Achievements to be earned by those who strive to make the best for their Kingdom.
Kingdom: New Lands, just like Classic, also has its' own fair share of "daily achievements" that can be earned simply by surviving certain milestones but they also have special achievements in relation to "escaping the land" before a certain amount of time.
Survival achievements[edit | edit source]
The guide Starting, surviving, & winning may help users in surviving longer days, but many players find making their own or adapting and changing other strategies to provide the best experience.
Please note that in Kingdom: New Lands, the purpose of "winning" is to set sail and go through the five lands and then escape the last one. Knights, archers and builders can follow you through these lands and aid you in the next. If there are no portals remaining on that side, they will follow and defend the boat until it reaches the docks before hopping in. Because of this, it can be considered easier to attain certain achievements and be harder for others. For example: Don't start a camp before day 3 can be made easier with the extra defense from additional archers and builders, but Day 5's "Don't Kill" achievement will be made almost impossible.
Steam users can check their achievement progress on here.
Below is the list of all available achievements in Kingdom: New Lands.
|On the first day you recruited eight archers.||57.5%|
Similar to Classic, simply focus all your resources on purchasing archers and hunting animals. Coin chests are more fruitful too. Note: Some users may earn this by simply heading to a new land after completing the previous one, as bringing archers over counts as "recruiting" them.
|On the second day you got free walls.||30.3%|
Similar to Classic, buy some archers and wait on top of your camp with a small purse full of cash. Time will pass and you can then purchase the upgrades.
|On the third day you started your camp.||4.4%|
The second hardest "on the day" based achievement, proceed Similar to Classic and focus on luring the Greed away with spare coins. Please note that on New Lands, it is possible to take your knights and archers in a boat with you to the new land. These units do count towards helping you survive so long as you do not light the fire.
|By the fourth day you hunted 20 or more deer.||3.9%|
|For five days you didn't kill anything.||9.8%|
Similar to Classic, despite its wording, it only wants you to not kill the Greed—killing wildlife is fair game. Do it on the first land so you can focus only on one side of the map. Easier with some of the mounts of New Lands which can easily provide you the coins needed to pay off the Greed each of the first five nights.
|By the sixth day you had more gold than you could carry.||47.5%|
Similar to Classic, focus on hunting, chests and deforestation. Note that units brought through from other lands are useful as you don't need to pay for more archers. Money is also transferred through from other lands, but you may need to regain the cost of cash from setting sail.
|By the seventh day you cleared an acre of land.||34.2%|
|Until the eighth day you never dropped a coin on the ground.||5.5%|
Third hardest "on the day" related achievement. Similar to Classic, very little to no differences notable with Kingdom: New Lands in terms of strategy.
|Until the ninth day you never galloped.||6.0%|
Similar to Classic, very little to no differences notable with Kingdom: New Lands in terms of Strategy.
|By the tenth day you destroyed a portal.||28.8%|
Similar to Classic, but can be considered "easier" due to the additional troops brought in from the previous land. Knights can board the boat (when sent to do so) from the previous land and can be immediately sent to attack a portal mere days after starting the camp on a new land.
|Survive Day 5.||84.2%|
|Survive Day 10.||75.1%|
|Survive Day 15.||65.7%|
|Survive Day 20.||54.8%|
|Survive Day 25.||42.0%|
|Survive Day 30.||29.9%|
|Survive Day 35.||19.2%|
|Survive Day 40.||11.9%|
|Survive Day 45.||7.7%|
|Survive Day 50.||5.5%|
|Survive Day 60.||2.8%|
|Survive Day 70.||2.2%|
|Survive Day 80.||1.9%|
|Survive Day 90.||1.7%|
|Survive Day 100.||1.6%|
|Build the boat and escape the first land before day 10.||11.8%|
As the portal only spawns on one side of the map on the first land, it is suggested just to invest into building the boat and defending the portal side.
|Build the boat and escape the second land before day 15.||6.6%|
Best suited just to focus on building the boat and killing the portals on the side of the dock as quickly as possible, if you have knights from the first land, you can give them coins to strengthen them and attack a portal straight away. (Be prepared for a counter attack though!)
|Build the boat and escape the third land before day 20.||8.6%|
Once again, focus only on the boat. By now, there should be multiple portals, find the side where the dock is and destroy the portals on that side alone.
|Build the boat and escape the fourth land before day 25.||7.7%|
Again, boat focus. There will be three portals on each side. Send knights out immediately and defend the counter attacks, take advantage of the Banker to increase coin gain for more boat supplies.
|Build the boat and escape the fifth land before day 30.||5.0%|
Finally, focus on boat repairs. There will be three portals on either side each. It may be prudent to send early teams of knights whilst focusing on defense against waves.
|Win your first game. ||60.5%|
Simply escape one land to earn this achievement.
|Earn some antlers to decorate your coat of arms. ||19.7%|
Escape three islands in a row without losing/restarting.
|Escape the final land and earn the crown. ||8.9%|
Awarded for completing the final land by escaping.
|Have a reign that spans five lands. ||8.1%|
Escape any five islands in a row without losing/restarting. As islands can be repeated, the easiest/fastest sequence for triggering the achievement is setting sail from islands 1, 2, 1 again, 2 again, and 1 a third time.
References[edit | edit source]
- These achievements grant unique decorations to the coat of arms. For the details, see: Coat of arms § Achievement decorations.