Achievements to be earned by those who strive to make the best for their Kingdom.

Classic.png Kingdom: Classic has a few special "starting day" achievements that can be earned by performing various tasks all within the first ten days of the game. These achievements usually require repeated loading or starting new games to complete and so it is advised only to attack these achievements once the players Kingdom has fallen and they are forced to start a new game, or creating new games for the sole purpose of earning these.

Steam users can check their achievement progress on here.

Below is the list of all available achievements in Kingdom: Classic

Icon Name Description CR Tip
On the First Day I Built an Army.jpg On the First Day I Built an Army Recruit 8 archers on the first day. 3.5%  
It may prove fruitful to only hire archers and to avoid hiring builders. Herd as many deer as possible to increase gold gain or find abandoned gold chests.
On the Second Day I Got a Gift.jpg On the Second Day I Got a Gift Get free walls on the second day. 6.3%  
The best way to achieve this is to build the camp and farm a small amount of money quickly and then wait on top of the camp for as long as possible, eventually the camp will allow an upgrade up to the point of free walls (tier three).
On the Third Day I Lit a Fire (Classic).jpg On the Third Day I Lit a Fire Do not start your camp until day 3. 3.0%  
Skip the tutorial to be able to drop coins before starting the camp. Then find as many coin chests as possible and drop coins for the incoming greedlings until the third day begins. Once the third day is reached, donate the coins required to start the camp.
On the Fourth Day We Had a Feast (Classic).jpg On the Fourth Day We Had a Feast Hunt 20 deer before the end of day four. 5.0%  
Spend all of the money earned on archers and chase as many deer as possible to the town center for attack.
For Five Days I Turned the Other Cheek (Classic).jpg For Five Days I Turned the Other Cheek Kill nothing until day six. 2.3%  
The third hardest achievement reported by Steam. Despite its wording, it only wants you to not kill the Greed—killing wildlife is fair game. Pay off the Greed each of the first five nights. The fifth night the wave is bigger but it is only on one side.
By Day Six I Was Rich.jpg By Day Six I Was Rich Have more gold than you can carry by day six. 12.8%  
A fairly easy achievement, simply overfill your coin purse within six days. Chopping trees, killing animals and finding money chests can help with this, spend as little as possible but attempt to invest in archers for a better payoff with hunting.
By the Seventh Day I Cleared an Acre.jpg By the Seventh Day I Cleared an Acre Clear an acre of land before the end of day seven. 7.2%  
Simply hire a few builders and tear down trees in a single direction (for better effect) as much as possible within the allotted time.
On the Eighth Day I Fumbled.jpg On the Eighth Day I Fumbled A nimble ruler will never let his money touch the ground. 2.1%  
The second hardest achievement reported by Steam. The Monarch must not let any coins touch the ground that is dropped by themselves. Money from animals, dropped by Non-Monarch units and chests are fine. Monarchs must drop money directly on top of vagrants for them to pick up immediately. Overfilling the coin pouch and losing money through spoilage will void the achievement.
On the Ninth Day I First Ran (Classic).jpg On the Ninth Day I First Ran Do not let your steed run away before this day. 2.0%  
The hardest achievement reported by Steam. The Monarch must not run at all for the entirety of the allotted time. It is best advised to collect money drops that are close to the town center and to not go past portals as they may activate and send out a few greed. Sticking to woodcutting and hunting may be best for gathering money and staying close to the center is also advised. Units will also gather in the center during night time and walking past a large group of archers then may cause a heavy coin drop so you never need to go far.
The Tenth Day We Fought Back.jpg The Tenth Day We Fought Back Destroy by this day from whence they came! 4.1%  
Focus as much money into upgrading the town as possible and send a knight to a portal as soon as possible, or two for increased efficiency. Please note that the strength of Knights are incredibly weak when they spawn and you can increase them by dropping coins on them to pick up. A knight can hold around six coins each and when attacked by greed, they will drop a coin as a sign of "taking damage". You can follow your knight(s) and drop coins on them as they attack if the coins are lost to the river.
Day V.jpg Day V Survive past day 5. 55.6%  
Day X.jpg Day X Survive past day 10. 50.3%  
Day XV.jpg Day XV Survive past day 15. 44.4%  
Day XX.jpg Day XX Survive past day 20. 38.4%  
Day XXV.jpg Day XXV Survive past day 25. 32.4%  
Day XXX.jpg Day XXX Survive past day 30. 26.6%  
Day XXXV.jpg Day XXXV Survive past day 35. 20.1%  
Day XL.jpg Day XL Survive past day 40. 15.5%  
Day XLV.jpg Day XLV Survive past day 45. 12.0%  
Day L.jpg Day L Survive past day 50. 9.3%  
Day LV.jpg Day LV Survive past day 55. 7.2%  
Day LX.jpg Day LX Survive past day 60. 5.8%  
Day LXV.jpg Day LXV Survive past day 65. 4.8%  
Day LXX.jpg Day LXX Survive past day 70. 4.1%  
Day LXXV.jpg Day LXXV Survive past day 75. 3.6%  
Day LXXX.jpg Day LXXX Survive past day 80. 3.2%  
Day LXXXV.jpg Day LXXXV Survive past day 85. 3.0%  
Day XC.jpg Day XC Survive past day 90. 2.8%  
Day XCV.jpg Day XCV Survive past day 95. 2.7%  
Day C.jpg Day C Survive past day 100. 2.6%  
Safe in 40.jpg Safe in 40 Secure the crown by making your kingdom safe from harm. 6.0%  
Safe in 35.jpg Safe in 35 Secure the crown by making your kingdom safe from harm. 4.8%  
Safe in 30.jpg Safe in 30 Secure the crown by making your kingdom safe from harm. 3.7%  
Safe in 25.jpg Safe in 25 Secure the crown by making your kingdom safe from harm. 2.7%  
This should get you all the "Safe in" achievements at once. See the entire walkthrough on video.
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