea, the builders may stop and the archers and escorting knights will attack the portal (even if it is inactive). This can be highly problematic during the later nights if the portal is releasing floaters to protect itself, because more and more archers and builders will always run to the ship to replace those who were abducted, and then get abducted themselves.

twocrownsTwoCrowns Kingdom: Two Crowns – It is both simpler and shorter because there's no need to push it towards the docks. There's a new lateral boarding point near the wreck of the boat. Both players must be present at the boat to board it.

Leaving the IslandEdit

Boat Sailing

Sending knights towards the boat once the portals are cleared will have them escort the boat to the dock, or if it's already at the dock, they will embark upon it, along with their squires. Once embarked, they will accompany you to the next island. You can have a maximum of three knights on board the boat (despite having up to four knights escorting it), at the cost of 4 coins each.

Once the boat has reached the dock, the Monarch must pay 10 coins to embark. The player will then board the boat and leave that island. All the knights, archers, and builders escorting the ship board it at the dock and become its crew. They will be joined by the hermits and the dog, if those have been recruited before.

As they leave, they will be greeted with a message stating 'The Crown is Safe', and displaying the number of the day. A unique music will also start playing.

After skipping message, the map of the world will be shown and the player is able to choose where they want to go, if it's not their first game. If it is, they will be moved onto the next island.

Upon arriving at the new island, the boat will have crashed and all the crew aboard disembark, and remain by the boat until the new settlement is established.

twocrownsTwoCrowns Kingdom: Two Crowns – If a lighthouse has been built there before, the boat remains intact and the builders and towered archers will stay aboard.

All gold accumulated in the pouch from the last island are also carried over. Once this is done, the gameplay cycle restarts on a new land.


  • As long as the player doesn't skip it, the boat travel scene appears to be indefinite. At some point even the music will end, leaving just the sounds of the sea.
  • If you sail to a new land with 3 knights, 2 of them will station at the direction of the dock after arriving.


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newlandsIcon NewLands Kingdom: New Lands – When the crew is already in the ship and then the game is restarted, sometimes the crew will be found sitting near the castle and the player will not be able to get them back to the ship.


Kingdom Wiki Pages
Villagers Archers Builders Farmers
Knights The Financier / Banker The Merchant Hermits
Town Center (Tax Chest) Walls Towers Farms
Tools / Weapons Shops Siege Workshop & Catapult Forge The Boat
Vagrants (Camps) Wildlife Mounts Statues
Stone Technology Iron Technology Ruins Signpost
The Greed
Greedlings Floaters Breeders Crown Stealers
Small Portal Dock Portal Cliff Portal The Cave
Other Content
Blazons Islands Day-Night Cycle Seasons
Coins Gems Patch Notes Achievements
Strategies Theories Soundtrack Game Controls