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This page is dedicated to Monarchs who strive for completion throughout their Kingdom(s) and is meant to be used as a guide to help suggest and point out certain tips and tricks.

classicIcon Classic Kingdom: Classic and newlandsIcon NewLands Kingdom: New Lands contain 34 Achievements each;
twocrownsTwoCrowns Kingdom: Two Crowns contains 28 (as of 13/1/2019).

A full list of all achievements can be found here.

General Achievements Edit

Kingdom: Classic is arguably considered to be the "Easiest" game to complete as many users have reported that the mechanics in Classic are easier to adapt to with less damage caused by large-scale attacks and returns, however, this is constantly in argument due to both Classic and New Lands having large differences that some users can adapt to quicker than the other. Kingdom: Two Crowns also has the ability to perform multiplayer, allowing two parties to earn achievements together rather than just one.

In both Classic and New Lands, there are multiple achievements that can be earned simply by surviving certain milestones and these achievements are always earned based on user strategy. There is a separate page (located here) that helps to aid users in surviving longer days, but many players find making their own or adapting and changing other strategies to provide the best experience. Two Crowns however does not have these achievements, but instead opts for ones based on upgrades and destruction of the greed.

Kingdom: Classic Edit

classicIcon Classic Kingdom: Classic has a few special "starting day" achievements that can be earned by performing various tasks all within the first 10 days of the game. These achievements usually require repeated loading or starting new games to complete and so it is advised only to attack these achievements once the players Kingdom has fallen and they are forced to start a new game, or creating new games for the sole purpose of earning these.

Achievement Description Suggestions Completion Rate on Steam and update date (DD/MM)
First Day On the First Day I Build an Army Recruit 8 Archers on the first day. It may prove fruitful to only hire archers and to avoid hiring builders. Herd as many deer as possible to increase gold gain or find abandoned gold chests. 2.7%

15/12/2018

Second Day On the Second Day I Got a Gift Get free walls on the second day. The best way to achieve this is to build the camp and farm a small amount of money quickly and then wait on top of the camp for as long as possible, eventually the camp will allow an upgrade up to the point of free walls (Tier 3) 5.4%

15/12/2018

Third Day On the Third Day I Lit a Fire Do not start your camp until day 3. This can usually be based on luck more than anything. To attain this, find as many Coin Chests as possible and drop coins for attacking greed. 2.2%

15/12/2018

Fourth Day On the Fourth Day We Had a Feast Hunt 20 deer before the end of day four. Spend all of the money earned on archers and chase as many deer as possible to the town center for attack. Or hunt deer yourself with the Great Bear. 4.3%

15/12/2018

Fifth Day For Five Days I turned the Other Cheek Kill nothing until day six The third hardest achievement reported by Steam. Despite its wording, it only wants you to not kill the Greed - killing wildlife is fair game. Pay off the Greed each of the first five nights. The fifth night the wave is bigger but it is only on one side. 1.5%

15/12/2018

Sixth Day By Day Six I Was Rich Have more gold than you can carry by day six. A fairly easy achievement, simply overfill your coin purse within six days. Chopping trees, killing animals and money chests can help with this, spend as little as possible but attempt to invest in archers for a better payoff with hunting. 12.0%

15/12/2018

Seventh Day By the Seventh Day I Cleared an Acre Clear an acre of land before the end of day seven Simply hire a few builders and tear down trees in a single direction (for better effect) as much as possible within the allotted time. 6.1%

15/12/2018

Eight Day On the Eighth Day I Fumbled A nimble ruler will never let his money touch the ground. The second hardest achievement reported by Steam. The Monarch must not let any coins touch the ground that is dropped by themselves. Money from animals, dropped by Non-Monarch units and chests are fine. Monarchs must drop money directly on top of Vagrants for them to pick up immediately (Note: Some users report bugs with money drops from NPCs. This is rare, but can void the achievement) Overfilling the coin purse and losing money through spoilage will void the achievement. 1.4%

