Achievements to be earned by those who strive to make the best for their Kingdom.
Kingdom: New Lands, just like Classic, also has its' own fair share of "daily achievements" that can be earned simply by surviving certain milestones, but it also has special achievements related to "escaping the land" before a certain amount of time.
Steam users can check their achievement progress on.
List of achievements
Below is the list of all available achievements in Kingdom: New Lands.
One Day I Did This
|On the First Day I Built an Army||On the first day you recruited eight archers.||57.5%|
Similar to Classic, simply focus all your resources on purchasing archers and hunting animals. Coin chests are more fruitful too. Note: Some users may earn this by simply heading to a new land after completing the previous one, as bringing archers over counts as "recruiting" them.
|On the Second Day I Got a Gift||On the second day you got free walls.||30.3%|
Similar to Classic, buy some archers and wait on top of your camp with a small purse full of cash. Time will pass and you can then purchase the upgrades.
|On the Third Day I Lit a Fire||On the third day you started your camp.||4.4%|
The second hardest "on the day" based achievement, proceed Similar to Classic and focus on luring the Greed away with spare coins. Please note that on New Lands, it is possible to take your knights and archers in a boat with you to the new land. These units do count towards helping you survive so long as you do not light the fire.
|On the Fourth Day We Had a Feast||By the fourth day you hunted 20 or more deer.||3.9%|
|For Five Days I Turned the Other Cheek||For five days you didn't kill anything.||9.8%|
Similar to Classic, despite its wording, it only wants you to not kill the Greed—killing wildlife is fair game. Do it on the first land so you can focus only on one side of the Kingdom. Easier with some of the mounts of New Lands which can easily provide you the coins needed to pay off the Greed each of the first five nights.
|By the Sixth Day I Was Rich||By the sixth day you had more gold than you could carry.||47.5%|
Similar to Classic, focus on hunting, chests and deforestation. Note that units brought through from other lands are useful as you don't need to pay for more archers. Money is also transferred through from other lands, but you may need to regain the cost of cash from setting sail.
|By the Seventh Day I Cleared an Acre||By the seventh day you cleared an acre of land.||34.2%|
|On the Eighth Day I Fumbled||Until the eighth day you never dropped a coin on the ground.||5.5%|
Third hardest "on the day" related achievement. Similar to Classic, very little to no differences notable with Kingdom: New Lands in terms of strategy.
|On the Ninth Day I First Ran||Until the ninth day you never galloped.||6.0%|
Similar to Classic, very little to no differences notable with Kingdom: New Lands in terms of Strategy.
|On the Tenth Day We Fought Back!||By the tenth day you destroyed a portal.||28.8%|
Similar to Classic, but can be considered "easier" due to the additional troops brought in from the previous land. Knights can board the boat (when sent to do so) from the previous land and can be immediately sent to attack a portal mere days after starting the camp on a new land.
|Day V||Survive Day 5.||84.2%|
|Day X||Survive Day 10.||75.1%|
|Day XV||Survive Day 15.||65.7%|
|Day XX||Survive Day 20.||54.8%|
|Day XXV||Survive Day 25.||42.0%|
|Day XXX||Survive Day 30.||29.9%|
|Day XXXV||Survive Day 35.||19.2%|
|Day XL||Survive Day 40.||11.9%|
|Day XLV||Survive Day 45.||7.7%|
|Day L||Survive Day 50.||5.5%|
|Day LX||Survive Day 60.||2.8%|
|Day LXX||Survive Day 70.||2.2%|
|Day LXXX||Survive Day 80.||1.9%|
|Day XC||Survive Day 90.||1.7%|
|Day C||Survive Day 100.||1.6%|
Not having the Statue of Archery activated is a good thing for the Day C, because the statue makes archers accurate, meaning they all target a single ennemy. When there are tens of greedlings, this results in just a few dying, instead of having a AoE rain of death. And the glowing effect x50 makes the game slow down too.
Escape Island Before Day N
|Maiden Voyage||Build the boat and escape the first land before day 10.||11.8%|
As the portal only spawns on one side of the map on the first land, it is suggested just to invest into building the boat and defending the portal side.
|Smooth Sailing||Build the boat and escape the second land before day 15.||6.6%|
Best suited just to focus on building the boat and killing the portals on the side of the dock as quickly as possible, if you have knights from the first land, you can give them coins to strengthen them and attack a portal straight away. (Be prepared for a counter attack though!)
|Stormy Waters||Build the boat and escape the third land before day 20.||8.6%|
Once again, focus only on the boat. By now, there should be multiple portals, find the side where the dock is and destroy the portals on that side alone.
|Reef the Main||Build the boat and escape the fourth land before day 25.||7.7%|
Again, boat focus. There will be three portals on each side. Send knights out immediately and defend the counter attacks, take advantage of the Banker to increase coin gain for more boat supplies.
|All Hands on Deck||Build the boat and escape the fifth land before day 30.||5.0%|
Finally, focus on boat repairs. There will be three portals on either side each. It may be prudent to send early teams of knights whilst focusing on defense against waves.
|Birth of a Reign||Win your first game. ||60.5%|
Simply escape one land to earn this achievement.
|Interior Decoration||Earn some antlers to decorate your coat of arms. ||19.7%|
Escape three islands in a row without losing/restarting.
|Crowned||Escape the final land and earn the crown. ||8.9%|
Awarded for completing the final land by escaping.
|Heraldic Achievement||Have a reign that spans five lands. ||8.1%|
Escape any five islands in a row without losing/restarting. As islands can be repeated, the easiest/fastest sequence for triggering the achievement is setting sail from islands 1, 2, 1 again, 2 again, and 1 a third time.
Compared to Kingdom: Classic
In Kingdom: New Lands, the purpose of "winning" is to set sail and go through the five lands and then escape the last one. Knights, archers and builders can follow you through these lands and aid you in the next. If there are no portals remaining on that side, they will follow and defend the boat until it reaches the docks before hopping in. Because of this, it can be considered easier to attain certain achievements and be harder for others. For example: Don't start a camp before day 3 can be made easier with the extra defense from additional archers and builders, but Day 5's "Don't Kill" achievement will be made almost impossible.
The guide Starting, surviving, & winning may help users in surviving longer days, but many players find making their own or adapting and changing other strategies to provide the best experience.
- These achievements grant unique decorations to the coat of arms. For the details, see: Coat of arms § Achievement decorations.
- Raw Fury, on Reddit. 22 May 2019. Note that the "fix", if implemented, should apply to Kingdom Two Crowns, as New Lands ceassed being patched on January 2018. Kristi Anderson, former community director at