15/12/2018

Ninth Day On the Ninth Day I First Ran Do not let your steed run away before this day. The hardest achievement reported by Steam. The Monarch must not run at all for the entirety of the allotted time. It is best advised to collect money drops that are close to the town center and to not go past portals as they may activate and send out a few greed. Sticking to woodcutting and hunting may be best for gathering money and staying close to the center is also advised. Units will also gather in the center during night time and walking past a large group of archers then may cause a heavy coin drop so you never need to go far. 1.3%

15/12/2018

Tenth Day The Tenth Day We Fought Back Destroy by this day from whence they came! Focus as much money into upgrading the town as possible and send a knight to a portal as soon as possible, or two for increased efficiency. Please note that the strength of Knights are incredibly weak when they spawn and you can increase them by dropping coins on them to pick up. A knight can hold around 4-6 coins each and when attacked by greed, they will drop a coin as a sign of "taking damage". You can follow your knight(s) and drop coins on them as they attack if the coins are lost to the river. 3.2%

15/12/2018

Kingdom: New LandsEdit

newlandsIcon NewLands Kingdom: New Lands, just like Classic, also has its' own fair share of "daily achievements" but they also have special achievements in relation to "escaping the land" before a certain amount of time. Some users report this version of Kingdom as "harder" due to certain special features such as Hermits, the "unbreakable" wall portal and varying versions of Mounts, but as always, this can be argued.

Please note that in Kingdom: New Lands, the purpose of "winning" is to set sail and go through the 5 lands and then escape the last one. Knights, Archers and Builders can follow you through these lands and aid you in the next (Archers and Builders automatically board the boat, but knights can be sent to board by paying the coins to send them to "attack the portal" that is on the side of the dock). If there are no portals remaining on that side, they will follow and defend the boat until it reaches the docks before hopping in. Because of this, it can be considered easier to attain certain achievements and be harder for others (Example: Don't start a camp before day 3 can be made easier with the extra defense from additional archers and builders, but Day 5's "Don't Kill" achievement will be made almost impossible)

Achievement Description Suggestions Completion Rate on Steam and Update date (DD/MM)
On the First Day I Built an Army On the First Day I Built an Army. On the first day you recruited eight archers. Similar to Classic, simply focus all your resources on purchasing archers and hunting animals. Coin chests are more fruitful too.

Note: Some users may earn this by simply heading to a new land after completing the previous one, as bringing archers over counts as "recruiting" them.

55.6%

15/12/2018

On the Second Day I Got a Gift On the Second Day I Got a Gift. On the second day you got free walls. Similar to Classic, buy some archers and wait on top of your camp with a small purse full of cash. Time will pass and you can then purchase the upgrades. 28.9%

15/12/2018

On the Third Day I Lit a Fire On the Third Day I Lit a Fire. On the third day you started your camp. The second hardest "on the day" based achievement, proceed similar to Classic and focus on luring the Greed away with spare coins. Please note that on New Lands, it is possible to take your knights and archers in a boat with you to the new land. These units do count towards helping you survive so long as you do not light the fire. 4.1%

15/12/2018

On the Fourth Day We Had a Feast On the Fourth Day We Had a Feast. By the fourth day you hunted 20 or more deer. The hardest "On the day" based achievement. New Lands makes it easier as you can start with more archers and money from the previous land and use the Stag mount to lure deer towards archers or the Bear to kill them directly, making it trivial. 3.4%

15/12/2018

For Five Days I Turned the Other Cheek For Five Days I Turned the Other Cheek. For five days you didn't kill anything. Similar to Classic, despite its wording, it only wants you to not kill the Greed - killing wildlife is fair game. Do it on the first land so you can focus only on one side of the map. Easier with some of the mounts of New Lands which can easily provide you the coins needed to pay off the Greed each of the first five nights. 9.9%

15/12/2018

By the Sixth Day I Was Rich By the Sixth Day I Was Rich. By the sixth day you had more gold than you could carry. Similar to Classic, focus on hunting, chests and deforestation. Note that units brought through from other lands are useful as you don't need to pay for more archers. Money is also transferred through from other lands, but you may need to regain the cost of cash from setting sail. 44.7%

15/12/2018

By the Seventh Day I Cleared an Acre By the Seventh Day I Cleared an Acre. By the seventh day you cleared an acre of land. Similar to Classic, focus on deforestation as much as possible. Note that previous lands troops brought through the boat is useful as you already have a small army of builders to start work immediately. 30.5%

15/12/2018

On The Eighth Day I Fumbled On the Eighth Day I Fumbled. Until the eighth day you never dropped a coin on the ground. Third hardest "On the day" related achievement. Similar to Classic, very little to no differences notable with Kingdom: New Lands in terms of Strategy. 5.6%

15/12/2018

On the Ninth Day I First Ran On the Ninth Day I First Ran. Until the ninth day you never galloped. Similar to Classic, very little to no differences notable with Kingdom: New Lands in terms of Strategy. 6.1%

15/12/2018

On the Tenth Day We Fought Back On The Tenth Day We Fought Back! By the tenth day you destroyed a portal. Similar to Classic, but can be considered "easier" due to the additional troops brought in from the previous land. Knights can board the boat (when sent to do so) from the previous land and can be immediately sent to attack a portal mere days after starting the camp on a new land. 26.1%

15/12/2018

Birth of a Reign New Lands Birth of a Reign. Win your first game. Simply escape one land to earn this achievement. 58.2%

15/12/2018

Interior Decoration Interior Decoration. Earn some antlers to decorate your coat of arms. Awarded for completing the first two islands, unlocking when the third island begins. 18.4%

15/12/2018

Heraldic Achievement Heraldic Achievement Have a reign that spans 5 lands. Awarded for visiting all 5 lands and at least attempting to complete. If a Monarch fails the last land, the achievement is still awarded, providing all other lands have been attempted and/or completed. 7.3%15/12/2018
Crowned Crowned Escape the final land and earn the crown. Awarded for completing the final land by escaping. 7.9%15/12/2018
Maiden Voyage Maiden Voyage. Build the boat and escape the first land before day 10. As the Portal only spawns on one side of the map on the first land, it is suggested just to invest into building the boat and defending the portal side. 10.3%

15/12/2018

Smooth Sailing Smooth Sailing. Build the boat and escape the second land before day 15. Best suited just to focus on building the boat and killing the portals on the side of the dock as quickly as possible, if you have knights from the First Land, you can give them coins to strengthen them and attack a portal straight away. (Be prepared for a counter attack though!) 5.9%

15/12/2018

Stormy Waters Stormy Waters. Build the boat and escape the third land before day 20. Once again, focus only on the boat. By now, there should be multiple portals, find the side where the dock is and destroy the portals on that side alone. 8.0%

15/12/2018

Reef the Main Reef the Main. Build the boat and escape the fourth land before day 25. Again, boat focus. There will probably be at least two, maybe three portals on each side. Send knights out immediately and defend the counter attacks, take advantage of the Investor to increase coin gain for more boat supplies. 7.2%

15/12/2018

All Hands on Deck All Hands on Deck. Build the boat and escape the fifth land before day 30. Finally, focus on Boat Repairs. There will most likely be 3 (and on rare occasions, 4) portals on either side each. It may be prudent to send early teams of knights whilst focusing on defense against waves. 4.4%

15/12/2018

Kingdom Two Crowns Edit

twocrownsTwoCrowns Kingdom: Two Crowns achievements boast something different compared to the previous Kingdom series games. In Two Crowns, there can be two players working together to earn these acheievements and some users can earn the same one at the same time (Example: destroying a portal), whereas some are still a "personal" based achievements (Example: Holding a gem).

As there are two Monarchs, some of these achievements can be considered "easier" to earn with two rulers working together instead of just one. Due to the games recent release, not many guides or strategies are available right now, but this will be updated with time.

Achievement Description Suggestions Completion Rate on Steam and update date (DD/MM)
OnTheFirstDay On the First Day Recruited eight archers. As suggested in previous Kingdom Games, head to both the left and right side of the map, collect the gold chests and spend them on only archers at the start of the game. By the end of the day, you should earn this achievement. This can be considered easier with two monarch as one can go one way, and one can go the other direction. 76.7%

13/1/2019

OnTheSecondDay On the Second Day You got free walls. To earn the free walls, the Monarch(s) must build and upgrade the camp to wooden status. Building the camp costs 3 coins, then upgrade twice to earn the free walls. At the start of the game, the Monarchs can spend their gold on only archers and allow money from animals and chests to collect in their pouches to upgrade the camp. 32.2%

13/1/2019

OnTheThirdDay On the Third Day You started your camp. One of the hardest achievements for Two Crowns, the Monarchs must survive until day three without a camp, which also means no archers or defenses. A suggested method (but not yet tested) would be to have both Monarchs search all the chests for as much gold as possible and use this to drop in front of attacking greed during the night. Greed will collect the gold instead of attacking the Monarchs and will retreat once daytime arrives, or once they have what they stole. Please bear in mind that one Monarch can lose their crown, but if both do, it's game over. 2.5%

13/1/2019

By The Fourth Day By the Fourth Day You hunted 40 (or more) bunnies. The easiest achievement on steam at this time, simply cut down lots of nearby trees to allow for grassland expansion and invest in archers. The achievement states bunnies, but some users have reported earning this by using a mix of bunnies and deer. 77.9%

13/1/2019

By The Fifth Day By the Fifth Day You didn't kill anything. 15.7%

13/1/2019

On The Sixth Day On the Sixth Day You had more gold than you could carry. Another "easier" achievement to earn, simply harvest as much money as you can in the first few days and allow your coin pouch to overflow. If you're short on money, bear in mind that both Monarchs have their own pouch, so you can give gold to each other to fill the pouch and earn this achievement. You can earn cash from chests, harvesting and even clearing trees, making this achievement go hand-in-hand with "On the Seventh Day" (below) 60.7%

13/1/2019

On The Seventh Day On the Seventh Day You cleared an acre of land. Another "easier" achievement to earn, simply send your builders out and clear as many trees as possible to earn this achievement. As trees can sometimes drop 2 or more coins, you can pair this with the "On the Sixth Day" achievement above by overfilling your coin pouch with Gold. 54.0%

13/1/2019

By The Eighth Day By the Eighth Day You forged a new Crown. An achievement with a low rate, yet considered to be "easier" once you know how to do this. This achievement can ONLY be unlocked with Two Monarchs and requires one of those Monarchs to be attacked and have their crown stolen by the greed. Shortly after attack and loss of crown, the Monarch who still has their crown can walk up to the other Monarch (who must remain still) and spend up to eight coins to forge a new crown on their head. Only the Monarch who forged the crown will earn this achievement and so the other Monarch must either allow the original one to lose their crown, or forge one for another Monarch in a seperate game. 8.8%

13/1/2019

On The Ninth Day On the Ninth Day You held a Gem. Another "easier" achievement, simply find a Gem Chest (A coin Chest, but is red instead of brown) and pick up a gem from the chest. By day nine, you must still have it in your Coin Pouch. If one Monarch has two or more gems and the other Monarch does not own any, the first Monarch can drop a gem for the second and allow them to earn the achievement aswell. 79.2%

13/1/2019

By The Tenth Day By the Tenth Day You destroyed a Portal. By day 10, you must have sent an army out to destroy a portal. This requires that you have the ability to create Knights to do so, but this Achievement can also be sneakily earned by expanding a wall as close to a portal as possible and letting idle Archers attack it. Eventually, the portal will collapse and both Monarchs can earn this achievement. 58.6%

13/1/2019

I am an Equestrian I am an Equestrian Ride 4 different steeds on the same land. To earn this achievement, the Monarch(s) must find the Stable Hermit and upgrade a fully upgraded Farm into a Stable. The Monarch(s) are able to ride previously purchased mounts at the Stable and so all that is required is for the Monarch to ride 4 steeds while still on the same land. 52.8%

13/1/2019

Never Gives Up Never Gives Up Retrieve your Crown 300 times This achievement can be earned from repeated playthroughs or by intentionally running into groups of Greedlings so that they can knock off the Monarchs crown, retrieve and knock off again. 0%

13/1/2019

A Journey Is Better Shared A Journey is Better Shared Sail to another island in Co-op 50 times. This achievement - just like the one above - can be earned by repeated playthroughs. Monarchs can also sneakily earn this one by building Lighthouses on as many islands as possible and then repeatedly sailing to other ones over and over. 0%

13/1/2019

I HAVE THE TOWER! I HAVE THE TOWER! I have 20 max-level towers on a single land. A difficult achievement, but one that can be earned with dedication and strategic planning of resources. Monarch(s) must first learn the Stone and Iron Age and have expanded their base far enough to withstand 20 (or more) towers. Monarch(s) can store enough money with The Financier / Banker and can withdraw cash to help upgrade the towers. 0.5%

13/1/2019

SafePassage Safe Passage Have Lighthouses on all 5 lands. To earn this achievement, Monarch(s) must attack and defeat the Greed Spawn that resides on the dock/pier, after destroying the Spawn, Monarch(s) can then build a lighthouse and upgrade based on the Stone or Iron Age that they can upgrade to. Lighthouses have a fixed period of uptime before they fall apart, with higher tiers meaning the lighthouse lasts longer. It is advised that Monarch(s) upgrade the lighthouses as much as possible before moving to the next land. 4.9%

13/1/2019

Their Savior Their Savior Revive a Land after 200 days of decay. In Kingdom Two Crowns, Islands continue to defend themselves after the Monarch(s) have left them, and will eventually fall into a state of "decay", in which buildings, towers, walls and such will fall apart. For this acheievement to be earned, Monarch(s) must return to a land 200 days after leaving it. A suggestion for this would be the first land, in which the Monarch(s) would face the least resistance and would also return to the latest (unless needing to return faster) 0%

15/12/2018

Is a Hermit still a Hermit if they have friends? Is a Hermit a Hermit if they have friends? Put 4 Hermits on the same boat. 7.3%

13/1/2019

Playing with goo Playing with goo Escape the cave with your crown in tact. 18.7%

13/1/2019

Pyrotechnics Pyrotechnics Set fire to 20 (or more) Greed with one flame barrel. 37.5%

13/1/2019

The Student Becomes the Teacher Beat a portal with a squire.

63.0%

13/1/2019

Master of the Sea Sail away before day 6!

49.3%

13/1/2019

Easter Island Clear all trees from a single land.

9.7%

13/1/2019

There Is No Greater Ruler Than Thou Defeat the Greed from all five islands in a single reign.

0%

13/1/2019

Beginning of a legend Defeat the Greed on one island.

22.5%

13/1/2019

Stories Have Begun Defeat the Greed on two islands.

15.6%

13/1/2019

Songs Will Be Written Defeat the Greed on three islands.

11.3%

13/1/2019

Legends Will Be Passed Down Defeat the Greed on four islands.

7.6%

13/1/2019

You have Sealed Your Reign In History Defeat the Greed on all five islands.

4.5%

13/1/2019


Kingdom Wiki Pages
Subjects
Villagers Archers Builders Farmers
Knights The Financier / Banker The Merchant Hermits
Structures
Town Center (Tax Chest) Walls Towers Farms
Tools / Weapons Shops Siege Workshop & Catapult Forge The Boat
Neutral
Vagrants (Camps) Wildlife Mounts Statues
Stone Technology Iron Technology Ruins Signpost
The Greed
Greedlings Floaters Breeders Crown Stealers
Small Portal Dock Portal Cliff Portal The Cave
Other Content
Blazons Islands Day-Night Cycle Seasons
Coins Gems Patch Notes Achievements
Strategies Theories Soundtrack Game Controls